From e4e3d026c2baab5471f85c482932710b2e4a9d43 Mon Sep 17 00:00:00 2001 From: forest2001 <41653574+realforest2001@users.noreply.github.com> Date: Thu, 3 Aug 2023 17:12:57 +0100 Subject: [PATCH] Yautja bracer shock fix (#4090) # About the pull request I forgot when I moved the shock to process() to reduce the probability. Currently, it's overkill lethal. # Explain why it's good for the game Less murder-y # Testing Photographs and Procedure
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# Changelog :cl: fix: Yautja Bracers are no longer hyper lethal electrical outlets. /:cl: --- code/modules/cm_preds/yaut_bracers.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/cm_preds/yaut_bracers.dm b/code/modules/cm_preds/yaut_bracers.dm index f33d5f9a5554..ca946aa580ac 100644 --- a/code/modules/cm_preds/yaut_bracers.dm +++ b/code/modules/cm_preds/yaut_bracers.dm @@ -94,7 +94,7 @@ return if(human_holder.stat == DEAD) decloak(human_holder, TRUE) - if(!HAS_TRAIT(human_holder, TRAIT_YAUTJA_TECH) && !human_holder.hunter_data.thralled && prob(15)) + if(!HAS_TRAIT(human_holder, TRAIT_YAUTJA_TECH) && !human_holder.hunter_data.thralled && prob(2)) decloak(human_holder) shock_user(human_holder) @@ -293,7 +293,7 @@ var/mob/living/carbon/human/human = loc //Non-Yautja have a chance to get stunned with each power drain - if((!HAS_TRAIT(human, TRAIT_YAUTJA_TECH) && !human.hunter_data.thralled) && prob(15)) + if((!HAS_TRAIT(human, TRAIT_YAUTJA_TECH) && !human.hunter_data.thralled) && prob(4)) if(cloaked) decloak(human, TRUE, DECLOAK_SPECIES) shock_user(human)