From e596983e186132b429be8f0c87ab8f1f895d1322 Mon Sep 17 00:00:00 2001 From: Steelpoint <6595389+Steelpoint@users.noreply.github.com> Date: Wed, 10 Jul 2024 21:41:28 +0800 Subject: [PATCH] Gives VAISO Operatives Night Vision Optics (#6670) # About the pull request Grants VAISO Operatives a night vision optic helmet. # Explain why it's good for the game The VAISO operatives were always intended to have access to night vision (as evidenced by them still spawning with the old, but now non-functional, Marsoc Night Vision Goggles), however the change to Night Vison Goggles meant they were never updated to be granted Optics. This PR does this. # Testing Photographs and Procedure
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# Changelog :cl: add: VAISO Covert Operatives will now spawn with a Night Vision Optic in their helmet. /:cl: Co-authored-by: Steelpoint --- code/modules/gear_presets/contractor.dm | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/code/modules/gear_presets/contractor.dm b/code/modules/gear_presets/contractor.dm index 3f0cdecb9ac2..f49b78609945 100644 --- a/code/modules/gear_presets/contractor.dm +++ b/code/modules/gear_presets/contractor.dm @@ -457,7 +457,7 @@ new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911/socom, WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/covert, WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/sof, WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/helmet_nvg/marsoc, WEAR_IN_HELMET) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/tactical, WEAR_EYES) @@ -562,7 +562,7 @@ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911/socom, WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/covert, WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/sof, WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/helmet_nvg/marsoc, WEAR_IN_HELMET) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/tactical, WEAR_EYES) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET) @@ -606,7 +606,7 @@ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/mar40/carbine/tactical, WEAR_J_STORE) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/covert, WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/sof, WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/helmet_nvg/marsoc, WEAR_IN_HELMET) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding/superior, WEAR_EYES) @@ -653,7 +653,7 @@ new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/covert, WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/sof, WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/helmet_nvg/marsoc, WEAR_IN_HELMET) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health, WEAR_EYES) @@ -707,7 +707,7 @@ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911/socom, WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/covert, WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/sof, WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/helmet_nvg/marsoc, WEAR_IN_HELMET) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/sensor, WEAR_EYES) @@ -792,7 +792,7 @@ new_human.equip_to_slot_or_del(new headset_type, WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/experimental_mesons, WEAR_EYES) new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/covert, WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/sof, WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/helmet_nvg/cosmetic, WEAR_IN_HELMET) //body new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/wy_davisone, WEAR_BODY)