From e5b3e3db724381378bb60f3f85142f41d818bd90 Mon Sep 17 00:00:00 2001 From: Vero <73014819+vero5123@users.noreply.github.com> Date: Thu, 2 May 2024 20:45:37 -0700 Subject: [PATCH] Fixes cloaked scout being decapable when wearing a helmet (#6224) # About the pull request Closes #6215, keeps beagle's original functionality the same as well. # Changelog :cl: fix: Fixes scout being able to be decapitated with a helmet on while cloaked. /:cl: Co-authored-by: DOOM --- code/modules/organs/limbs.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/organs/limbs.dm b/code/modules/organs/limbs.dm index 4c3954575245..3cf8dae2a2c6 100644 --- a/code/modules/organs/limbs.dm +++ b/code/modules/organs/limbs.dm @@ -1513,7 +1513,7 @@ treat_grafted var tells it to apply to grafted but unsalved wounds, for burn kit /obj/limb/head/limb_delimb(damage_source) var/obj/item/clothing/head/helmet/owner_helmet = owner.head - if(!istype(owner_helmet) || !owner.allow_gun_usage) + if(!istype(owner_helmet) || (issynth(owner) && !owner.allow_gun_usage)) droplimb(0, 0, damage_source) return