diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm
index 77f2393e6542..d8f820ab382b 100644
--- a/code/__DEFINES/mobs.dm
+++ b/code/__DEFINES/mobs.dm
@@ -113,7 +113,7 @@
#define CANROOT (1<<6)
#define GODMODE (1<<12)
#define FAKEDEATH (1<<13) //Replaces stuff like changeling.changeling_fakedeath
-#define DISFIGURED (1<<14) //I'll probably move this elsewhere if I ever get wround to writing a bitflag mob-damage system
+//#define DISFIGURED (1<<14) //unused
#define XENO_HOST (1<<15) //Tracks whether we're gonna be a baby alien's mummy.
#define IMMOBILE_ACTION (1<<16) // If you are performing an action that prevents you from being pushed by your own people.
#define PERMANENTLY_DEAD (1<<17)
diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm
index facc2b951ad3..d3fc9994414a 100644
--- a/code/_globalvars/bitfields.dm
+++ b/code/_globalvars/bitfields.dm
@@ -356,7 +356,6 @@ DEFINE_BITFIELD(status_flags, list(
"PASSEMOTES" = PASSEMOTES,
"GODMODE" = GODMODE,
"FAKEDEATH" = FAKEDEATH,
- "DISFIGURED" = DISFIGURED,
"XENO_HOST" = XENO_HOST,
"IMMOBILE_ACTION" = IMMOBILE_ACTION,
"PERMANENTLY_DEAD" = PERMANENTLY_DEAD,
diff --git a/code/game/machinery/medical_pod/autodoc.dm b/code/game/machinery/medical_pod/autodoc.dm
index ef335c6841e6..b5fd43b35651 100644
--- a/code/game/machinery/medical_pod/autodoc.dm
+++ b/code/game/machinery/medical_pod/autodoc.dm
@@ -238,11 +238,6 @@
surgery_list += create_autodoc_surgery(L,ORGAN_SURGERY,"damage",0,I)
organdamagesurgery++
- if(istype(L,/obj/limb/head))
- var/obj/limb/head/H = L
- if(H.disfigured)
- surgery_list += create_autodoc_surgery(L,LIMB_SURGERY,"facial")
-
if(L.status & LIMB_BROKEN)
surgery_list += create_autodoc_surgery(L,LIMB_SURGERY,"broken")
if(L.status & LIMB_DESTROYED)
@@ -521,20 +516,6 @@
if(!surgery) break
close_incision(H,S.limb_ref)
- if("facial")
- if(prob(30)) visible_message("[icon2html(src, viewers(src))] \The [src] speaks: Beginning Facial Reconstruction Surgery.");
- if(S.unneeded)
- sleep(UNNEEDED_DELAY)
- visible_message("[icon2html(src, viewers(src))] \The [src] speaks: Procedure has been deemed unnecessary.");
- surgery_todo_list -= S
- continue
- if(istype(S.limb_ref, /obj/limb/head))
- var/obj/limb/head/F = S.limb_ref
- sleep(SCALPEL_MAX_DURATION + HEMOSTAT_MAX_DURATION + RETRACTOR_MAX_DURATION + CAUTERY_MAX_DURATION)
- F.remove_all_bleeding(TRUE)
- F.disfigured = 0
- F.owner.name = F.owner.get_visible_name()
-
if("open")
if(prob(30)) visible_message("[icon2html(src, viewers(src))] \The [src]croaks: Closing surgical incision.");
close_encased(H,S.limb_ref)
@@ -753,9 +734,6 @@
if("shrapnel")
surgeryqueue["shrapnel"] = 1
dat += "Shrapnel Removal Surgery"
- if("facial")
- surgeryqueue["facial"] = 1
- dat += "Facial Reconstruction Surgery"
if("open")
surgeryqueue["open"] = 1
dat += "Close Open Incisions"
@@ -902,18 +880,6 @@
N.fields["autodoc_manual"] += create_autodoc_surgery(null,LIMB_SURGERY,"shrapnel",1)
updateUsrDialog()
- if(href_list["facial"])
- for(var/obj/limb/L in connected.occupant.limbs)
- if(L)
- if(istype(L,/obj/limb/head))
- var/obj/limb/head/J = L
- if(J.disfigured)
- N.fields["autodoc_manual"] += create_autodoc_surgery(L,LIMB_SURGERY,"facial")
- else
- N.fields["autodoc_manual"] += create_autodoc_surgery(L,LIMB_SURGERY,"facial",1)
- updateUsrDialog()
- break
-
if(href_list["open"])
for(var/obj/limb/L in connected.occupant.limbs)
if(L)
diff --git a/code/modules/cm_preds/yaut_weapons.dm b/code/modules/cm_preds/yaut_weapons.dm
index 2db3c2ca4b68..b6d595c37b96 100644
--- a/code/modules/cm_preds/yaut_weapons.dm
+++ b/code/modules/cm_preds/yaut_weapons.dm
@@ -584,7 +584,6 @@
SPAN_DANGER("[victim] is missing \his head. Pelts like this just aren't the same... You peel the skin around the stump loose with your [tool.name]."))
else
victim.apply_damage(10, BRUTE, v_head, sharp = TRUE)
- v_head.disfigured = TRUE
create_leftovers(victim, has_meat = FALSE, skin_amount = 1)
if(victim.h_style == "Bald") //you can't scalp someone with no hair.
user.visible_message(SPAN_DANGER("[user] makes some rough cuts on [victim]'s head and face with \a [tool]."),
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 213d037afe6e..2c5ddf44b3ee 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -350,10 +350,10 @@
return "[face_name] (as [id_name])"
return face_name
-//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
+//Returns "Unknown" if facially unidentifiable and real_name if not. Useful for setting name when headless or when updating a human's name variable
/mob/living/carbon/human/proc/get_face_name()
var/obj/limb/head/head = get_limb("head")
- if(!head || head.disfigured || (head.status & LIMB_DESTROYED) || !real_name) //disfigured. use id-name if possible
+ if(!head || (head.status & LIMB_DESTROYED) || !real_name) //unidentifiable. use id-name if possible
return "Unknown"
return real_name
@@ -907,9 +907,6 @@
var/obj/limb/head/h = get_limb("head")
if(QDELETED(h))
h = get_limb("synthetic head")
- else
- h.disfigured = 0
- name = get_visible_name()
if(species && !(species.flags & NO_BLOOD))
restore_blood()
@@ -1712,15 +1709,15 @@
/mob/living/carbon/human/on_knockedout_trait_gain(datum/source)
. = ..()
-
+
update_execute_hud()
-
+
return .
/mob/living/carbon/human/on_knockedout_trait_loss(datum/source)
. = ..()
update_execute_hud()
-
+
return .
-
+
diff --git a/code/modules/organs/limbs.dm b/code/modules/organs/limbs.dm
index b4086ee898e2..879aeaf89634 100644
--- a/code/modules/organs/limbs.dm
+++ b/code/modules/organs/limbs.dm
@@ -1424,7 +1424,6 @@ treat_grafted var tells it to apply to grafted but unsalved wounds, for burn kit
has_stump_icon = TRUE
splint_icon_amount = 4
bandage_icon_amount = 4
- var/disfigured = 0 //whether the head is disfigured.
var/eyes_r
var/eyes_g
@@ -1462,25 +1461,6 @@ treat_grafted var tells it to apply to grafted but unsalved wounds, for burn kit
mob/attack_source = null,\
brute_reduced_by = -1, burn_reduced_by = -1)
. = ..()
- if (!disfigured)
- if (brute_dam > 50 || brute_dam > 40 && prob(50))
- disfigure("brute")
- if (burn_dam > 40)
- disfigure("burn")
-
-/obj/limb/head/proc/disfigure(type = "brute")
- if (disfigured)
- return
- if(type == "brute")
- owner.visible_message(SPAN_DANGER("You hear a sickening cracking sound coming from \the [owner]'s face."), \
- SPAN_DANGER("Your face becomes an unrecognizible mangled mess!"), \
- SPAN_DANGER("You hear a sickening crack."))
- else
- owner.visible_message(SPAN_DANGER("[owner]'s face melts away, turning into a mangled mess!"), \
- SPAN_DANGER("Your face melts off!"), \
- SPAN_DANGER("You hear a sickening sizzle."))
- disfigured = 1
- owner.name = owner.get_visible_name()
/obj/limb/head/reset_limb_surgeries()
for(var/zone in list("head", "eyes", "mouth"))
diff --git a/code/modules/reagents/chemistry_properties/prop_negative.dm b/code/modules/reagents/chemistry_properties/prop_negative.dm
index 783584102182..e7d40c3da31f 100644
--- a/code/modules/reagents/chemistry_properties/prop_negative.dm
+++ b/code/modules/reagents/chemistry_properties/prop_negative.dm
@@ -137,11 +137,9 @@
if(affecting)
if(affecting.take_damage(4, 2))
H.UpdateDamageIcon()
- if(prob(meltprob)) //Applies disfigurement
+ if(prob(meltprob))
if(H.pain.feels_pain)
H.emote("scream")
- H.status_flags |= DISFIGURED
- H.name = H.get_visible_name()
else
M.take_limb_damage(min(6, volume))
return
diff --git a/code/modules/reagents/chemistry_properties/prop_positive.dm b/code/modules/reagents/chemistry_properties/prop_positive.dm
index 9243c71ae7df..051befa14fba 100644
--- a/code/modules/reagents/chemistry_properties/prop_positive.dm
+++ b/code/modules/reagents/chemistry_properties/prop_positive.dm
@@ -949,10 +949,6 @@
/datum/chem_property/positive/aiding/process(mob/living/M, potency = 1, delta_time)
M.disabilities = 0
M.sdisabilities = 0
- M.status_flags &= ~DISFIGURED
- if(ishuman(M))
- var/mob/living/carbon/human/H = M
- H.name = H.get_visible_name()
/datum/chem_property/positive/aiding/process_overdose(mob/living/M, potency = 1, delta_time)
M.confused = max(M.confused, 20 * potency) //Confusion and some toxins
diff --git a/code/modules/surgery/face.dm b/code/modules/surgery/face.dm
deleted file mode 100644
index 7d13c0ed5675..000000000000
--- a/code/modules/surgery/face.dm
+++ /dev/null
@@ -1,174 +0,0 @@
-//Procedures in this file: Facial reconstruction surgery
-//////////////////////////////////////////////////////////////////
-// FACE SURGERY //
-//////////////////////////////////////////////////////////////////
-
-/datum/surgery/face_fix
- name = "Facial Reconstruction"
- possible_locs = list("mouth")
- invasiveness = list(SURGERY_DEPTH_SURFACE)
- pain_reduction_required = PAIN_REDUCTION_HEAVY
- required_surgery_skill = SKILL_SURGERY_TRAINED
- steps = list(
- /datum/surgery_step/facial_incision,
- /datum/surgery_step/mend_vocals,
- /datum/surgery_step/pull_skin,
- /datum/surgery_step/cauterize/close_facial_incision,
- )
-
-/datum/surgery/face_fix/can_start(mob/user, mob/living/carbon/patient, obj/limb/L, obj/item/tool)
- var/obj/limb/head/H = L
- return H && H.disfigured
-
-//------------------------------------
-
-/datum/surgery_step/facial_incision
- name = "Make Facial Incision"
- desc = "make facial incisions"
- tools = SURGERY_TOOLS_INCISION
- time = 4 SECONDS
-
-/datum/surgery_step/facial_incision/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_NOTICE("You start to cut open [target]'s face and neck with \the [tool]."),
- SPAN_NOTICE("[user] starts to cut open your face and neck with \the [tool]."),
- SPAN_NOTICE("[user] starts to cut open [target]'s face and neck with \the [tool]."))
-
- log_interact(user, target, "[key_name(user)] began to cut open [key_name(target)]'s face and neck with \the [tool].")
- target.custom_pain("Your face is being cut apart!", 1)
-
-/datum/surgery_step/facial_incision/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_NOTICE("You finish opening incisions on [target]'s face and neck."),
- SPAN_NOTICE("[user] finishes opening incisions on your face and neck."),
- SPAN_NOTICE("[user] finishes opening incisions on [target]'s face and neck."))
-
- target.incision_depths[target_zone] = SURGERY_DEPTH_SHALLOW
- log_interact(user, target, "[key_name(user)] cut open [key_name(target)]'s face and neck with \the [tool].")
-
-/datum/surgery_step/facial_incision/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_DANGER("Your hand slips, slicing [target]'s throat wth \the [tool]!"),
- SPAN_DANGER("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!"),
- SPAN_DANGER("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!"))
-
- log_interact(user, target, "[key_name(user)] failed to cut open [key_name(target)]'s face and neck with \the [tool].")
-
- target.apply_damage(40, BRUTE, target_zone)
- target.losebreath += 20
- user.add_blood(target.get_blood_color(), BLOOD_BODY|BLOOD_HANDS)
- return FALSE
-
-//------------------------------------
-
-/datum/surgery_step/mend_vocals
- name = "Mend Vocal Cords"
- desc = "mend the vocal cords"
- tools = SURGERY_TOOLS_PINCH
- time = 3 SECONDS
-
-/datum/surgery_step/mend_vocals/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_NOTICE("You start mending [target]'s vocal cords with \the [tool]."),
- SPAN_NOTICE("[user] starts to mend your vocal cords with \the [tool]."),
- SPAN_NOTICE("[user] starts to mend [target]'s vocal cords with \the [tool]."))
-
- log_interact(user, target, "[key_name(user)] began to mend [key_name(target)]'s vocal cords with \the [tool].")
- target.custom_pain("The insides of your throat are being pinched and pulled at!", 1)
-
-/datum/surgery_step/mend_vocals/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_NOTICE("You mend [target]'s vocal cords."),
- SPAN_NOTICE("[user] mends your vocal cords."),
- SPAN_NOTICE("[user] mends [target]'s vocal cords."))
-
- log_interact(user, target, "[key_name(user)] mended [key_name(target)]'s vocal cords with \the [tool].")
-
-/datum/surgery_step/mend_vocals/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_WARNING("Your hand slips, clamping [user]'s trachea shut for a moment with \the [tool]!"),
- SPAN_DANGER("[user]'s hand slips, clamping your trachea shut for a moment with \the [tool]!"),
- SPAN_WARNING("[user]'s hand slips, clamping [target]'s trachea shut for a moment with \the [tool]!"))
-
- log_interact(user, target, "[key_name(user)] failed to mend [key_name(target)]'s vocal cords with \the [tool].")
-
- target.losebreath += 10
- return FALSE
-
-//------------------------------------
-
-/datum/surgery_step/pull_skin
- name = "Reconstruct Facial Features"
- desc = "reconstruct the face"
- tools = SURGERY_TOOLS_PRY_DELICATE
- time = 3 SECONDS
-
-/datum/surgery_step/pull_skin/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_NOTICE("You start pulling the skin on [target]'s face back into shape with \the [tool]."),
- SPAN_NOTICE("[user] starts to pull the skin on your face back into shape with \the [tool]."),
- SPAN_NOTICE("[user] starts to pull the skin on [target]'s face back into shape with \the [tool]."))
-
- log_interact(user, target, "[key_name(user)] began to pull the skin on [key_name(target)]'s face back in place with \the [tool].")
- target.custom_pain("Your face hurts!", 1)
-
-/datum/surgery_step/pull_skin/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_NOTICE("You reconstruct [target]'s facial features."),
- SPAN_NOTICE("[user] reconstructs your facial features."),
- SPAN_NOTICE("[user] reconstructs [target]'s facial features."))
-
- log_interact(user, target, "[key_name(user)] pulled the skin on [key_name(target)]'s face back in place with \the [tool].")
-
-/datum/surgery_step/pull_skin/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_WARNING("Your hand slips, tearing skin on [target]'s face with \the [tool]!"),
- SPAN_WARNING("[user]'s hand slips, tearing skin on your face with \the [tool]!"),
- SPAN_WARNING("[user]'s hand slips, tearing skin on [target]'s face with \the [tool]!"))
-
- log_interact(user, target, "[key_name(user)] failed to pull the skin on [key_name(target)]'s face back in place with \the [tool].")
-
- target.apply_damage(10, BRUTE, target_zone)
- return FALSE
-
-//------------------------------------
-
-/datum/surgery_step/cauterize/close_facial_incision
- name = "Close Facial Incisions"
- desc = "close the facial incisions"
- time = 5 SECONDS
-
-/datum/surgery_step/cauterize/close_facial_incision/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_NOTICE("You begin to cauterize the incisions on [target]'s face and neck with \the [tool]."),
- SPAN_NOTICE("[user] begins to cauterize the incisions on your face and neck with \the [tool]."),
- SPAN_NOTICE("[user] begins to cauterize the incisions on [target]'s face and neck with \the [tool]."))
-
- target.custom_pain("Your face is being burned!", 1)
-
- log_interact(user, target, "[key_name(user)] began to cauterize [key_name(target)]'s face and neck with \the [tool].")
-
-/datum/surgery_step/cauterize/close_facial_incision/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_NOTICE("You cauterize the incisions on [target]'s face and neck."),
- SPAN_NOTICE("[user] cauterizes the incisions on your face and neck."),
- SPAN_NOTICE("[user] cauterizes the incision on [target]'s face and neck."))
-
- log_interact(user, target, "[key_name(user)] cauterized [key_name(target)]'s face and neck with \the [tool], ending [surgery].")
-
- target.incision_depths[target_zone] = SURGERY_DEPTH_SURFACE
- surgery.affected_limb.remove_all_bleeding(TRUE)
- var/obj/limb/head/H = surgery.affected_limb
- H.disfigured = FALSE
- H.owner.name = H.owner.get_visible_name()
-
-/datum/surgery_step/cauterize/close_facial_incision/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, tool_type, datum/surgery/surgery)
- user.affected_message(target,
- SPAN_WARNING("Your hand slips, leaving a small burn on [target]'s face!"),
- SPAN_WARNING("[user]'s hand slips, leaving a small burn on your face!"),
- SPAN_WARNING("[user]'s hand slips, leaving a small burn on [target]'s face!"))
-
- log_interact(user, target, "[key_name(user)] failed to cauterize [key_name(target)]'s face and neck with \the [tool].")
-
- target.apply_damage(5, BURN, target_zone)
- return FALSE
diff --git a/colonialmarines.dme b/colonialmarines.dme
index 2f66c2c0f929..a3cf03cc79a3 100644
--- a/colonialmarines.dme
+++ b/colonialmarines.dme
@@ -2331,7 +2331,6 @@
#include "code\modules\surgery\brainrepair.dm"
#include "code\modules\surgery\chestburster.dm"
#include "code\modules\surgery\eye.dm"
-#include "code\modules\surgery\face.dm"
#include "code\modules\surgery\generic.dm"
#include "code\modules\surgery\headreattach.dm"
#include "code\modules\surgery\implant.dm"