diff --git a/code/game/machinery/vending/vendor_types/intelligence_officer.dm b/code/game/machinery/vending/vendor_types/intelligence_officer.dm index 1f5bb1fda024..ab38fcb1dfeb 100644 --- a/code/game/machinery/vending/vendor_types/intelligence_officer.dm +++ b/code/game/machinery/vending/vendor_types/intelligence_officer.dm @@ -14,8 +14,9 @@ GLOBAL_LIST_INIT(cm_vending_gear_intelligence_officer, list( list("Fulton Recovery Device", 10, /obj/item/stack/fulton, null, VENDOR_ITEM_REGULAR), list("Motion Detector", 15, /obj/item/device/motiondetector, null, VENDOR_ITEM_RECOMMENDED), list("Plastic Explosive", 10, /obj/item/explosive/plastic, null, VENDOR_ITEM_REGULAR), - list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR), + list("Welding Visor", 5, /obj/item/device/helmet_visor/welding_visor, null, VENDOR_ITEM_REGULAR), list("Medical Helmet Optic", 5, /obj/item/device/helmet_visor/medical, null, VENDOR_ITEM_REGULAR), + list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR), list("POUCHES", 0, null, null, null), list("Large Magazine Pouch", 10, /obj/item/storage/pouch/magazine/large, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm index 7b96b5ee6dcd..4f64ca7e81fa 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm @@ -35,7 +35,9 @@ GLOBAL_LIST_INIT(cm_vending_gear_tl, list( list("Motion Detector", 15, /obj/item/device/motiondetector, null, VENDOR_ITEM_RECOMMENDED), list("Plastic Explosive", 10, /obj/item/explosive/plastic, null, VENDOR_ITEM_REGULAR), list("Breaching Charge", 10, /obj/item/explosive/plastic/breaching_charge, null, VENDOR_ITEM_REGULAR), + list("Welding Visor", 5, /obj/item/device/helmet_visor/welding_visor, null, VENDOR_ITEM_REGULAR), list("Medical Helmet Optic", 15, /obj/item/device/helmet_visor/medical, null, VENDOR_ITEM_REGULAR), + list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR), list("M2 Night Vision Goggles", 30, /obj/item/prop/helmetgarb/helmet_nvg, null, VENDOR_ITEM_RECOMMENDED), list("Roller Bed", 5, /obj/item/roller, null, VENDOR_ITEM_REGULAR), list("Fulton Device Stack", 5, /obj/item/stack/fulton, null, VENDOR_ITEM_REGULAR), @@ -44,7 +46,6 @@ GLOBAL_LIST_INIT(cm_vending_gear_tl, list( list("Machete Pouch (Full)", 15, /obj/item/storage/pouch/machete/full, null, VENDOR_ITEM_REGULAR), list("Fire Extinguisher (Portable)", 5, /obj/item/tool/extinguisher/mini, null, VENDOR_ITEM_REGULAR), list("Whistle", 5, /obj/item/device/whistle, null, VENDOR_ITEM_REGULAR), - list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR), list("Powerloader Certification", 45, /obj/item/pamphlet/skill/powerloader, null, VENDOR_ITEM_REGULAR), list("Insulated Gloves", 3, /obj/item/clothing/gloves/yellow, null, VENDOR_ITEM_REGULAR), diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index fe2b92c45dd8..37813bcad460 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -761,16 +761,17 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( /obj/item/clothing/head/helmet/marine/rto name = "\improper M12 pattern dust helmet" - desc = "An experimental brain-bucket. A dust ruffle hangs from back instead of the standard lobster shell design. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your fantastic leadership." + desc = "An experimental brain-bucket. A dust ruffle hangs from back instead of the standard lobster shell design. Moderately better at deflecting blunt objects at the cost of humiliation, can also hold a second visor optic. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your fantastic leadership." icon_state = "io" item_state = "io" armor_melee = CLOTHING_ARMOR_MEDIUMHIGH armor_bio = CLOTHING_ARMOR_MEDIUMHIGH specialty = "M12 pattern" + max_inserted_visors = 2 /obj/item/clothing/head/helmet/marine/rto/intel name = "\improper XM12 pattern intelligence helmet" - desc = "An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work." + desc = "An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation, can also hold a second visor optic. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work." specialty = "XM12 pattern intel" /obj/item/clothing/head/helmet/marine/specialist