From efccddbfaa68926b85fcd038e9e112b8c214397f Mon Sep 17 00:00:00 2001 From: Julian56 <117036822+Huffie56@users.noreply.github.com> Date: Mon, 26 Feb 2024 13:07:29 +0100 Subject: [PATCH] Balance : set base price for B12 to 30 and for the M4 to 20. (#5698) # About the pull request 1-set base price for B12 to 30 and for the M4 to 20. 2-Medic comtech and SL have a discount of 20% because they have extra supplies to by that are dependent on their role. 3-I also remove the free M4 for the FTL. 4-change price for drop pouch from 15 to 10 If you think M4 base price is to low i can increase it to 25. if you think discount is to high or low i can change it... if you think removing M4 to FTL is to much i can give them a discount for armors or just for the M4 lowering it to 16 instead of 20 # Explain why it's good for the game 1-base price for B12 was already 30 but i am lowering M4 cost because it only give limited advantage 2-Medic comtech and SL had all some sort of discount for a bunch of items so here i am just picking a discount that seem balance. 3-This is to avoid people choosing FTL for the extra free armor instead of picking Rifleman. 4-I think it's to expensive for what it is and it's very niche use. and because Spartan asked me. ![image](https://github.com/cmss13-devs/cmss13/assets/117036822/a951f5c7-2593-4e18-bf93-16901dc282b2) # Testing Photographs and Procedure
Screenshots & Videos Put screenshots and videos here with an empty line between the screenshots and the `
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# Changelog :cl: balance: set base price for B12 to 30 and for the M4 to 20. balance: Medic comtech and SL have a discount of 20% for the B12 and M4. (B12=24 & M4=16=) balance: removed the free M4 for FTL but added FTL the option to buy it for 20. balance: changed the price of Drop Pouch from 15 to 10. /:cl: --------- Co-authored-by: Julien --- .../vending/vendor_types/squad_prep/squad_engineer.dm | 2 +- .../vending/vendor_types/squad_prep/squad_leader.dm | 2 +- .../vending/vendor_types/squad_prep/squad_medic.dm | 4 ++-- .../vending/vendor_types/squad_prep/squad_rifleman.dm | 4 ++-- .../machinery/vending/vendor_types/squad_prep/squad_tl.dm | 7 ++++++- 5 files changed, 12 insertions(+), 7 deletions(-) diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm index 4053b9294c13..95864404f4e8 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm @@ -51,7 +51,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_engi, list( list("ARMORS", 0, null, null, null), list("M3 B12 Pattern Marine Armor", 24, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR), - list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), + list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), list("RESTRICTED FIREARMS", 0, null, null, null), list("VP78 Pistol", 8, /obj/item/storage/box/guncase/vp78, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm index 845d169a701a..0039d5b03250 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm @@ -16,7 +16,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_leader, list( list("Basic Engineering Supplies", 0, /obj/item/storage/box/kit/engineering_supply_kit, MARINE_CAN_BUY_KIT, VENDOR_ITEM_REGULAR), list("ARMORS", 0, null, null, null), - list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), + list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), list("CLOTHING ITEMS", 0, null, null, null), list("Machete Scabbard (Full)", 4, /obj/item/storage/large_holster/machete/full, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm index 7d16d15af6fd..b29b528ded13 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm @@ -72,8 +72,8 @@ GLOBAL_LIST_INIT(cm_vending_gear_medic, list( list("VP78 Magazine", 3, /obj/item/ammo_magazine/pistol/vp78, null, VENDOR_ITEM_REGULAR), list("ARMORS", 0, null, null, null), - list("M3 B12 Pattern Marine Armor", 28, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR), - list("M4 Pattern Armor", 28, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), + list("M3 B12 Pattern Marine Armor", 24, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR), + list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), list("RESTRICTED FIREARMS", 0, null, null, null), list("VP78 Pistol", 8, /obj/item/storage/box/guncase/vp78, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm index b132d8d4f13d..0b980fc31960 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm @@ -82,13 +82,13 @@ GLOBAL_LIST_INIT(cm_vending_clothing_marine, list( list("ARMORS", 0, null, null, null), list("M3 B12 Pattern Marine Armor", 30, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR), - list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), + list("M4 Pattern Armor", 20, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), list("CLOTHING ITEMS", 0, null, null, null), list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR), list("Brown Webbing Vest", 15, /obj/item/clothing/accessory/storage/black_vest/brown_vest, null, VENDOR_ITEM_REGULAR), list("Black Webbing Vest", 15, /obj/item/clothing/accessory/storage/black_vest, null, VENDOR_ITEM_REGULAR), - list("Drop Pouch", 15, /obj/item/clothing/accessory/storage/droppouch, null, VENDOR_ITEM_REGULAR), + list("Drop Pouch", 10, /obj/item/clothing/accessory/storage/droppouch, null, VENDOR_ITEM_REGULAR), list("Shoulder Holster", 15, /obj/item/clothing/accessory/storage/holster, null, VENDOR_ITEM_REGULAR), list("Machete Scabbard (Full)", 15, /obj/item/storage/large_holster/machete/full, null, VENDOR_ITEM_REGULAR), list("Machete Pouch (Full)", 15, /obj/item/storage/pouch/machete/full, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm index a013ddb15212..a70b7046af81 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm @@ -33,6 +33,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_tl, list( list("ARMORS", 0, null, null, null), list("M3 B12 Pattern Marine Armor", 30, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR), + list("M4 Pattern Armor", 20, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), list("CLOTHING ITEMS", 0, null, null, null), list("Machete Scabbard (Full)", 5, /obj/item/storage/large_holster/machete/full, null, VENDOR_ITEM_REGULAR), @@ -89,11 +90,15 @@ GLOBAL_LIST_INIT(cm_vending_gear_tl, list( GLOBAL_LIST_INIT(cm_vending_clothing_tl, list( list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Standard Marine Apparel", 0, list(/obj/item/clothing/under/marine, /obj/item/clothing/shoes/marine/knife, /obj/item/clothing/gloves/marine, /obj/item/device/radio/headset/almayer/marine, /obj/item/clothing/head/helmet/marine/rto), MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), - list("M4 Pattern Armor", 0, /obj/item/clothing/suit/storage/marine/medium/rto, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("MRE", 0, /obj/item/storage/box/MRE, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), list("Map", 0, /obj/item/map/current_map, MARINE_CAN_BUY_KIT, VENDOR_ITEM_MANDATORY), list("Essential Fireteam Leader Utilities", 0, /obj/effect/essentials_set/tl, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY), + list("ARMOR (CHOOSE 1)", 0, null, null, null), + list("Light Armor", 0, /obj/item/clothing/suit/storage/marine/light, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), + list("Medium Armor", 0, /obj/item/clothing/suit/storage/marine/medium, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), + list("Heavy Armor", 0, /obj/item/clothing/suit/storage/marine/heavy, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), + list("BELT (CHOOSE 1)", 0, null, null, null), list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),