From f04370659c949783cfc92e5beaa9d070b117e825 Mon Sep 17 00:00:00 2001 From: Venuska1117 <89580971+Venuska1117@users.noreply.github.com> Date: Wed, 3 Jul 2024 22:57:54 +0200 Subject: [PATCH] bruh, it was this simple? --- code/game/turfs/open.dm | 3 --- 1 file changed, 3 deletions(-) diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm index fca9118104c8..14f1cf21f9a4 100644 --- a/code/game/turfs/open.dm +++ b/code/game/turfs/open.dm @@ -12,7 +12,6 @@ var/scorchable = FALSE //if TRUE set to be an icon_state which is the full sprite version of whatever gets scorched --> for border turfs like grass edges and shorelines var/scorchedness = 0 //how scorched is this turf 0 to 3 var/icon_state_before_scorching //this is really dumb, blame the mappers... - var/set_light //this remove or enable light (0 to disable) /turf/open/Initialize(mapload, ...) . = ..() @@ -169,7 +168,6 @@ /turf/open/river can_bloody = FALSE supports_surgery = FALSE - set_light = 0 // Prison grass /turf/open/organic/grass @@ -607,7 +605,6 @@ icon_state = "beach" baseturfs = /turf/open/gm/coast supports_surgery = FALSE - set_light = 0 /turf/open/gm/coast/north