diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 67742a9246e5..aeda751c1560 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -766,7 +766,7 @@ //mobs use get_projectile_hit_chance instead of get_projectile_hit_boolean /mob/living/proc/get_projectile_hit_chance(obj/projectile/P) - if((body_position == LYING_DOWN || HAS_TARIT(TRAIT_NESTED)) && src != P.original) + if((body_position == LYING_DOWN || HAS_TRAIT(TRAIT_NESTED)) && src != P.original) return FALSE // Snowflake check for xeno nests, because we want bullets to fly through even though they're standing in it var/ammo_flags = P.ammo.flags_ammo_behavior | P.projectile_override_flags if(ammo_flags & AMMO_XENO)