diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm b/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm index 47efc4e04f3b..d2c0b0e40e59 100644 --- a/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm +++ b/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm @@ -81,21 +81,21 @@ //Barricade collision else if (istype(target, /obj/structure/barricade)) var/obj/structure/barricade/B = target - visible_message(SPAN_DANGER("[src] rams into [B] and skids to a halt!"), SPAN_XENOWARNING("You ram into [B] and skid to a halt!")) + visible_message(SPAN_DANGER("[src] rams into [B] and skids to a halt!"), SPAN_XENOWARNING("We ram into [B] and skid to a halt!")) B.Collided(src) . = FALSE else if (istype(target, /obj/vehicle/multitile)) var/obj/vehicle/multitile/M = target - visible_message(SPAN_DANGER("[src] rams into [M] and skids to a halt!"), SPAN_XENOWARNING("You ram into [M] and skid to a halt!")) + visible_message(SPAN_DANGER("[src] rams into [M] and skids to a halt!"), SPAN_XENOWARNING("We ram into [M] and skid to a halt!")) M.Collided(src) . = FALSE else if (istype(target, /obj/structure/machinery/m56d_hmg)) var/obj/structure/machinery/m56d_hmg/HMG = target - visible_message(SPAN_DANGER("[src] rams [HMG]!"), SPAN_XENODANGER("You ram [HMG]!")) + visible_message(SPAN_DANGER("[src] rams [HMG]!"), SPAN_XENODANGER("We ram [HMG]!")) playsound(loc, "punch", 25, 1) HMG.CrusherImpact() . = FALSE @@ -132,7 +132,7 @@ else if (istype(target, /obj/structure/machinery/defenses)) var/obj/structure/machinery/defenses/DF = target - visible_message(SPAN_DANGER("[src] rams [DF]!"), SPAN_XENODANGER("You ram [DF]!")) + visible_message(SPAN_DANGER("[src] rams [DF]!"), SPAN_XENODANGER("We ram [DF]!")) if (!DF.unacidable) playsound(loc, "punch", 25, 1) @@ -148,7 +148,7 @@ if (V.unslashable) . = FALSE else - visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("You smash straight into [V]!")) + visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("We smash straight into [V]!")) playsound(loc, "punch", 25, 1) V.tip_over() @@ -165,7 +165,7 @@ if (V.unslashable) . = FALSE else - visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("You smash straight into [V]!")) + visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("We smash straight into [V]!")) playsound(loc, "punch", 25, 1) V.tip_over() @@ -195,7 +195,7 @@ else if(O.buckled_mob) O.unbuckle() - visible_message(SPAN_WARNING("[src] knocks [O] aside!"), SPAN_XENOWARNING("You knock [O] aside.")) //Canisters, crates etc. go flying. + visible_message(SPAN_WARNING("[src] knocks [O] aside!"), SPAN_XENOWARNING("We knock [O] aside.")) //Canisters, crates etc. go flying. playsound(loc, "punch", 25, 1) var/impact_range = 2