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After a xeno eats a person, the position where you ate them is lit up by any lightsources of the target, even though there is no lights there
(the lightsource usually being the marine's armorlamp)
What's the difference with what should have happened?
Marine lamps should not emit light at all once a marine is eaten by a xeno, let alone emit it at the wrong location.
How do we reproduce this bug?
be xeno
eat marine
A light is stuck where you ate that marine (the wrong location)
spit out marine
The light is moved back to where it should be (being emitted at the right location)
...
//
it COULD be a clientside visual bug (haven't tested this with others // only seen it as xeno since i dont play marine often). And it's relatively minor. But it happens pretty consistently and often.
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
issue #2639
seems to be a similar problem to this one. However, this one is about the light being stuck where the xeno devoured the marine. Not on the xeno itself.
Testmerges
N/A
Description of the bug
After a xeno eats a person, the position where you ate them is lit up by any lightsources of the target, even though there is no lights there
(the lightsource usually being the marine's armorlamp)
What's the difference with what should have happened?
Marine lamps should not emit light at all once a marine is eaten by a xeno, let alone emit it at the wrong location.
How do we reproduce this bug?
...
//
it COULD be a clientside visual bug (haven't tested this with others // only seen it as xeno since i dont play marine often). And it's relatively minor. But it happens pretty consistently and often.
Issue Bingo
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