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When a person is eaten by xenomorphs, a light remains #3413

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gitbirb opened this issue May 24, 2023 · 2 comments
Closed
3 tasks done

When a person is eaten by xenomorphs, a light remains #3413

gitbirb opened this issue May 24, 2023 · 2 comments
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Bug Admin events aren't bugs

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@gitbirb
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gitbirb commented May 24, 2023

Testmerges

N/A

Description of the bug

After a xeno eats a person, the position where you ate them is lit up by any lightsources of the target, even though there is no lights there
(the lightsource usually being the marine's armorlamp)

What's the difference with what should have happened?

Marine lamps should not emit light at all once a marine is eaten by a xeno, let alone emit it at the wrong location.

How do we reproduce this bug?

  1. be xeno
  2. eat marine
  3. A light is stuck where you ate that marine (the wrong location)
  4. spit out marine
  5. The light is moved back to where it should be (being emitted at the right location)
    ...
    //
    it COULD be a clientside visual bug (haven't tested this with others // only seen it as xeno since i dont play marine often). And it's relatively minor. But it happens pretty consistently and often.

Issue Bingo

@gitbirb gitbirb added the Bug Admin events aren't bugs label May 24, 2023
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gitbirb commented May 24, 2023

issue #2639
seems to be a similar problem to this one. However, this one is about the light being stuck where the xeno devoured the marine. Not on the xeno itself.

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gitbirb commented Jun 23, 2023

Fixed by #3668

@gitbirb gitbirb closed this as completed Jun 23, 2023
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