Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Yautja are stunned for a very long time if they resist out of warrior's lunge grab #3646

Closed
3 tasks done
piterskiy2 opened this issue Jun 15, 2023 · 6 comments
Closed
3 tasks done
Labels
Bug Admin events aren't bugs

Comments

@piterskiy2
Copy link

Testmerges

N/A

Description of the bug

Title. If a yautja tries to resists a woyer's lunge the time they spend being stunned is much longer that it should be, which is stupid.

What's the difference with what should have happened?

this shouldn't happen

How do we reproduce this bug?

  1. get lunged as pred
  2. resist
    ...

Issue Bingo

@piterskiy2 piterskiy2 added the Bug Admin events aren't bugs label Jun 15, 2023
@Wintermote
Copy link

I think there is also a bug that stacks movement slows for each tile you're dragged over; not sure if there's a PR for that or it's been fixed already. I've been seeing people talking about it in dchat and ooc however.

But if it's still there, this may be a contributing reason to excessive stun times; e.g. if you're dragged over 5 sticky resin the delay until you can move again would be the movement delay of all 5 of those tiles at once which could be 10+ seconds.

@piterskiy2
Copy link
Author

by the way, this also affects synthetics and i assume basically anyone that has abnormal stun resistances

@piterskiy2 piterskiy2 closed this as not planned Won't fix, can't repro, duplicate, stale Oct 2, 2023
@piterskiy2 piterskiy2 reopened this Oct 2, 2023
@ghost
Copy link

ghost commented Dec 30, 2023

I think there is also a bug that stacks movement slows for each tile you're dragged over; not sure if there's a PR for that or it's been fixed already. I've been seeing people talking about it in dchat and ooc however.

But if it's still there, this may be a contributing reason to excessive stun times; e.g. if you're dragged over 5 sticky resin the delay until you can move again would be the movement delay of all 5 of those tiles at once which could be 10+ seconds.

#5332

@ghost
Copy link

ghost commented Dec 30, 2023

were you dragged after being snagged by the warrior?

@ghost
Copy link

ghost commented Dec 30, 2023

I could only reproduce this with the old code before the fix, and it occurred after dragging the pred through weeds which was stacking the movement speed modifier as stated in the comment above. @Huffie56 , Think we can close this issue.

@piterskiy2
Copy link
Author

I could only reproduce this with the old code before the fix, and it occurred after dragging the pred through weeds which was stacking the movement speed modifier

nah this definitely had something to do with crawl code. either way it seems like it got fixed after fira fixed the buggy effect system we had, so you can pretty much close it

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Admin events aren't bugs
Projects
None yet
Development

No branches or pull requests

3 participants