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Welders when used in many cases, will consume welding fuel without actually doing anything.
The most common example of this occurring is when repairing cades. If you repair a cade to full health and then click it again at full health (for example: Because you cannot tell in any other way that the cade is fully repaired) the welder will do nothing, you will be told the cade is now fully repaired, and the welder will have its fuel consumed anyway. You can in fact completely consume the entire welder in a couple seconds just from clicking fast on a repaired cade.
This does not only happen with cades. It seems to be virtually any action with the welder on something that the welder cannot complete its operation, will consume welder fuel regardless of any work being done.
This bug has existed for years, I can't imagine there hasn't been a bug report before but I can't find any.
What's the difference with what should have happened?
Expected behaviour:
Clicking on a fully repaired cade does not consume any welding fuel because you do not actually do anything
Actual behaviour:
Clicking on a fully repaired cade consumes welding fuel despite you not actually doing anything
How do we reproduce this bug?
Build a cade
Acquire a welder
Click on the cade with the welder until running out of fuel even though no actions took place
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
# About the pull request
you no longer lose your precious fuel if you click on things that can't
be welded (you still lose fuel if you hit mobs)
also got rid of all 1 letter vars in the proc i touched
fixes#3776
# Explain why it's good for the game
fix good
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>
Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.
</details>
# Changelog
:cl:Khadd
fix: blowtorch no longer loses fuel on clicks that produce no action
code: replaced 1-letter vars
/:cl:
Testmerges
#3601, #3644, #3676, #3690, #3755, #3525
Description of the bug
Welders when used in many cases, will consume welding fuel without actually doing anything.
The most common example of this occurring is when repairing cades. If you repair a cade to full health and then click it again at full health (for example: Because you cannot tell in any other way that the cade is fully repaired) the welder will do nothing, you will be told the cade is now fully repaired, and the welder will have its fuel consumed anyway. You can in fact completely consume the entire welder in a couple seconds just from clicking fast on a repaired cade.
This does not only happen with cades. It seems to be virtually any action with the welder on something that the welder cannot complete its operation, will consume welder fuel regardless of any work being done.
This bug has existed for years, I can't imagine there hasn't been a bug report before but I can't find any.
What's the difference with what should have happened?
Expected behaviour:
Clicking on a fully repaired cade does not consume any welding fuel because you do not actually do anything
Actual behaviour:
Clicking on a fully repaired cade consumes welding fuel despite you not actually doing anything
How do we reproduce this bug?
Issue Bingo
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