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Intel Officer default channel :G (Almayer) incorrectly set instead of :T (Intel) #3862

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Wintermote opened this issue Jul 11, 2023 · 2 comments
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Not a Bug help!!!! i shot the enemy and it didnt die

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@Wintermote
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#3676, #3783, #3784, #3729, #3726

Description of the bug

When using the ; key to talk over the radio it defaults to general almayer comms for intel officers.

This must be unintended behaviour because almayer comms do not even work on the ground where most of the game is taking place for intel officers. I think it's probably a holdover from their comms being for officers (who are mostly shipside) and was never resolved.

IDEALLY an IO would be able to set their preferred default comm channel, but it really should at least default to :T (intel) to make it easier for IO's to talk with each other (and also my fear RP macros screaming over comms would work again)

What's the difference with what should have happened?

Expected:
Pressing ; to talk over comms will default to a useful and relevant channel like :T (intel)

Actual:
Pressing ; to talk over comms defaults to the shipside channel :G (almayer) that only works on the ship and is useless for communicating on the ground

How do we reproduce this bug?

  1. Spawn as IO (or spawn an IO headset and use it)
  2. Go planetside and repair radio relay
  3. Press ; and say words
  4. Nobody anywhere can hear anything you say over the radio

Issue Bingo

@Wintermote Wintermote added the Bug Admin events aren't bugs label Jul 11, 2023
@Huffie56 Huffie56 assigned Huffie56 and unassigned Huffie56 Jul 31, 2023
@Huffie56
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way more complex than i was thinking at start.

@Segrain
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Segrain commented Aug 1, 2023

Not a bug. For all non-squad roles, default channel is Almayer's channel. If you are on the ground, writing one more character per message is no trouble whatsoever. Having to remember to use :g instead of ; because you are one non-squad role that defaults to something other than general channel would be an awful design and more of a hassle than the problem it tries to solve is.

@Segrain Segrain closed this as completed Aug 1, 2023
@Segrain Segrain added Not a Bug help!!!! i shot the enemy and it didnt die and removed Bug Admin events aren't bugs labels Aug 1, 2023
@Rubenbl4des Rubenbl4des mentioned this issue Aug 24, 2023
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