Light source from self doesn't work. Possibly related to being eaten. #4339
Labels
Consistency Issue
Who needs consistency?
Needs Reproducing
We're not even sure if you know how to do it
Testmerges
The following pull requests are currently test merged: #4246: 'Move xeno grab cooldown change to just ctrl+click logic' by Drulikar at commit d4a4aeb #4224: 'ARES Change Holder' by realforest2001 at commit 087ab2a #4063: 'Yautja Change Holder' by realforest2001 at commit 377eeb300e #4314: 'Crashable lifeboats and early launch' by morrowwolf at commit e6528d2 #4332: 'Revert "refactor : clean dmi file extract spritten hiden inside other sprites direction. removing sprite change from dmm files."' by morrowwolf at commit 380ef5b #4335: 'moves full auto guns to be full auto by default' by harryob at commit 13e252d #4253: 'M707 "Vulture" Anti-Materiel Rifle' by Zonespace27 at commit 454a234 #4336: 'Gives the M56D full auto' by Zonespace27 at commit 97aa790
Description of the bug
For some reason, even though I have a light source on me, it's not working and everything appears pitch black.
Turning it on/off didn't help. Its stuck black, didn't find a solution yet cause I got capped from it LOL
https://cdn.discordapp.com/attachments/964684928161808384/1148448527811367003/image.png
side comment by drathek
Drathek — Today at 9:59 PM
In above I think its moreso that the flashlight sprites aren't updating their icon when they're force toggled off (e.g. when devoured) but don't know for sure. Just been a few other times I've seen flashlights have the wrong icon in the HUD too.
What's the difference with what should have happened?
So when you have a light on, you should have a light source. Instead, when you have a light on, there is no light source.
How do we reproduce this bug?
Not 100% sure but this is how it happened.
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Issue Bingo
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