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Disconnecting as a dead facehugger causes you to be replaced with a LIVING npc hugger after 7 minutes #4486

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private-tristan opened this issue Sep 24, 2023 · 1 comment · Fixed by #4487
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Bug Admin events aren't bugs

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@private-tristan
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Testmerges

#4391: 'Hijack objectives' by morrowwolf at commit 413ac67 #4463: 'Auto observer fixes, preferences, and QoL' by morrowwolf at commit 33b9c84 #4468: 'Drag-n-drop hotfix' by morrowwolf at commit e5ed42d #4427: 'Phone Do not Disturb' by realforest2001 at commit c241029 #4469: 'LV Comms Update' by c4xmaniac2 at commit 716917e

Description of the bug

walk around as marine
stop to chat infront of the corpse of a hugger whose player DC'd 7 minutes ago
dead hugger transforms into a living hugger
get hugged

CLF.hugger.mp4

What's the difference with what should have happened?

dead xenos shouldn't come back to life???

How do we reproduce this bug?

  1. kill a hugger that has CKEY 1
  2. leave server with CKEY 1
  3. wait 7 minutes
  4. watch their corpse turn into a hugger
    ...

Issue Bingo

@private-tristan private-tristan added the Bug Admin events aren't bugs label Sep 24, 2023
@private-tristan
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#3886

github-merge-queue bot pushed a commit that referenced this issue Sep 26, 2023
# About the pull request

This PR is a followup to #3886 fixing dead huggers still converting to
normal huggers when client-less. The assumption was that life wouldn't
keep ticking when dead, but thats not the case.

# Explain why it's good for the game

Fixes #4486 

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>

# Changelog
:cl: Drathek
fix: Fix dead huggers converting to non-player huggers
/:cl:
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