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Weird floating nested guy #4561

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3 tasks done
gitbirb opened this issue Oct 1, 2023 · 6 comments
Open
3 tasks done

Weird floating nested guy #4561

gitbirb opened this issue Oct 1, 2023 · 6 comments
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Confirmed Bug We have the same at home!

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@gitbirb
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gitbirb commented Oct 1, 2023

Testmerges

#4505: 'Get Flat Icon Fixes' by Drulikar at commit 6021245 #4391: 'Hijack objectives' by morrowwolf at commit c34cb00 #4534: '"Fixes" missing window frame icon states' by morrowwolf at commit 7cf004c #4535: 'Floodlight rework' by morrowwolf at commit 311b510 #4549: 'Helmet Optics Update' by morrowwolf at commit a7820b1 #4550: 'Xeno structure cheese reduction' by morrowwolf at commit 54f1154

Description of the bug

I saw this midround on LV-522: Chance's Claim. No clue what causes it. The nest is not near any walls whatsoever, but still nested.
image

What's the difference with what should have happened?

Nests should be on walls.

How do we reproduce this bug?

  1. no clue how to reproduce
  2. Saw it on LV-522
    ...
    Round ID was 18881 if that helps.

Issue Bingo

@gitbirb gitbirb added the Bug Admin events aren't bugs label Oct 1, 2023
@TeDGamer
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TeDGamer commented Oct 1, 2023

I think one way to reproduce was to have shaking marines before nesting.

Coffee or neurotoxin.

I noticed it happened once when a marine was shaking then nested sometimes they pop out like that

@gitbirb
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gitbirb commented Oct 1, 2023

I think one way to reproduce was to have shaking marines before nesting.

Coffee or neurotoxin.

I noticed it happened once when a marine was shaking then nested sometimes they pop out like that

I think that has to do more with #4547 then this one. In that issue, the nest is still on the wall, but the person is floating away from the nest. In this issue, the nest is floating, but the person is secured in the nest with correct position.

i think this is probably(?) a mapping issue, like a xeno spawn is in the middle of the room instead of on the wall of the room

@morrowwolf
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Yeah this is probably due to setting initial() x and y offsets somewhere but the issue is the entire thing needs changed so we have a list of things offsetting our mob with references to what has offset it so when one offset stops we recalculate our total offset rather than set back to original offset. (This is when I looked into this like six months ago so I may be misremembering).

@Huffie56 Huffie56 added the Needs Reproducing We're not even sure if you know how to do it label Dec 12, 2023
@Huffie56
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image
was it the location?
do you have any picture that isn't that much zoomed in?

@Huffie56 Huffie56 added Confirmed Bug We have the same at home! and removed Bug Admin events aren't bugs Needs Reproducing We're not even sure if you know how to do it labels Dec 12, 2023
@Huffie56
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image
confirmed bug it's a bug in the code when their is no wall to attach to...

@Huffie56
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@ItsVyzo ItsVyzo mentioned this issue Aug 31, 2024
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