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Xeno corpses frequently cover marine sprites. #5076

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3 tasks done
gitbirb opened this issue Nov 30, 2023 · 3 comments
Closed
3 tasks done

Xeno corpses frequently cover marine sprites. #5076

gitbirb opened this issue Nov 30, 2023 · 3 comments
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Confirmed Bug We have the same at home!

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@gitbirb
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gitbirb commented Nov 30, 2023

Testmerges

#4986: 'Projectile smooth movement' by Doubleumc at commit f405a0a #4866: 'Radio TGUI backend Tidy-up & Adds Listening Devices' by realforest2001 at commit a7c0fa5 #4997: 'LV624 Fog Removal + River Change V2' by Steelpoint at commit 107c962 #4939: 'Adds Latejoin scaling to Vendors and ASRS' by fira at commit 9e71b28 #5054: 'Egg Changes' by Zonespace27 at commit ecf4515 #4842: '/tg/ Status Effects Part 2 - datum, KD, KO, Stuns' by fira at commit f6034d7 #5067: 'Return Ice Classic to CM for the Holiday Season' by BroseidonMOO at commit d7b5745 #5007: 'Project ARES TM Holder (v4)' by realforest2001 at commit 7e42b87292 #5073: 'Ckey check verb' by realforest2001 at commit 7fdb14b

Round ID

19737

Description of the bug

Sprite layering issue (?) something causes the xeno corpses to layer above things under it...

image

The marine is hidden under the xeno corpse's sprite for some reason... (they are standing up)

What's the difference with what should have happened?

Xeno corpses aren't supposed to layer above marine sprites...
it means marines can block xeno point-and-click abilities by standing under large corpses, or even hide from thermal vision completely.

How do we reproduce this bug?

Not exactly sure how this happens, but in round what happened is:

  1. Xeno dies
  2. Their corpse covers marine sprites
  3. Marines can hide under the corpse
    ...

//

This started happening a few days ago i think, around when the first TG status effects pr got testmerged. I've been seeing it happen pretty consistently (i'm not sure if it's 100% of the time or only sometimes), and can probably be abused very easily if people wish to do so

Issue Bingo

@gitbirb gitbirb added the Bug Admin events aren't bugs label Nov 30, 2023
@gitbirb
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gitbirb commented Dec 2, 2023

Found out a bit more: So yeah, the corpses don't always layer above marines (i've seen examples with and without the weird layering issues), but it happens very often either way. Still unsure what exactly causes it...

@gitbirb gitbirb changed the title Xeno corpses can cover marine sprites. Xeno corpses frequently cover marine sprites. Dec 2, 2023
@Huffie56 Huffie56 added Confirmed Bug We have the same at home! and removed Bug Admin events aren't bugs labels Dec 9, 2023
@ihatethisengine
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We found the reason, going in crit for some reason resets your layer to initial (to unhide hidden mobs, although that's weird) and don't move to dead layer after, well, the death. @fira promised to fix this, but I am not sure if they didn't forget.

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gitbirb commented Mar 16, 2024

I'm pretty sure it's fixed

@gitbirb gitbirb closed this as completed Mar 16, 2024
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