You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
#4986: 'Projectile smooth movement' by Doubleumc at commit f405a0a#4866: 'Radio TGUI backend Tidy-up & Adds Listening Devices' by realforest2001 at commit a7c0fa5#4939: 'Adds Latejoin scaling to Vendors and ASRS' by fira at commit 9e71b28#5054: 'Egg Changes' by Zonespace27 at commit ecf4515#4842: '/tg/ Status Effects Part 2 - datum, KD, KO, Stuns' by fira at commit 2faa171#5067: 'Return Ice Classic to CM for the Holiday Season' by BroseidonMOO at commit 889d9ba#5007: 'Project ARES TM Holder (v4)' by realforest2001 at commit 7e42b87292 #5073: 'Ckey check verb' by realforest2001 at commit 7311395
Round ID
19741
Description of the bug
while a fun and interesting map all the underground sections are too easy to cut off, at least the marines can use the elevators but for the ladders they either get surrounded by eggs or cades
(there's also the topside being too open but personally i like it for making skirmishes a viable tactic other than forever walling as a xeno)
What's the difference with what should have happened?
multi z maps are interesting and we should have more of them, but getting cut off from those z levels shouldnt be this much of an issue, if there were say, some staircases aswell that would allow crushers to charge through as another way up or allow multiple xenos to attack at once the map would be in a much more reasonable state
How do we reproduce this bug?
play ice colony classic
complain about marines and xenos not knowing how to use a ladder for most of the round
trap or block ladders to make them unusable for either side
leave out of boredom
...
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
Testmerges
#4986: 'Projectile smooth movement' by Doubleumc at commit f405a0a #4866: 'Radio TGUI backend Tidy-up & Adds Listening Devices' by realforest2001 at commit a7c0fa5 #4939: 'Adds Latejoin scaling to Vendors and ASRS' by fira at commit 9e71b28 #5054: 'Egg Changes' by Zonespace27 at commit ecf4515 #4842: '/tg/ Status Effects Part 2 - datum, KD, KO, Stuns' by fira at commit 2faa171 #5067: 'Return Ice Classic to CM for the Holiday Season' by BroseidonMOO at commit 889d9ba #5007: 'Project ARES TM Holder (v4)' by realforest2001 at commit 7e42b87292 #5073: 'Ckey check verb' by realforest2001 at commit 7311395
Round ID
19741
Description of the bug
while a fun and interesting map all the underground sections are too easy to cut off, at least the marines can use the elevators but for the ladders they either get surrounded by eggs or cades
(there's also the topside being too open but personally i like it for making skirmishes a viable tactic other than forever walling as a xeno)
What's the difference with what should have happened?
multi z maps are interesting and we should have more of them, but getting cut off from those z levels shouldnt be this much of an issue, if there were say, some staircases aswell that would allow crushers to charge through as another way up or allow multiple xenos to attack at once the map would be in a much more reasonable state
How do we reproduce this bug?
...
Issue Bingo
The text was updated successfully, but these errors were encountered: