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#4842: '/tg/ Status Effects Part 2 - datum, KD, KO, Stuns' by fira at commit 6fa7d17#5130: 'Armor Light Buff for Heavy/Medium/Leader armor' by Nanu308 at commit 0967f9b#5157: 'adds a medal viewer' by harryob at commit c7e2737
Happened some more late on twice in a row- seems kinda random but maybe it's a rounding error or something with the amount of fuel left inside the canister.
What's the difference with what should have happened?
Shoulda been oxygen fire only
How do we reproduce this bug?
Fill incin tanks with oxygen
Cycle through the various u/t amounts
Seemingly randomly it may put out regular incinerator fire
...
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
i have no idea how liquid work on the floor on the floor but that seem that's what's causing the weirdness there....
first video i can see you fire upon a grease spot maybe you have heated up it enough that it then catch fire?
second video we clearly see you using you extinguisher (leaving water on the floor) that would explain why they extinguish faster
then the two orange flame are weird could be chemical we can't see that you manage to light up like in first video...
It seems random- I assume it's to do with X amount of fuel left in the canister if I had to guess or perhaps because I set it to 7 u/ts while the canister had 70%? While I can get it to repeat the oddity I can't consistently get it to repeat. AFAIK liquids on the ground are hard coded not to ignite- at least the last time I tried with welding fuel I couldn't.
tested it out and could reproduce it by using a custom fuel tank m240a1 and filling it with oxygen after a few spray it made some red flames.. when i examine it on local that's what i got.
apparently it fire napalm at random when starting as oxygen.
Testmerges
#4842: '/tg/ Status Effects Part 2 - datum, KD, KO, Stuns' by fira at commit 6fa7d17 #5130: 'Armor Light Buff for Heavy/Medium/Leader armor' by Nanu308 at commit 0967f9b #5157: 'adds a medal viewer' by harryob at commit c7e2737
Round ID
19897
Description of the bug
https://youtu.be/X8sUONx9-Q8?si=cWiWQdG9PZNsR45A
Oddity occurs once at :40
https://youtu.be/4QL1hHQejHw
Happened some more late on twice in a row- seems kinda random but maybe it's a rounding error or something with the amount of fuel left inside the canister.
What's the difference with what should have happened?
Shoulda been oxygen fire only
How do we reproduce this bug?
...
Issue Bingo
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