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combi sticks runtime when thrown #5356

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3 tasks done
deathrobotpunch opened this issue Dec 31, 2023 · 3 comments
Closed
3 tasks done

combi sticks runtime when thrown #5356

deathrobotpunch opened this issue Dec 31, 2023 · 3 comments
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Bug Admin events aren't bugs

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@deathrobotpunch
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Testmerges

#5298: 'Polish Dropship Weapons UI' by Drulikar at commit ea03c59 #5246: 'Adds antispam check similar to what sentrygun has to m56d' by cuberound at commit f53759f #5113: 'Modifies and Re-Enables Shivas Snowball' by Steelpoint at commit 0e3fb8a #5285: 'X17 Riot Breaching Charge' by realforest2001 at commit 95655f2 #5153: 'Status Effects - Part 3A (v2) - Daze Refactor' by fira at commit e8796e1 #5294: 'Yautja Actions Update (/QOL changes)' by BeagleGaming1 at commit 06faa59 #5086: 'Adds the XM51 Breaching Scattergun' by VileBeggar at commit a6c9afd #5337: 'Fixes playing cards' by fira at commit 3b08cf3 #5280: 'Changes to bone repairing' by BeagleGaming1 at commit 8db4f2c #5278: 'Xenos now see marines on the tacmap during hijack if xenos outnumber marines for more than 25%' by ihatethisengine at commit fa3d810 #5122: 'Pylons now count only groundside marines, xenos get major boost to evo speed for 3 minutes after hijack' by ihatethisengine at commit e2f845c

Round ID

No response

Description of the bug

I was testing out yautja weapons and when I threw the combi stick my game crashed, I tested this multiple times.

What's the difference with what should have happened?

not to runtime

How do we reproduce this bug?

  1. charge combi by killing a dude
  2. throw
  3. game crash
    ...

Issue Bingo

@deathrobotpunch deathrobotpunch added the Bug Admin events aren't bugs label Dec 31, 2023
@Drulikar
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Drulikar commented Jan 1, 2024

This is likely caused by the TM: Yautja Actions Update (/QOL changes)

Please provide the error in the future. I assume it was this warning message? Exception has occurred: item_pickup overridden. Use override = TRUE to suppress this warning Or when you are yanking on no target? Exception has occurred: Cannot read null.affected_atom. Neither crash the game.

Runtimes 99% of the time do not result in a crash. You may simply just not be expecting VSC to halt execution when it encounters a runtime. Ever there's something too spammy when testing and you already know the runtime that is re-occuring you can toggle off automatic breakpointing of runtimes here:
image

@deathrobotpunch
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thanks alot, I just thought it was odd that whenever I threw it the server crashed

@Drulikar
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Should be fixed as of #5294

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