You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
#5298: 'Polish Dropship Weapons UI' by Drulikar at commit ea03c59#5246: 'Adds antispam check similar to what sentrygun has to m56d' by cuberound at commit f53759f#5113: 'Modifies and Re-Enables Shivas Snowball' by Steelpoint at commit 0e3fb8a#5285: 'X17 Riot Breaching Charge' by realforest2001 at commit 95655f2#5153: 'Status Effects - Part 3A (v2) - Daze Refactor' by fira at commit e8796e1#5294: 'Yautja Actions Update (/QOL changes)' by BeagleGaming1 at commit 06faa59#5086: 'Adds the XM51 Breaching Scattergun' by VileBeggar at commit a6c9afd#5337: 'Fixes playing cards' by fira at commit 3b08cf3#5280: 'Changes to bone repairing' by BeagleGaming1 at commit 8db4f2c#5278: 'Xenos now see marines on the tacmap during hijack if xenos outnumber marines for more than 25%' by ihatethisengine at commit fa3d810#5122: 'Pylons now count only groundside marines, xenos get major boost to evo speed for 3 minutes after hijack' by ihatethisengine at commit e2f845c
Round ID
No response
Description of the bug
I was testing out yautja weapons and when I threw the combi stick my game crashed, I tested this multiple times.
What's the difference with what should have happened?
not to runtime
How do we reproduce this bug?
charge combi by killing a dude
throw
game crash
...
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
This is likely caused by the TM: Yautja Actions Update (/QOL changes)
Please provide the error in the future. I assume it was this warning message? Exception has occurred: item_pickup overridden. Use override = TRUE to suppress this warning Or when you are yanking on no target? Exception has occurred: Cannot read null.affected_atom. Neither crash the game.
Runtimes 99% of the time do not result in a crash. You may simply just not be expecting VSC to halt execution when it encounters a runtime. Ever there's something too spammy when testing and you already know the runtime that is re-occuring you can toggle off automatic breakpointing of runtimes here:
Testmerges
#5298: 'Polish Dropship Weapons UI' by Drulikar at commit ea03c59 #5246: 'Adds antispam check similar to what sentrygun has to m56d' by cuberound at commit f53759f #5113: 'Modifies and Re-Enables Shivas Snowball' by Steelpoint at commit 0e3fb8a #5285: 'X17 Riot Breaching Charge' by realforest2001 at commit 95655f2 #5153: 'Status Effects - Part 3A (v2) - Daze Refactor' by fira at commit e8796e1 #5294: 'Yautja Actions Update (/QOL changes)' by BeagleGaming1 at commit 06faa59 #5086: 'Adds the XM51 Breaching Scattergun' by VileBeggar at commit a6c9afd #5337: 'Fixes playing cards' by fira at commit 3b08cf3 #5280: 'Changes to bone repairing' by BeagleGaming1 at commit 8db4f2c #5278: 'Xenos now see marines on the tacmap during hijack if xenos outnumber marines for more than 25%' by ihatethisengine at commit fa3d810 #5122: 'Pylons now count only groundside marines, xenos get major boost to evo speed for 3 minutes after hijack' by ihatethisengine at commit e2f845c
Round ID
No response
Description of the bug
I was testing out yautja weapons and when I threw the combi stick my game crashed, I tested this multiple times.
What's the difference with what should have happened?
not to runtime
How do we reproduce this bug?
...
Issue Bingo
The text was updated successfully, but these errors were encountered: