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#5298: 'Polish Dropship Weapons UI' by Drulikar at commit ea03c59#5153: 'Status Effects - Part 3A (v2) - Daze Refactor' by fira at commit 9863c4e#5086: 'Adds the XM51 Breaching Scattergun' by VileBeggar at commit 9f4c7ef#5337: 'Fixes playing cards' by fira at commit 3b08cf3#5280: 'Changes to bone repairing' by BeagleGaming1 at commit 00c0fd1#5278: 'Xenos now see marines on the tacmap during hijack if xenos outnumber marines for more than 25%' by ihatethisengine at commit fa3d810#5122: 'Pylons now count only groundside marines, xenos get major boost to evo speed for 3 minutes after hijack' by ihatethisengine at commit e2f845c#5359: 'Fix simulators demolition button' by Drulikar at commit a870fee#5336: 'A couple of M56D/M2C fixes' by SabreML at commit 771bc98#5228: 'Reduces the burst multiplier on the M39' by VileBeggar at commit 74a1f99
Round ID
20223
Description of the bug
corpse after forsaken spawned
placed a resin node under it and it updated its' color to forsaken
What's the difference with what should have happened?
should have been picture 2 from the start
How do we reproduce this bug?
1.kill something
2. wait for weeds to grow over it
3. hijack
4. evac
5. look at the corpse with weeds
...
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
# About the pull request
This PR adds the forsaken handling signal to weed_food so they can
change color when the weeds change hives. Unfortunately the weeds don't
change color immediately, so I must just force the color in weed_food
rather than read what color the weeds are.
# Explain why it's good for the game
Fixes#5370
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>
![forsaken](https://github.com/cmss13-devs/cmss13/assets/76988376/bdf72d7f-9a90-44e2-9be7-55ac917cfaad)
</details>
# Changelog
:cl: Drathek
fix: Fixed weeded corpses not changing color during forsaken conversion
/:cl:
Testmerges
#5298: 'Polish Dropship Weapons UI' by Drulikar at commit ea03c59 #5153: 'Status Effects - Part 3A (v2) - Daze Refactor' by fira at commit 9863c4e #5086: 'Adds the XM51 Breaching Scattergun' by VileBeggar at commit 9f4c7ef #5337: 'Fixes playing cards' by fira at commit 3b08cf3 #5280: 'Changes to bone repairing' by BeagleGaming1 at commit 00c0fd1 #5278: 'Xenos now see marines on the tacmap during hijack if xenos outnumber marines for more than 25%' by ihatethisengine at commit fa3d810 #5122: 'Pylons now count only groundside marines, xenos get major boost to evo speed for 3 minutes after hijack' by ihatethisengine at commit e2f845c #5359: 'Fix simulators demolition button' by Drulikar at commit a870fee #5336: 'A couple of M56D/M2C fixes' by SabreML at commit 771bc98 #5228: 'Reduces the burst multiplier on the M39' by VileBeggar at commit 74a1f99
Round ID
20223
Description of the bug
corpse after forsaken spawned
placed a resin node under it and it updated its' color to forsaken
What's the difference with what should have happened?
should have been picture 2 from the start
How do we reproduce this bug?
1.kill something
2. wait for weeds to grow over it
3. hijack
4. evac
5. look at the corpse with weeds
...
Issue Bingo
The text was updated successfully, but these errors were encountered: