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Vulture spotter kit teleports you #5385

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3 tasks done
Red-byte3D opened this issue Jan 4, 2024 · 0 comments · Fixed by #5832
Closed
3 tasks done

Vulture spotter kit teleports you #5385

Red-byte3D opened this issue Jan 4, 2024 · 0 comments · Fixed by #5832
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Bug Admin events aren't bugs

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@Red-byte3D
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Red-byte3D commented Jan 4, 2024

Testmerges

#5298 #5113 #5285 #5153 #5086 #5337 #5280 #5278 #5122 #5359 #5336 #5228

Round ID

No response

Description of the bug

if you RESIST after you are moved from the spotter bino, aka dragging, oppressor pull, fling vanguard fling ETC you stay in the zoom menu but if you click exist scope or press resist, you are then teleported back to the original location of the spotter, no matter how far away you are. (you also cannot move when you get dragged / moved)

What's the difference with what should have happened?

not this

How do we reproduce this bug?

  1. look down vulture spotter binos
  2. get dislocated
  3. resist to get teleported back to the spotter binos
    ...

Issue Bingo

@Red-byte3D Red-byte3D added the Bug Admin events aren't bugs label Jan 4, 2024
github-merge-queue bot pushed a commit that referenced this issue Feb 27, 2024
…t camo (#5832)

# About the pull request
Adds some extra checks to the spotting scope to kick a user out if more
things (going prone, dying, moving) occurs.
Also fixes an issue where m707 attachments weren't reflecting their maps
camo despite having the sprites to do so.

Closes #5385

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>


![image](https://github.com/cmss13-devs/cmss13/assets/41448081/5fcdbe5f-37e4-4180-a73c-aa5019b326d3)


![image](https://github.com/cmss13-devs/cmss13/assets/41448081/dbf2d46c-a425-4979-a2e0-b9db2016c489)

</details>


# Changelog
:cl:
fix: M707 spotting scope should no longer teleport its user.
fix: M707's attachments should now correctly reflect the map's
camouflage.
/:cl:
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