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UPP ERT Synthetic has the skillset of a Private #5853

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3 tasks done
dadlips opened this issue Mar 1, 2024 · 0 comments · Fixed by #5854
Closed
3 tasks done

UPP ERT Synthetic has the skillset of a Private #5853

dadlips opened this issue Mar 1, 2024 · 0 comments · Fixed by #5854
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Bug Admin events aren't bugs

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@dadlips
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dadlips commented Mar 1, 2024

Testmerges

N/A

Round ID

21099

Description of the bug

image

#5830 May have messed up the skillset for certain ERT synths, the UPP one at least had null skills and had to all be setup.

What's the difference with what should have happened?

ERT synths need their skillsets

How do we reproduce this bug?

  1. Spawn in as a UPP ERT synth, possibly others that 5830 touched
  2. No skills :(

Issue Bingo

@dadlips dadlips added the Bug Admin events aren't bugs label Mar 1, 2024
github-merge-queue bot pushed a commit that referenced this issue Mar 3, 2024
# About the pull request

This PR is a follow up to #5830 And also fixes the incorrect defines
(used for name) of colony synth gen 1 and 2.

# Explain why it's good for the game
Fixes #5853 

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>


![image](https://github.com/cmss13-devs/cmss13/assets/76988376/c7c6bfb9-fc6c-4c38-a6c7-3941179c313f)

![image](https://github.com/cmss13-devs/cmss13/assets/76988376/5a9bf223-30db-4e7c-a821-f4f79a4e4313)

</details>


# Changelog
:cl: Drathek
fix: Fixed skills not getting set for UPP and CLF synths
spellcheck: Fixed naming of colony synth gen 1 and gen 2 being swapped
/:cl:
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