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If you are moving left and click within 2 tiles but outside 1 tile away from yourself to the left while moving left direction, 90% of your clicks are ignored.
Similarly, if you are moving left and click within 1 tile of yourself to the right while moving left, all of your clicks are accepted.
It appears to be the case that the clicking restrictions for 1 tile around the player to prevent them shooting when they click within 1 tile of themselves, are actually not perfectly updating with what's visually on the screen. Essentially your click block radius is always centered about a half tile in front of your character in the direction of your movement.
What's the difference with what should have happened?
When clicking >1 tile away your clicks should always work
When clicking <1 tile away your clicks should never work
Instead, your direction of movement influences this and you must click further away or can click closer depending on your direction of movement when you click.
How do we reproduce this bug?
Enable click-drag override
Find any gun
Enable the safety (for the purposes of immediate clicking feedback)
Find a position about 1.4-1.6 tiles away from you
Move in that direction while clicking
Observe 90% of click inputs do not go through (if you remove safety this will also be the case with bullets fired)
Find a screen position within 1 tile of you
Move away from that direction and click
Observe that almost all all of your clicks work when they shouldn't while you are moving away
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
Testmerges
#5914, #6015, #6040, #5401, #6103, #5957, #6107, #6039
Round ID
21660
Description of the bug
If you are moving left and click within 2 tiles but outside 1 tile away from yourself to the left while moving left direction, 90% of your clicks are ignored.
Similarly, if you are moving left and click within 1 tile of yourself to the right while moving left, all of your clicks are accepted.
It appears to be the case that the clicking restrictions for 1 tile around the player to prevent them shooting when they click within 1 tile of themselves, are actually not perfectly updating with what's visually on the screen. Essentially your click block radius is always centered about a half tile in front of your character in the direction of your movement.
What's the difference with what should have happened?
When clicking >1 tile away your clicks should always work
When clicking <1 tile away your clicks should never work
Instead, your direction of movement influences this and you must click further away or can click closer depending on your direction of movement when you click.
How do we reproduce this bug?
Issue Bingo
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