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#5914: 'Ports stripping menu from TG' by ihatethisengine at commit 25cba9c#6015: 'Colony Synthetic variants with a refresh' by QuickLode at commit c6f1f9a#6040: 'Better throw logic' by Git-Nivrak at commit 7314763#5401: 'M540-B Armored Recon Carrier' by Zonespace27 at commit 6cbd84f#6103: 'Med Vendor Rebalance' by Drulikar at commit 25ff225#5957: 'OT CAS rocket' by iloveloopers at commit d9da5fe#6107: 'Adds medlinks to the marinemeds in medbay' by Drulikar at commit 9b99343#6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit e46cc87#6114: 'dehardcodes client version warnings' by harryob at commit 653037e
Round ID
21700
Description of the bug
the oxygentank has lower layer then hiveweeds but blocks movement
What's the difference with what should have happened?
should be visible on higer layer then weeds
How do we reproduce this bug?
1.have said tank
2.place pylon near it
3.watch it be invisible but still block you
...
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
# About the pull request
fix#6132 increases layer of tanks to be above weeds (and bunch of other
stuff it is preaty big)
# Explain why it's good for the game
getting stuck on invisible object sucks
# Testing Photographs and Procedure
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functioning successfully, ideally including edge cases. -->
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in-game screenshots or videos of the new sprites. !! -->
<details>
<summary>Screenshots & Videos</summary>
Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.
</details>
# Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
label your changes in the changelog. Please note that maintainers freely
reserve the right to remove and add tags should they deem it
appropriate. You can attempt to finagle the system all you want, but
it's best to shoot for clear communication right off the bat. -->
<!-- If you add a name after the ':cl', that name will be used in the
changelog. You must add your CKEY after the CL if your GitHub name
doesn't match. Maintainers freely reserve the right to remove and add
tags should they deem it appropriate. -->
:cl:
fix: weeds do not cover preshure tanks
/:cl:
<!-- Both :cl:'s are required for the changelog to work! -->
---------
Co-authored-by: vincibrv <[email protected]>
Co-authored-by: harryob <[email protected]>
Testmerges
#5914: 'Ports stripping menu from TG' by ihatethisengine at commit 25cba9c #6015: 'Colony Synthetic variants with a refresh' by QuickLode at commit c6f1f9a #6040: 'Better throw logic' by Git-Nivrak at commit 7314763 #5401: 'M540-B Armored Recon Carrier' by Zonespace27 at commit 6cbd84f #6103: 'Med Vendor Rebalance' by Drulikar at commit 25ff225 #5957: 'OT CAS rocket' by iloveloopers at commit d9da5fe #6107: 'Adds medlinks to the marinemeds in medbay' by Drulikar at commit 9b99343 #6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit e46cc87 #6114: 'dehardcodes client version warnings' by harryob at commit 653037e
Round ID
21700
Description of the bug
the oxygentank has lower layer then hiveweeds but blocks movement
What's the difference with what should have happened?
should be visible on higer layer then weeds
How do we reproduce this bug?
1.have said tank
2.place pylon near it
3.watch it be invisible but still block you
...
Issue Bingo
The text was updated successfully, but these errors were encountered: