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Preshure Tank (Oxygen) (that is its name) gets hiden under hiveweeds #6132

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3 tasks done
cuberound opened this issue Apr 10, 2024 · 1 comment · Fixed by #6877
Closed
3 tasks done

Preshure Tank (Oxygen) (that is its name) gets hiden under hiveweeds #6132

cuberound opened this issue Apr 10, 2024 · 1 comment · Fixed by #6877
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Bug Admin events aren't bugs Confirmed Bug We have the same at home!

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@cuberound
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Testmerges

#5914: 'Ports stripping menu from TG' by ihatethisengine at commit 25cba9c #6015: 'Colony Synthetic variants with a refresh' by QuickLode at commit c6f1f9a #6040: 'Better throw logic' by Git-Nivrak at commit 7314763 #5401: 'M540-B Armored Recon Carrier' by Zonespace27 at commit 6cbd84f #6103: 'Med Vendor Rebalance' by Drulikar at commit 25ff225 #5957: 'OT CAS rocket' by iloveloopers at commit d9da5fe #6107: 'Adds medlinks to the marinemeds in medbay' by Drulikar at commit 9b99343 #6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit e46cc87 #6114: 'dehardcodes client version warnings' by harryob at commit 653037e

Round ID

21700

Description of the bug

the oxygentank has lower layer then hiveweeds but blocks movement

What's the difference with what should have happened?

should be visible on higer layer then weeds

How do we reproduce this bug?

1.have said tank
2.place pylon near it
3.watch it be invisible but still block you
...

Issue Bingo

@cuberound cuberound added the Bug Admin events aren't bugs label Apr 10, 2024
@ItsVyzo ItsVyzo added the Confirmed Bug We have the same at home! label Apr 11, 2024
@ItsVyzo
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ItsVyzo commented Apr 11, 2024

Layering issue

github-merge-queue bot pushed a commit that referenced this issue Aug 5, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->

# About the pull request

fix #6132 increases layer of tanks to be above weeds (and bunch of other
stuff it is preaty big)

# Explain why it's good for the game
getting stuck on invisible object sucks


# Testing Photographs and Procedure
<!-- Include any screenshots/videos/debugging steps of the modified code
functioning successfully, ideally including edge cases. -->

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in-game screenshots or videos of the new sprites. !! -->

<details>
<summary>Screenshots & Videos</summary>

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screenshots and the `<details>` tags.

</details>


# Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
label your changes in the changelog. Please note that maintainers freely
reserve the right to remove and add tags should they deem it
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<!-- If you add a name after the ':cl', that name will be used in the
changelog. You must add your CKEY after the CL if your GitHub name
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tags should they deem it appropriate. -->

:cl:
fix: weeds do not cover preshure tanks
/:cl:

<!-- Both :cl:'s are required for the changelog to work! -->

---------

Co-authored-by: vincibrv <[email protected]>
Co-authored-by: harryob <[email protected]>
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