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Player controlled facehuggers do not die when caught and squished mid-pounce by a predator #6134

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UntoldTactics opened this issue Apr 11, 2024 · 1 comment · Fixed by #6226
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3 tasks done
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Bug Admin events aren't bugs Needs Reproducing We're not even sure if you know how to do it

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@UntoldTactics
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Testmerges

#5914 #6015 #6040 #5401 #6103 #5957 #6107 #6039 #6114

Round ID

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Description of the bug

When catched mid-pounce by a Yautja and squished, the typical sound of a facehugger dying will be heard yet the player controlled facehugger will infact, not be dead.

What's the difference with what should have happened?

Basic facehuggers can sometimes be caught by Yautja mid-air when trying to pounce them, this results in them being squished and a dead facehugger on the ground. This same behaviour functions for player-controlled facehuggers, but when 'killed', the player controlled facehugger won't actually die.

How do we reproduce this bug?

  1. Be Yautja
  2. Face towards a player controlled facehugger and allow it to pounce you (Easier to proc the grab if unmasked, I believe)
  3. Yautja should be able to grab the facehugger mid-air and squish it, but you'll notice that the player controlled facehugger ain't ded.
    ...

Issue Bingo

@UntoldTactics UntoldTactics added the Bug Admin events aren't bugs label Apr 11, 2024
@Huffie56 Huffie56 added the Needs Reproducing We're not even sure if you know how to do it label Apr 13, 2024
@vero5123
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vero5123 commented May 2, 2024

Code for this is pretty amusing, can confirm the issue is reproducible

github-merge-queue bot pushed a commit that referenced this issue May 3, 2024
# About the pull request
Closes #6134.

# Changelog

:cl:
fix: fixes hugger not dying when squished by predator
/:cl:

Co-authored-by: DOOM <N/A>
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Labels
Bug Admin events aren't bugs Needs Reproducing We're not even sure if you know how to do it
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