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#6071: '[V] Sorokyne Strata: fixes and changes .' by Venuska1117 at commit 77b1ffb107#6304: 'STEEL DIVISON (Re-introduces 200 pop locked tank) [CODE BOUNTY]' by Red-byte3D at commit b51bd40abe#6355: 'ID Mod computer biometrics' by realforest2001 at commit bd4cb15883#6383: 'Replaces the ARC interior & ARC tweaks' by Zonespace27 at commit c9e49da969#6363: 'First Drop Protections: Gas and Static Turrets' by Drulikar at commit bb9a7df8e2#6388: 'gayons' by 567Turtle at commit 4f9151f1ba#6334: 'Xenomorph Endgame' by Git-Nivrak at commit d3db3d792f#6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit 9f4c76c456#6392: 'Adds in-game bug reports without needing a GitHub account' by vero5123 at commit 917d68f10e
22597
Playing cards take up the non-cosmetic headgear slots.
They are probably meant to occupy the cosmetic slots, specific cards (like ace of spades) specifically have dedicated on-helmet sprites.
The text was updated successfully, but these errors were encountered:
should no longer be an issue - you now have 4 slots. Also cosmetics should go in LAST.
Sorry, something went wrong.
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Testmerges
#6071: '[V] Sorokyne Strata: fixes and changes .' by Venuska1117 at commit 77b1ffb107
#6304: 'STEEL DIVISON (Re-introduces 200 pop locked tank) [CODE BOUNTY]' by Red-byte3D at commit b51bd40abe
#6355: 'ID Mod computer biometrics' by realforest2001 at commit bd4cb15883
#6383: 'Replaces the ARC interior & ARC tweaks' by Zonespace27 at commit c9e49da969
#6363: 'First Drop Protections: Gas and Static Turrets' by Drulikar at commit bb9a7df8e2
#6388: 'gayons' by 567Turtle at commit 4f9151f1ba
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit d3db3d792f
#6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit 9f4c76c456
#6392: 'Adds in-game bug reports without needing a GitHub account' by vero5123 at commit 917d68f10e
Round ID
22597
Description of the bug
Playing cards take up the non-cosmetic headgear slots.
What's the difference with what should have happened?
They are probably meant to occupy the cosmetic slots, specific cards (like ace of spades) specifically have dedicated on-helmet sprites.
How do we reproduce this bug?
The text was updated successfully, but these errors were encountered: