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Playing cards occupy wrong headgear slots. #6432

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cm13-issue-bot opened this issue Jun 11, 2024 · 1 comment
Closed

Playing cards occupy wrong headgear slots. #6432

cm13-issue-bot opened this issue Jun 11, 2024 · 1 comment
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Bug Admin events aren't bugs

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@cm13-issue-bot
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Testmerges

#6071: '[V] Sorokyne Strata: fixes and changes .' by Venuska1117 at commit 77b1ffb107
#6304: 'STEEL DIVISON (Re-introduces 200 pop locked tank) [CODE BOUNTY]' by Red-byte3D at commit b51bd40abe
#6355: 'ID Mod computer biometrics' by realforest2001 at commit bd4cb15883
#6383: 'Replaces the ARC interior & ARC tweaks' by Zonespace27 at commit c9e49da969
#6363: 'First Drop Protections: Gas and Static Turrets' by Drulikar at commit bb9a7df8e2
#6388: 'gayons' by 567Turtle at commit 4f9151f1ba
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit d3db3d792f
#6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit 9f4c76c456
#6392: 'Adds in-game bug reports without needing a GitHub account' by vero5123 at commit 917d68f10e

Round ID

22597

Description of the bug

Playing cards take up the non-cosmetic headgear slots.

What's the difference with what should have happened?

They are probably meant to occupy the cosmetic slots, specific cards (like ace of spades) specifically have dedicated on-helmet sprites.

How do we reproduce this bug?

  1. Put playing cards into your helmet.
  2. Put any other two non-cosmetic items like injectors.
  3. Cry, because the third one won't go in.
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Jun 11, 2024
@ItsVyzo
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ItsVyzo commented Aug 27, 2024

should no longer be an issue - you now have 4 slots. Also cosmetics should go in LAST.

@ItsVyzo ItsVyzo closed this as not planned Won't fix, can't repro, duplicate, stale Aug 27, 2024
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