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Anchorpoint Squad members all spawn as 'Riflemen' #6529

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cm13-issue-bot opened this issue Jun 22, 2024 · 0 comments
Open

Anchorpoint Squad members all spawn as 'Riflemen' #6529

cm13-issue-bot opened this issue Jun 22, 2024 · 0 comments
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Bug Admin events aren't bugs Confirmed Bug We have the same at home!

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Testmerges

#6071: '[V] Sorokyne Strata: fixes and changes .' by Venuska1117 at commit 77b1ffb107
#6388: 'gayons' by 567Turtle at commit 4f9151f1ba
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 7ff947be17
#6400: 'Adds Sunsets to Roundstart, adds Sunrises to Marine Victories, and Survs can hear Evo Announcement Screeches now' by GrrrKitten at commit 2927345720
#6517: 'Fix hiding in the LZ walls' by Drulikar at commit 559007bc95
#6308: 'Hostile Survivor Rework' by Steelpoint at commit 340f4048f7

Round ID

22749

Description of the bug

As the title says, the Anchorpoint squaddies (Smartgunner, Medic, etc.) spawn as a rifleman. This means they lack the skillset to do their job. (smartgunner has gear but no skill, same with medics.)

What's the difference with what should have happened?

Anchorpoint squaddies should have the correct skills to use the gear that they spawn with.

How do we reproduce this bug?

Step 1: Spawn as an Anchorpoint Smartgunner.
Step 2: You can't use your gear because you are a rileman with a riflemans skillset, but smartgunner gear.

Attached logs

N/A

Additional details

  • Author: SmellyHippie
  • Admin: SmellyHippie
  • Note: None
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Jun 22, 2024
@ItsVyzo ItsVyzo added the Confirmed Bug We have the same at home! label Aug 27, 2024
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