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occurred on Hybrisa Propsera where 2 resin walls were in front of a ledge with 2 walls to left and right (i.e., diagonal tiles not visible) when marines stepped on tile i was able to both tail jab and flurry to hit them despite me being invulnerable to them
What's the difference with what should have happened?
im assuming those attacks shouldnt hit them when the xeno is invulnerable to their gunfire
How do we reproduce this bug?
setup walls in front of ledge and either side of vampire, put human on diagonal tiles that are unseen hit them with your abilities
Attached logs
N/A
Additional details
Author: Nimbus342
Admin: X31stOverlord
Note: None
The text was updated successfully, but these errors were encountered:
Testmerges
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit e561484aac
#6400: 'Adds Sunsets to Roundstart, adds Sunrises to Marine Victories, and Survs can hear Evo Announcement Screeches now' by GrrrKitten at commit 2927345720
#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit 9b842ec061
#6633: 'Light Emote Refactor and Heavy Emote Expansion' by GrrrKitten at commit fe7a420eb0
#6568: 'Chemical simulator TGUI' by kiVts at commit e27a43b2d5
#6677: 'unowns queen remote build' by harryob at commit 74ec639351
#6600: 'Dynamic Sound' by Git-Nivrak at commit 973ac7a84b
Round ID
23028
Description of the bug
occurred on Hybrisa Propsera where 2 resin walls were in front of a ledge with 2 walls to left and right (i.e., diagonal tiles not visible) when marines stepped on tile i was able to both tail jab and flurry to hit them despite me being invulnerable to them
What's the difference with what should have happened?
im assuming those attacks shouldnt hit them when the xeno is invulnerable to their gunfire
How do we reproduce this bug?
setup walls in front of ledge and either side of vampire, put human on diagonal tiles that are unseen hit them with your abilities
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: