Decapitating yourself in the Tutorial ghosts you instead of sending you to the Lobby #6861
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3 tasks done
Labels
Consistency Issue
Who needs consistency?
Oversight
Test your code rigorously only for you to overlook something ultra obvious
Testmerges
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit f69b5c5
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, allow LAZ for CAS inside most structures, Xenos can now weed everything except LZ's and surrounding of LZ's.' by Venuska1117 at commit 9d5e6d4
#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit e947b92
#6821: 'Shrapnel smooth movement' by Doubleumc at commit f8fca5f
#6783: 'New "Bulky" computers, small bug fixes also related to computers, addition of altitude controller to the CIC' by LC4492 at commit 71f595f
#6712: 'Use DVIEW' by Doubleumc at commit f4b53dd
#6692: 'Use RANGE_TURFS' by Doubleumc at commit 834383b
#6682: 'Hugged changes' by zzzmike at commit 901f664
#6671: 'Successful AA interceptions now destroy the hijacked shuttle and end the round' by blackdragonTOW at commit 2a5bbd2
#6652: 'autoclimbable handrails on harm intent' by cuberound at commit 7952d21
#6860: 'Mentor New Player Markers' by realforest2001 at commit 6dacc27
Round ID
23346
Description of the bug
If the player decapitates themself, the tutorial ends and they become a ghost.
tutorialdecapitation.mp4
What's the difference with what should have happened?
The player should be sent back to the lobby.
How do we reproduce this bug?
Issue Bingo
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