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Explosive implant not working #6873

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cm13-issue-bot opened this issue Aug 4, 2024 · 0 comments · Fixed by #6886
Closed

Explosive implant not working #6873

cm13-issue-bot opened this issue Aug 4, 2024 · 0 comments · Fixed by #6886
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Bug Admin events aren't bugs

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Testmerges

#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 8d2cc8fb83
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, allow LAZ for CAS inside most structures, Xenos can now weed everything except LZ's and surrounding of LZ's.' by Venuska1117 at commit 9d5e6d4658
#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit 9c657a6ba3
#6712: 'Use DVIEW' by Doubleumc at commit f4b53dd614
#6692: 'Use RANGE_TURFS' by Doubleumc at commit 834383bfa0
#6682: 'Hugged changes' by zzzmike at commit 901f664a71
#6652: 'autoclimbable handrails on harm intent' by cuberound at commit 7952d21d5d
#6860: 'Mentor New Player Markers' by realforest2001 at commit 6dacc271a5
#6561: 'CRAWLING !!!!' by Diegoflores31 at commit 902c0ffa09
#5876: 'remote dropship computers are no longer hard coded to dropship id' by mullenpaul at commit cd66420484

Round ID

23362

Description of the bug

Explosive implant isn't activating upon hearing the specified code word.

What's the difference with what should have happened?

Implant should go boom.

How do we reproduce this bug?

  1. Inject yourself with the explosive implant (use /obj/item/implanter on /obj/item/implantcase/explosive then on yourself), setting a code word
  2. Say or whisper the code word

Attached logs

N/A

Additional details

  • Author: Laser9
  • Admin: SmellyHippie
  • Note: /obj/item/implanter/explosive
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Aug 4, 2024
github-merge-queue bot pushed a commit that referenced this issue Aug 7, 2024
# About the pull request
Closes #6873 
<!-- Remove this text and explain what the purpose of your PR is.

Mention if you have tested your changes. If you changed a map, make sure
you used the mapmerge tool.
If this is an Issue Correction, you can type "Fixes Issue #169420" to
link the PR to the corresponding Issue number #169420.

Remember: something that is self-evident to you might not be to others.
Explain your rationale fully, even if you feel it goes without saying.
-->

# Explain why it's good for the game
Fix bugs
Better game
???
Profit
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
fix: Fixed explosive implant not triggering when hearing the code-word.
/:cl:
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