One-way walk-through resin walls on stairs #6878
Labels
Bug
Admin events aren't bugs
Confirmed Bug
We have the same at home!
In Game Exploit
If you abuse this, you will be obliterated
Testmerges
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 8d2cc8fb83
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, allow LAZ for CAS inside most structures, Xenos can now weed everything except LZ's and surrounding of LZ's.' by Venuska1117 at commit 9d5e6d4658
#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit 9c657a6ba3
#6712: 'Use DVIEW' by Doubleumc at commit f4b53dd614
#6692: 'Use RANGE_TURFS' by Doubleumc at commit 834383bfa0
#6682: 'Hugged changes' by zzzmike at commit 901f664a71
#6652: 'autoclimbable handrails on harm intent' by cuberound at commit 7952d21d5d
#6860: 'Mentor New Player Markers' by realforest2001 at commit 6dacc271a5
#6561: 'CRAWLING !!!!' by Diegoflores31 at commit 902c0ffa09
#5876: 'remote dropship computers are no longer hard coded to dropship id' by mullenpaul at commit cd66420484
Round ID
23368
Description of the bug
By placing resin walls on what I believe is the middle-section of the stairwell, you can allow players to walk through the wall if they are on the lower level, but be unable to exit the way they came.
What's the difference with what should have happened?
You should not be able to walk through walls in any way or form, irrespective of their location.
How do we reproduce this bug?
Attached logs
Additional details
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