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CIC sound bug #7051

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cm13-issue-bot opened this issue Aug 27, 2024 · 0 comments
Open

CIC sound bug #7051

cm13-issue-bot opened this issue Aug 27, 2024 · 0 comments
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Bug Admin events aren't bugs

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Testmerges

#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 97b9492b2e
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 817ed55a47
#6824: 'Human bursting sounds + sprite, new hugging sounds' by Blundir at commit 0545431b86
#6820: 'Updates close backpack icon' by Blundir at commit e6e1e493fa
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#6977: 'Mapping: LV522 Changes to overall map, including the size, poplimit, chokepoints and other such things' by spartanbobby at commit 36502bb625
#7025: 'Fixes giant lizard code breaking when disarmed, and adds some minor features to the mob' by VileBeggar at commit a2771a8ba2
#6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit 069bcb4f42

Round ID

23694

Description of the bug

Hearing the CIC backround noise after repsawning as a xeno (not in CIC)

What's the difference with what should have happened?

CIC noice should not have continued forever

How do we reproduce this bug?

First, go ghost in CIC with atmospheric noises. Respawn as a xeno. Voila, you get CIC backround noise when somewhere else.

Attached logs

N/A

Additional details

  • Author: BorisTheLove
  • Admin: SmellyHippie
  • Note: This has been happening with a lot of different soundscapes, particularly rain while ghosting.
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Aug 27, 2024
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