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What's the difference with what should have happened?
the text that appears when you initially join the queue after dying indicates that playing a facehugger will keep your spot in the queue.
when you play as a hugger and die or hug someone, your queue position as it appears in the status panel is missing, and you must click the top-left button to queue once more to make it reappear. when i did this, my queue position was still relatively high, but i had no indication after playing as a hugger that i was still in queue if i was in queue.
therefore, something seems wrong with the (re)-display of the queueing info in the status panel after spending time as a hugger; or, if playing as a hugger is not meant to reserve your queue spot but successfully hugging someone and not dying is, then that should be clarified in the really long text that pops up when you initially die as a xenomorph and then re-queue.
noticed across two rounds in various conditions, both when i initially was a xenomorph, died, re-queued, played a hugger, was successful in hugging people; and when i joined as an observer, queued, played a hugger, and died.
in the second of these cases, i'm not sure i retained my queue position initially anyways because i had other important factors that would've likely given me priority anyways, like early join time in the round and no significant in-round lives to that point.
it's entirely possible this only affects the queue display in the status tab, though, and you never actually leave the queue
How do we reproduce this bug?
be a ghost!
queue for xeno by toggling candidacy on and clicking the larva queue button
play as a facehugger
die or hug
check status panel
your queue position disappears
Attached logs
N/A
Additional details
Author: Doomvoyager
Admin: Some random guy 3124
Note: None
The text was updated successfully, but these errors were encountered:
Testmerges
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 97b9492b2e
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 817ed55a47
#6824: 'Human bursting sounds + sprite, new hugging sounds' by Blundir at commit 0545431b86
#6820: 'Updates close backpack icon' by Blundir at commit e6e1e493fa
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#7025: 'Fixes giant lizard code breaking when disarmed, and adds some minor features to the mob' by VileBeggar at commit 0fb4b458bf
#6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit fbfe12c534
#5829: '(EVENT) Cortical Borers' by realforest2001 at commit e662a034e2
Round ID
23786
Description of the bug
title
What's the difference with what should have happened?
the text that appears when you initially join the queue after dying indicates that playing a facehugger will keep your spot in the queue.
when you play as a hugger and die or hug someone, your queue position as it appears in the status panel is missing, and you must click the top-left button to queue once more to make it reappear. when i did this, my queue position was still relatively high, but i had no indication after playing as a hugger that i was still in queue if i was in queue.
therefore, something seems wrong with the (re)-display of the queueing info in the status panel after spending time as a hugger; or, if playing as a hugger is not meant to reserve your queue spot but successfully hugging someone and not dying is, then that should be clarified in the really long text that pops up when you initially die as a xenomorph and then re-queue.
noticed across two rounds in various conditions, both when i initially was a xenomorph, died, re-queued, played a hugger, was successful in hugging people; and when i joined as an observer, queued, played a hugger, and died.
in the second of these cases, i'm not sure i retained my queue position initially anyways because i had other important factors that would've likely given me priority anyways, like early join time in the round and no significant in-round lives to that point.
it's entirely possible this only affects the queue display in the status tab, though, and you never actually leave the queue
How do we reproduce this bug?
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: