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BYOND Version: 515.1640 Server revision compiled on: 2024-09-03T17:24:54+00:00 Master commit: 13f70c3 The following pull requests are currently test merged: #6334: 'Xenomorph Endgame' by Git-Nivrak at commit 97b9492#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 817ed55#6820: 'Updates close backpack icon' by Blundir at commit e6e1e49#6808: 'Attachments resprite' by Blundir at commit cc4fe40#7025: 'Fixes giant lizard code breaking when disarmed, and adds some minor features to the mob' by VileBeggar at commit 023f225#7093: 'ports ipintel subsystem' by harryob at commit 3416fba Local commit: 17ee654 TGS version: 6.6.0 DMAPI version: 5.9.0
Round ID
23814
Description of the bug
Sometimes squares are not lit. See Screenshots.
What's the difference with what should have happened?
Should be lit.
How do we reproduce this bug?
No idea. Seems to be generated per round. I notice it in different rounds, and placement isn't always consistent. The ladder in lower engineering has been unlit in several rounds, but it seems to be random.
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
Testmerges
BYOND Version: 515.1640 Server revision compiled on: 2024-09-03T17:24:54+00:00 Master commit: 13f70c3 The following pull requests are currently test merged: #6334: 'Xenomorph Endgame' by Git-Nivrak at commit 97b9492 #6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 817ed55 #6820: 'Updates close backpack icon' by Blundir at commit e6e1e49 #6808: 'Attachments resprite' by Blundir at commit cc4fe40 #7025: 'Fixes giant lizard code breaking when disarmed, and adds some minor features to the mob' by VileBeggar at commit 023f225 #7093: 'ports ipintel subsystem' by harryob at commit 3416fba Local commit: 17ee654 TGS version: 6.6.0 DMAPI version: 5.9.0
Round ID
23814
Description of the bug
Sometimes squares are not lit. See Screenshots.
What's the difference with what should have happened?
Should be lit.
How do we reproduce this bug?
No idea. Seems to be generated per round. I notice it in different rounds, and placement isn't always consistent. The ladder in lower engineering has been unlit in several rounds, but it seems to be random.
Issue Bingo
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