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Perma icon clobbers all other icons on the same tile #7161

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3 tasks done
benrobey opened this issue Sep 13, 2024 · 2 comments
Closed
3 tasks done

Perma icon clobbers all other icons on the same tile #7161

benrobey opened this issue Sep 13, 2024 · 2 comments
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Not a Bug help!!!! i shot the enemy and it didnt die

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@benrobey
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benrobey commented Sep 13, 2024

Testmerges

#6334: 'Xenomorph Endgame' by Git-Nivrak at commit a7a23fe
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 300a417
#6808: 'Attachments resprite' by Blundir at commit cc4fe40
#7093: 'ports ipintel subsystem' by harryob at commit 3416fba
#7106: 'Flexible Job Icons' by realforest2001 at commit a490c79
#7061: 'Project ARES: Interface Data Proc' by realforest2001 at commit dfe5291
#6860: 'Mentor New Player Markers' by realforest2001 at commit 1457cba
#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit 4ac3831
#5265: '(WIP) Paperwork Prefabs' by realforest2001 at commit b56e5e1

Round ID

No response

Description of the bug

If a revivable human dies on a tile where there is a permanently dead human, the perma icon (the skull) is shown in front of the green / orange / red ECG icon.

What's the difference with what should have happened?

The ECG icon should be displayed over the top of the perma icon. IMO the way it should work is that the person who died last's icon should be displayed.

How do we reproduce this bug?

  1. Have a unrevivable human dead on a tile
  2. Have a human die on that same tile
  3. Observe the perma icon clobbering the green ECG icon

Issue Bingo

@benrobey benrobey added the Bug Admin events aren't bugs label Sep 13, 2024
@ItsVyzo ItsVyzo added Not a Bug help!!!! i shot the enemy and it didnt die and removed Bug Admin events aren't bugs labels Sep 18, 2024
@ItsVyzo
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ItsVyzo commented Sep 18, 2024

I'll say this is not a bug, rather it is how you would simulate a pile of bodies in a 2d game. Tough shit, don't die in a pile of bodies.

A maintainer is welcome to disagree otherwise.

@ItsVyzo ItsVyzo closed this as not planned Won't fix, can't repro, duplicate, stale Sep 18, 2024
@benrobey
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I'll say this is not a bug, rather it is how you would simulate a pile of bodies in a 2d game. Tough shit, don't die in a pile of bodies.

A maintainer is welcome to disagree otherwise.

I think it's more of an oversight than a bug, can we confirm that this is the intended behaviour when multiple corpses are stacked on a tile? I don't think it makes the game better to punish players from dying on a tile that has another body on it.

A pile of bodies in a 2d game can be simulated in many different ways, the way it works now it is arbitrarily punishing the player from dying on a tile with another body which to me does not make sense.

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