killing a larva pulled live from a marine when it is attempting to ventcrawl causes the ventcrawl animation on the vent to continue even after the larva is dead #7212
Labels
Bug
Admin events aren't bugs
Testmerges
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 22dcde564c
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 300a41768f
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit db04ccde7e
#7165: 'Fax Responders & Paperwork Prefabs hybrid TM' by realforest2001 at commit db516d2e08
Round ID
24079
Description of the bug
probably a shorter way to have said that; interrupting ventcrawl action via Killing Worms Dead causes the animation to continue even after the larva died
What's the difference with what should have happened?
someone please exorcise the vent
How do we reproduce this bug?
Attached logs
Additional details
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