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#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 22dcde564c#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 300a41768f#6808: 'Attachments resprite' by Blundir at commit cc4fe40905#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit db04ccde7e
24130
when using the gun console -> eqipment -> medevac ui does not show marines when they are in stazis bag inside of the medevac
they sould desplay the same as they do when touching medevac itself
1)install medevac 2) put someone in stazis into medevac 3)open ui, shows empty
N/A
The text was updated successfully, but these errors were encountered:
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Testmerges
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 22dcde564c
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 300a41768f
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit db04ccde7e
Round ID
24130
Description of the bug
when using the gun console -> eqipment -> medevac ui does not show marines when they are in stazis bag inside of the medevac
What's the difference with what should have happened?
they sould desplay the same as they do when touching medevac itself
How do we reproduce this bug?
1)install medevac
2) put someone in stazis into medevac
3)open ui, shows empty
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: