Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

gun console medevac ui bug #7232

Open
cm13-issue-bot opened this issue Sep 28, 2024 · 0 comments
Open

gun console medevac ui bug #7232

cm13-issue-bot opened this issue Sep 28, 2024 · 0 comments
Labels
Bug Admin events aren't bugs

Comments

@cm13-issue-bot
Copy link

Testmerges

#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 22dcde564c
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 300a41768f
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit db04ccde7e

Round ID

24130

Description of the bug

when using the gun console -> eqipment -> medevac ui does not show marines when they are in stazis bag inside of the medevac

What's the difference with what should have happened?

they sould desplay the same as they do when touching medevac itself

How do we reproduce this bug?

1)install medevac
2) put someone in stazis into medevac
3)open ui, shows empty

Attached logs

N/A

Additional details

  • Author: Cuberound
  • Admin: Tallerfission
  • Note: None
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Sep 28, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Admin events aren't bugs
Projects
None yet
Development

No branches or pull requests

1 participant