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2 consecutive CAS shots (from the same run i imagine) landed without any sort of warning in chat nor from sound. No one else in range seems to have gotten a notification either.
It consisted of one "fat" shot and a fire star shot.
What's the difference with what should have happened?
Normally, there should be either some visual or sound indicator of sorts. While it can happen if players are far from the impact point, everyone was fighting within the same close distance. No one present got any sort of notification.
How do we reproduce this bug?
Be moving around the map.
Die from an instant exposion.
Attached logs
Ancient Drone (FU-483-GA) hisses.
Pablo ''Pablito'' Garcia is scalded with hissing green blood!
x2
Ancient Drone (BUT-644) regurgitates a pulsating node and plants it on the ground!
Elder Spitter (SP-211-I1) hisses.
Ancient Praetorian (NTF-203) slashes its claws through the area in front of it!
Pablo ''Pablito'' Garcia starts leaping over the platform!
x2
PFC Pablo ''Pablito'' Garcia screams!
Pablo ''Pablito'' Garcia vaults over the platform!
Elder Spitter (SP-211-I1) starts leaping over the platform!
x2
Elder Spitter (SP-211-I1) caresses Pablo ''Pablito'' Garcia with its claws.
Elder Spitter (SP-211-I1) vaults over the platform!
Ancient Drone (FU-483-GA) starts leaping over the platform!
Ancient Praetorian (NTF-203) starts leaping over the platform!
Ancient Drone (FU-483-GA) vaults over the platform!
Ancient Praetorian (NTF-203) vaults over the platform!
Hive: Elder Spitter (SP-211-I1) has died at Fiorina - Transit Hub!
Delta-55 flare shatters as the explosion engulfs it!
Ancient Drone (FU-483-GA) has died to AIM-224B 'Widowmaker' at Fiorina - Transit Hub
Pablo ''Pablito'' Garcia is scalded with hissing green blood!
Ancient Praetorian (NTF-203) has died to AIM-224B 'Widowmaker' at Fiorina - Transit Hub (JMP)
Additional details
Author: Nancok
Admin: Biolock
Note: None
The text was updated successfully, but these errors were encountered:
direct fire does not give chat warnings, never did since ships were able to fire only directs and that was added like 8 years ago I estimate, not a bug. there are visual ques for every direct, flashing green light and there needs to be a cas target beforehand
Testmerges
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 22dcde564c
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 300a41768f
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit db04ccde7e
#7231: 'temp revert for cmss13-devs/cmss13#7201' by harryob at commit ad026a34c5
#7165: 'Fax Responders & Paperwork Prefabs hybrid TM' by realforest2001 at commit 359452315f
Round ID
24149
Description of the bug
2 consecutive CAS shots (from the same run i imagine) landed without any sort of warning in chat nor from sound. No one else in range seems to have gotten a notification either.
It consisted of one "fat" shot and a fire star shot.
What's the difference with what should have happened?
Normally, there should be either some visual or sound indicator of sorts. While it can happen if players are far from the impact point, everyone was fighting within the same close distance. No one present got any sort of notification.
How do we reproduce this bug?
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: