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Empty alien nests staying around #7603

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zzzmike opened this issue Nov 17, 2024 · 1 comment
Open
2 of 3 tasks

Empty alien nests staying around #7603

zzzmike opened this issue Nov 17, 2024 · 1 comment
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Bug Admin events aren't bugs

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@zzzmike
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zzzmike commented Nov 17, 2024

Testmerges

#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at commit 0f24fab #6334: 'Xenomorph Endgame' by Git-Nivrak at commit 6ab61a7 #7521: 'Human Resprites & Tweaks - Marines looking awesome' by Nanu308 at commit 3d25ec6 #7511: 'Weyland-Yutani Intranet Terminal' by realforest2001 at commit df2219b #7486: 'The Hunting Grounds (Needs Testing) NOW WITH A MAP THAT WORKS HOPEFULLY' by Joelampost at commit 5d7b70c #7165: 'Fax Responders TestMerge Collection' by realforest2001 at commit 7728f59

Round ID

24849

Description of the bug

Screenshot 2024-11-16 230325

(One person, two nests on that tile) Alien nests that appear empty seem to be sticking around a lot, preventing xenos from nesting a new person onto that specific wall facing. I'm guessing this has to do with the 'weeds eat perma bodies after awhile' mechanic.

What's the difference with what should have happened?

I think intended behavior should be for nests to cease to exist when there is no visible body attached to it - otherwise it's confusing for new players who have no idea about the 'weeds slowly eat perma bodies' thing or how they need to clear the hardly-visible nest in order to nest someone new there, etc.

How do we reproduce this bug?

Unknown, but I'm guessing you just leave a bursted body in a nest for awhile and then it slowly disappears (or weeds eat it) but the nest stays.

Issue Bingo

@zzzmike zzzmike added the Bug Admin events aren't bugs label Nov 17, 2024
@Git-Nivrak
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I think they are not empty it's just the person in them becoming weed food

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