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#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at commit 0f24fab#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 6ab61a7#7521: 'Human Resprites & Tweaks - Marines looking awesome' by Nanu308 at commit 3d25ec6#7511: 'Weyland-Yutani Intranet Terminal' by realforest2001 at commit df2219b#7486: 'The Hunting Grounds (Needs Testing) NOW WITH A MAP THAT WORKS HOPEFULLY' by Joelampost at commit 5d7b70c#7165: 'Fax Responders TestMerge Collection' by realforest2001 at commit 7728f59
Round ID
24849
Description of the bug
(One person, two nests on that tile) Alien nests that appear empty seem to be sticking around a lot, preventing xenos from nesting a new person onto that specific wall facing. I'm guessing this has to do with the 'weeds eat perma bodies after awhile' mechanic.
What's the difference with what should have happened?
I think intended behavior should be for nests to cease to exist when there is no visible body attached to it - otherwise it's confusing for new players who have no idea about the 'weeds slowly eat perma bodies' thing or how they need to clear the hardly-visible nest in order to nest someone new there, etc.
How do we reproduce this bug?
Unknown, but I'm guessing you just leave a bursted body in a nest for awhile and then it slowly disappears (or weeds eat it) but the nest stays.
Issue Bingo
Issue could be reproduced at least once
Issue happened in a recent (less than 7 days ago) round
Testmerges
#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at commit 0f24fab #6334: 'Xenomorph Endgame' by Git-Nivrak at commit 6ab61a7 #7521: 'Human Resprites & Tweaks - Marines looking awesome' by Nanu308 at commit 3d25ec6 #7511: 'Weyland-Yutani Intranet Terminal' by realforest2001 at commit df2219b #7486: 'The Hunting Grounds (Needs Testing) NOW WITH A MAP THAT WORKS HOPEFULLY' by Joelampost at commit 5d7b70c #7165: 'Fax Responders TestMerge Collection' by realforest2001 at commit 7728f59
Round ID
24849
Description of the bug
(One person, two nests on that tile) Alien nests that appear empty seem to be sticking around a lot, preventing xenos from nesting a new person onto that specific wall facing. I'm guessing this has to do with the 'weeds eat perma bodies after awhile' mechanic.
What's the difference with what should have happened?
I think intended behavior should be for nests to cease to exist when there is no visible body attached to it - otherwise it's confusing for new players who have no idea about the 'weeds slowly eat perma bodies' thing or how they need to clear the hardly-visible nest in order to nest someone new there, etc.
How do we reproduce this bug?
Unknown, but I'm guessing you just leave a bursted body in a nest for awhile and then it slowly disappears (or weeds eat it) but the nest stays.
Issue Bingo
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