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killing yourself incorrectly displays your revive status on the tacmap #8236

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cm13-issue-bot opened this issue Jan 24, 2025 · 0 comments
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Bug Admin events aren't bugs

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Testmerges

#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit fefc64ac94
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit dfe0d3845b
#8061: 'Revives sunset pr (#6400)' by Git-Nivrak at commit 344b82d847
#7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 7bfc411369
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit eaf54699e6
#8079: 'Moves chempoint gain away from biomatter. Second try.' by TheManWithNoHands at commit afa885b43d
#8197: 'Colors some lights' by nauticall at commit 2dac672d37
#6191: '(WIP) Project ARES: AI Service Technician' by realforest2001 at commit 7218281160
#8194: 'Temperature Standardization and Fixes' by Drulikar at commit eeb95170e2
#8078: 'Stacks inserted into storages will now try to fill other stacks first' by Git-Nivrak at commit c9fae7c4af
#8224: 'multifaction crew monitor' by realforest2001 at commit 29d55448f6

Round ID

26074

Description of the bug

Killing yourself by aiming mouth and clicking makes you permadead, but on the Tacmap you're shown as recoverable (still the green line)

What's the difference with what should have happened?

You should be shown as permadead on the tacmap, so CIC doesn't call for your recovery when you're dead

How do we reproduce this bug?

Aim mouth
Wield MK2 Pulse Rifle
Shoot yourself
Open Ghost Tacmap (blue icon bottom of the screen)
See how the Tacmap says you're revivable

Attached logs

N/A

Additional details

  • Author: DangerRevolution
  • Admin: Segrain
  • Note: None
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Jan 24, 2025
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