Resting, crit and knocked down xenos some times become dense #8252
Labels
Bug
Admin events aren't bugs
Confirmed Bug
We have the same at home!
Needs Reproducing
We're not even sure if you know how to do it
Testmerges
#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit fefc64a #7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit dfe0d38 #8061: 'Revives sunset pr (#6400)' by Git-Nivrak at commit 344b82d #7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 296aba1 #7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit eaf5469 #8079: 'Moves chempoint gain away from biomatter. Second try.' by TheManWithNoHands at commit afa885b #8197: 'Colors some lights' by nauticall at commit 2dac672 #8194: 'Temperature Standardization and Fixes' by Drulikar at commit 9aebed8 #8078: 'Stacks inserted into storages will now try to fill other stacks first' by Git-Nivrak at commit c9fae7c #8224: 'multifaction crew monitor' by realforest2001 at commit 29d5544 #7165: 'Fax Responders TestMerge Collection' by realforest2001 at commit aaf15da #8226: 'Project ARES: Turret IFF Controls' by realforest2001 at commit 041e584 #8217: 'First pass on subsysteming datacore related updates' by spookydonut at commit bd5796b
Round ID
No response
Description of the bug
Resting xenos sometimes become dense while they shouldn't be dense
What's the difference with what should have happened?
Resting xenos sometimes become dense while they shouldn't be dense
How do we reproduce this bug?
No idea
Issue Bingo
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