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Hybrisa Prospera, Bug with W-Y Lockdown and W-Y Blast doors #8259

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cm13-issue-bot opened this issue Jan 26, 2025 · 3 comments
Closed

Hybrisa Prospera, Bug with W-Y Lockdown and W-Y Blast doors #8259

cm13-issue-bot opened this issue Jan 26, 2025 · 3 comments
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Bug Admin events aren't bugs

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@cm13-issue-bot
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#8194: 'Temperature Standardization and Fixes' by Drulikar at commit 9aebed8795
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#8217: 'First pass on subsysteming datacore related updates' by spookydonut at commit bd5796b743

Round ID

26099

Description of the bug

I went to the W-Y lab and lift the lockdown over the city, that, in my understanding, should lift all the W-Y lockdown doors from the city, that i understand taking as a base than that was what i have been told some weeks ago by a moderator too, and all of this in relation to this map, Hybrisa Prospera.

The thing is, there is at least a W-Y Lockdown door than doesn't lift up when you release the W-Y Lockdown over the city, that door is straight going down from the south LZ of Hybrisa Prospera, it's one of the three clown doors, i assume this is a bug because it makes sence for the W-Y Lockdown to be a way to that secret area and because all the other W-Y Lockdown doors i manage to see were liftup when i release the W-Y Lockdown.

What's the difference with what should have happened?

When the button is pressed to release the W-Y Lockdown over the city, all the W-Y blast doors in the city should lift.

How do we reproduce this bug?

  1. Restore Power in the area of the Biolab in W-Y, at least in the area of security than have the button.
  2. Press the button, a global message should say than the lockdown is lifted
  3. Go to the area south of the southern LZ in Hybrisa prospera and check if the W-Y blast door pointing to the west is still there.

You can find that door in the area just before the caves going south from the southern LZ of Hibrisa Prospera.

Attached logs

N/A

Additional details

  • Author: Obsdark
  • Admin: Piterskiy
  • Note: None
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Jan 26, 2025
@Zenith00000
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There are two buttons in the Research labs, The north one at the Reception opens the LAB lockdown, The second one opens the COLONY lockdown.

The Lab lockdown one can be opened any time, basically it opens all of the labs doors.

The second and more important one is in the red security office just north of the hangar, south part of the lab. It opens the whole colony lockdown, including the doors south of LZ2. It has a timer to stop survivors from pressing it early, you need to have waited at least 30 minutes into the round before you can press it.

I think you're just being a bit confused with the buttons, or are not aware of there being two of them with different functions.

Image

If the buttons are broken, then something has changed how they work recently, because they'd always worked until now, but I think this is just confusion rather then any actual issue.

@BOBAMAx
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BOBAMAx commented Jan 30, 2025

that door is straight going down from the south LZ of Hybrisa Prospera, it's one of the three clown doors, i assume this is a bug because it makes sence for the W-Y Lockdown to be a way to that secret area and because all the other W-Y Lockdown doors i manage to see were liftup when i release the W-Y Lockdown.

The clown room and all connected areas are out of bounds and intentionally inaccessible.

@Nanu308
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Nanu308 commented Jan 30, 2025

See Author's comment.

@Nanu308 Nanu308 closed this as completed Jan 30, 2025
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