Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

New Xeno Ability Timers Very Inconsistent With Gardener Fruit Count #8660

Open
cm13-issue-bot opened this issue Mar 5, 2025 · 0 comments
Open
Labels
Bug Admin events aren't bugs

Comments

@cm13-issue-bot
Copy link

Testmerges

#8442: 'Removes devour, replaces it with haul. #2737 Revival' by casperr04 at commit 385b1c4730
#8378: 'Yautja Ship - Complete Remake & more...' by Zenith00000 at commit 0cdba4c8ed
#8492: 'chunk tgui topic payloads on 516' by hry-gh at commit f003f713b4
#8181: 'Nerfs playable huggers' by Git-Nivrak at commit 9d320b716f
#8606: 'refactors audio player (by adding a 516 version with nicer code)' by hry-gh at commit c08ed16336
#8579: 'Ports PVE Wall Leaning' by Nihisohel at commit 8a07197c1c

Round ID

26695

Description of the bug

The tested timer for xeno abilities constantly resets fruit total counts and is inconsistent with actual fruit numbers.

What's the difference with what should have happened?

Fruit count needs to be reliably read as you delete any more than 6 fruit.

How do we reproduce this bug?

  1. Be gardener.
  2. Plant fruit.
  3. Use abilities
  4. Observe fruit numbers get erased for the timer for planting fruit then come back and just be inconsistent.

Attached logs

N/A

Additional details

  • Author: Superwelder
  • Admin: SmellyHippie
  • Note: None
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Mar 5, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Admin events aren't bugs
Projects
None yet
Development

No branches or pull requests

1 participant