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Explosive barricade upgrade buff #3584

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merged 6 commits into from
Jun 27, 2023

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ihatethisengine
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@ihatethisengine ihatethisengine commented Jun 10, 2023

About the pull request

Explosive barricade upgrade is renamed to composite upgrade, explosion damage taken is now modified by 0.5 (was 0.75), added 0.5 anti-projectile modifier (brute barricade upgrade basically has 0.75). Latest only applies to brute projectiles, so acid damage stays the same. Also added 0.5 anti-fire modifier (acid barricade upgrade basically has 0.75 as well).

Explain why it's good for the game

The explosive upgrade is almost never used because it is useless. This is a very weak insurance in case of a very bad situation, like an explosion inside the cades. Now it will be more like a dedicated anti-FF upgrade, so smartgunners or flamethrowers, for example, won't be grinding down cades so fast. Xenos won't be affected much because the only brute projectile they have is bone shards and those are not used much against cades.

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Changelog

🆑 ihatethisengine
balance: explosive barricade upgrade provides better protection against explosions (25% to 50%)
balance: explosive barricade upgrade provides strong protection against brute-based projectiles (50%)
balance: explosive barricade upgrade provides strong protection against fire (50%)
/:cl:

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jun 10, 2023
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oops what did I do

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ihatethisengine commented Jun 12, 2023

Added 50% protection against fire as well. Flame destroys cades very quickly, so this is another niche anti-FF use for the upgrade. Thanks to superwelder for the suggestion.

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ihatethisengine commented Jun 12, 2023

If numbers are too busted, I can change them upon request. But personally I think this is fine for such a niche thing.

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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Jun 23, 2023
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@Drulikar Drulikar left a comment

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Everything else about this code wise looks fine.

code/game/objects/structures/barricade/barricade.dm Outdated Show resolved Hide resolved
@morrowwolf morrowwolf added this pull request to the merge queue Jun 27, 2023
Merged via the queue into cmss13-devs:master with commit e33aacf Jun 27, 2023
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cm13-github added a commit that referenced this pull request Jun 27, 2023
github-actions bot added a commit that referenced this pull request Jun 27, 2023
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4 participants