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Hardy Weeds Upgrade Weeds #3709
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Jun 24, 2023
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I was mistaken thinking the spikes and acid pillars were considered special structures, but then this means the only two structures are arbitrarily blocked are the hive core and hive cluster on hardy weeds. Egg morpher and recovery node require hive weeds, and both hive core and hive cluster already check the turf for fully weedable. |
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About the pull request
This PR makes it so hardy weeds can upgrade weeds much like hive weeds do. They now allow special structures (hive core and hive cluster - morpher and recovery need hive weeds) since both it was weird they wouldn't (the turf is already checks anyways if it supports special structures such that you cannot build special on semi-weedable turfs or worse), and a gardener would just hurt the hive making areas where you couldn't build those special structures.
Explain why it's good for the game
Gardeners should not be punished for using their special weeds. They grow fruit faster and have more health, so they are better than normal weeds. It makes no sense for them to not support special structures (the turf dictates that). Be careful though, you will replace nodes that are inferior (see testing gif)!
Testing Photographs and Procedure
Screenshots & Videos
Changelog
🆑 Drathek
balance: Gardener's hardy weeds now upgrade normal weeds (just like hive weeds upgrade weeds).
balance: Gardener's hardy weeds now don't prevent special structures (core and pylons) but they are still only allowed if the turf allows them.
/:cl: