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Fountain pen #3727

Merged
merged 14 commits into from
Jul 4, 2023
19 changes: 19 additions & 0 deletions code/game/objects/items/tools/misc_tools.dm
Original file line number Diff line number Diff line change
Expand Up @@ -275,6 +275,25 @@
desc = "It's an invisible pen marker."
pen_colour = "white"

/obj/item/tool/pen/fountain
desc = "A luxurious fountain pen, embossed with gold accents. Its intricate mechanics allow the user to switch between various ink colors with a simple twist."
name = "fountain pen"
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icon_state = "fountain_pen"
item_state = "fountain_pen"
matter = list("metal" = 20, "gold" = 10)
var/static/list/colour_list = list("red", "blue", "green", "yellow", "purple", "pink", "brown", "black", "orange") // Can add more colors as required
var/current_colour_index = 1
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/obj/item/tool/pen/fountain/attack_self(mob/living/carbon/human/user)
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if(on)
current_colour_index = (current_colour_index % length(colour_list)) + 1
pen_colour = colour_list[current_colour_index]
balloon_alert(user,"you twist the pen and change the ink color to [pen_colour].")
if(clicky)
playsound(user.loc, 'sound/items/pen_click_on.ogg', 100, 1, 5)
update_pen_state()
else
..()

/obj/item/tool/pen/attack(mob/M as mob, mob/user as mob)
if(!ismob(M))
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5 changes: 5 additions & 0 deletions code/modules/client/preferences_gear.dm
Original file line number Diff line number Diff line change
Expand Up @@ -363,6 +363,11 @@ var/global/list/gear_datums_by_name = list()
display_name = "Pen, red"
path = /obj/item/tool/pen/red

/datum/gear/paperwork/pen_fountain
display_name = "Pen, fountain"
path = /obj/item/tool/pen/fountain
cost = 3

/datum/gear/paperwork/paper
display_name = "Sheet of paper"
path = /obj/item/paper
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4 changes: 3 additions & 1 deletion code/modules/clothing/head/head.dm
Original file line number Diff line number Diff line change
Expand Up @@ -248,7 +248,9 @@
/obj/item/prop/helmetgarb/lucky_feather = "lucky_feather",
/obj/item/prop/helmetgarb/lucky_feather/blue = "lucky_feather_blue",
/obj/item/prop/helmetgarb/lucky_feather/purple = "lucky_feather_purple",
/obj/item/prop/helmetgarb/lucky_feather/yellow = "lucky_feather_yellow")
/obj/item/prop/helmetgarb/lucky_feather/yellow = "lucky_feather_yellow",
/obj/item/tool/pen/fountain = "fountainpen",
)
var/storage_slots = 1
var/storage_slots_reserved_for_garb = 1
var/storage_max_w_class = SIZE_TINY
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1 change: 1 addition & 0 deletions code/modules/clothing/head/helmet.dm
Original file line number Diff line number Diff line change
Expand Up @@ -326,6 +326,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
/obj/item/prop/helmetgarb/riot_shield = "helmet_riot_shield",
/obj/item/attachable/flashlight = HELMET_GARB_RELAY_ICON_STATE,
/obj/item/prop/helmetgarb/chaplain_patch = "chaplain_patch",
/obj/item/tool/pen/fountain = "fountainpen",

// MEDICAL
/obj/item/stack/medical/bruise_pack ="brutepack (bandages)",
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1 change: 1 addition & 0 deletions code/modules/gear_presets/uscm_medical.dm
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,7 @@
back_item = /obj/item/storage/backpack/marine

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/cmo(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_medical_officer(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
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2 changes: 2 additions & 0 deletions code/modules/gear_presets/uscm_police.dm
Original file line number Diff line number Diff line change
Expand Up @@ -170,6 +170,7 @@
back_item = /obj/item/storage/backpack/security

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/cmpcom(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/warrant(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
Expand All @@ -184,6 +185,7 @@
new_human.equip_to_slot_or_del(new /obj/item/device/taperecorder(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)


//*****************************************************************************************************/

/datum/equipment_preset/uscm_ship/uscm_police/riot_mp
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7 changes: 7 additions & 0 deletions code/modules/gear_presets/uscm_ship.dm
Original file line number Diff line number Diff line change
Expand Up @@ -77,6 +77,7 @@
//back_item = /obj/item/storage/backpack

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcl(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
Expand Down Expand Up @@ -217,6 +218,7 @@
back_item = /obj/item/storage/backpack/marine/tech

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/ce(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/ce(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS)
Expand Down Expand Up @@ -341,6 +343,7 @@
back_item = /obj/item/storage/backpack/industrial

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/ro(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/ro_suit(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS)
Expand Down Expand Up @@ -451,6 +454,7 @@
sidearmpath = /obj/item/storage/belt/gun/m4a3/vp78

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom/cdrcom(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/service(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress/commander(new_human), WEAR_FEET)
Expand Down Expand Up @@ -518,6 +522,7 @@
back_item = /obj/item/storage/backpack/marine

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom/cdrcom(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/exec(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/service(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress(new_human), WEAR_FEET)
Expand Down Expand Up @@ -551,6 +556,7 @@
back_item = /obj/item/storage/backpack/marine

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88(new_human), WEAR_WAIST)
Expand Down Expand Up @@ -590,6 +596,7 @@
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom/cdrcom(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m44/custom(new_human), WEAR_WAIST)
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Binary file modified icons/mob/humans/onmob/helmet_garb.dmi
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Binary file modified icons/obj/items/paper.dmi
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