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Synthetic Gas fixes #3858

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ghostsheet
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About the pull request

Synthetics are no longer effected by boiler's neurotoxin gas

Synth, xenos and predators no longer drop items and cough in normal smoke

Explain why it's good for the game

Robot beep boops, ignores neurotoxins,

Smoke dropping LRP for non-humans

Changelog

🆑 ghostsheet
fix: Synthetics are no longer affect by neurotoxin gas.
fix: Synthetics, Predators and Xenos are no longer affect by regular smoke.
/:cl:

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You currently have a negative Fix/Feature pull request delta of -1. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score.

@github-actions github-actions bot added the Fix Fix one bug, make ten more label Jul 11, 2023
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Jul 19, 2023
@@ -132,6 +132,8 @@

/obj/effect/particle_effect/smoke/bad/affect(mob/living/carbon/M)
..()
if (isxeno(M) || isyautja(M) || issynth(M))
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Smoke is more than just inhalation but also disorientation from senses being obscured. Synths should not cough yes but losing what they're holding/dragging is reasonable and part of gameplay considerations for smoke. (The same with the other two as well)

Essentially, feel free to stop them from coughing. The rest is overreach if we're calling it a "bug".

@@ -365,7 +367,7 @@

/obj/effect/particle_effect/smoke/xeno_weak/affect(mob/living/carbon/moob) // This applies every tick someone is in the smoke
..()
if(isxeno(moob))
if(isxeno(moob) || issynth(moob))
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Either find a different way to effect them or remove this. This is another gameplay consideration.

@morrowwolf morrowwolf marked this pull request as draft July 19, 2023 07:02
@morrowwolf morrowwolf removed the Stale beg a maintainer to review your PR label Jul 19, 2023
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Jul 27, 2023
@github-actions github-actions bot closed this Aug 3, 2023
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