diff --git a/code/datums/agents/tools/tranq_gun.dm b/code/datums/agents/tools/tranq_gun.dm index e95f853cef82..91f6f8c294b7 100644 --- a/code/datums/agents/tools/tranq_gun.dm +++ b/code/datums/agents/tools/tranq_gun.dm @@ -1,7 +1,7 @@ /obj/item/weapon/gun/pistol/tranquilizer name = "Tranquilizer gun" desc = "Contains horse tranquilizer darts. Useful at knocking people out." - icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' + icon = 'icons/obj/items/weapons/guns/guns_by_faction/event.dmi' icon_state = "pk9r" item_state = "pk9r" current_mag = /obj/item/ammo_magazine/pistol/tranq @@ -28,7 +28,7 @@ name = "\improper Tranquilizer magazine (Horse Tranquilizer)" default_ammo = /datum/ammo/bullet/pistol/tranq caliber = ".22" - icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/event.dmi' icon_state = "pk-9_tranq" max_rounds = 5 gun_type = /obj/item/weapon/gun/pistol/tranquilizer diff --git a/code/datums/emergency_calls/upp.dm b/code/datums/emergency_calls/upp.dm index 94d4bf2a0ab6..04bcfecf9128 100644 --- a/code/datums/emergency_calls/upp.dm +++ b/code/datums/emergency_calls/upp.dm @@ -77,14 +77,14 @@ var/equipment_path = /datum/equipment_preset/upp/specialist if(heavy_pick) if(HAS_FLAG(H.client.prefs.toggles_ert, PLAY_HEAVY) && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_SMARTGUNNER)) - equipment_path = pick(/datum/equipment_preset/upp/specialist, /datum/equipment_preset/upp/minigunner) + equipment_path = pick(/datum/equipment_preset/upp/specialist, /datum/equipment_preset/upp/machinegunner) else if(HAS_FLAG(H.client.prefs.toggles_ert, PLAY_SMARTGUNNER) && !HAS_FLAG(H.client.prefs.toggles_ert, PLAY_HEAVY)) - equipment_path = /datum/equipment_preset/upp/minigunner + equipment_path = /datum/equipment_preset/upp/machinegunner arm_equipment(H, equipment_path, TRUE, TRUE) else if(smartgunners < max_smartgunners && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_SMARTGUNNER) && check_timelock(H.client, JOB_SQUAD_SMARTGUN, time_required_for_job)) smartgunners++ to_chat(H, SPAN_ROLE_HEADER("You are a sergeant of the Union of Progressive People, a powerful socialist state that rivals the United Americas!")) - arm_equipment(H, /datum/equipment_preset/upp/minigunner, TRUE, TRUE) + arm_equipment(H, /datum/equipment_preset/upp/machinegunner, TRUE, TRUE) else to_chat(H, SPAN_ROLE_HEADER("You are a soldier of the Union of Progressive People, a powerful socialist state that rivals the United Americas!")) arm_equipment(H, /datum/equipment_preset/upp/soldier, TRUE, TRUE) diff --git a/code/datums/factions/clf.dm b/code/datums/factions/clf.dm index 38e0d576f805..ce53b505b352 100644 --- a/code/datums/factions/clf.dm +++ b/code/datums/factions/clf.dm @@ -31,12 +31,12 @@ list("PRIMARY FIREARMS", 0, null, null, null), list("ABR-40 Hunting Rifle", 30, /obj/item/weapon/gun/rifle/l42a/abr40, null, VENDOR_ITEM_REGULAR), list("Basira-Armstrong Bolt-Action", 15, /obj/item/weapon/gun/boltaction, null, VENDOR_ITEM_REGULAR), - list("CZ-81 Machine Pistol", 20, /obj/item/ammo_magazine/pistol/skorpion, null, VENDOR_ITEM_REGULAR), list("Double Barrel Shotgun", 30, /obj/item/weapon/gun/shotgun/double, null, VENDOR_ITEM_REGULAR), list("HG 37-12 Pump Shotgun", 30, /obj/item/weapon/gun/shotgun/double/sawn, null, VENDOR_ITEM_REGULAR), list("M16 Rifle", 30, /obj/item/weapon/gun/rifle/m16, null, VENDOR_ITEM_REGULAR), list("MAR-30 Battle Carbine", 30, /obj/item/weapon/gun/rifle/mar40/carbine, null, VENDOR_ITEM_REGULAR), list("MAR-40 Battle Rifle", 30, /obj/item/weapon/gun/rifle/mar40, null, VENDOR_ITEM_REGULAR), + list("Type-64 Submachinegun", 20, /obj/item/weapon/gun/smg/bizon, null, VENDOR_ITEM_REGULAR), list("MAC-15 Submachinegun", 20, /obj/item/weapon/gun/smg/mac15, null, VENDOR_ITEM_REGULAR), list("MP27 Submachinegun", 20, /obj/item/weapon/gun/smg/mp27, null, VENDOR_ITEM_REGULAR), list("MP5 Submachinegun", 20, /obj/item/weapon/gun/smg/mp5, null, VENDOR_ITEM_REGULAR), @@ -48,12 +48,12 @@ list("Box Of Buckshot Shells", 10, /obj/item/ammo_magazine/shotgun/buckshot, null, VENDOR_ITEM_REGULAR), list("Box Of Flechette Shells", 10, /obj/item/ammo_magazine/shotgun/flechette, null, VENDOR_ITEM_REGULAR), list("Box Of Shotgun Slugs", 10, /obj/item/ammo_magazine/shotgun, null, VENDOR_ITEM_REGULAR), - list("CZ-81 Magazine (.32ACP)", 5, /obj/item/ammo_magazine/pistol/skorpion, null, VENDOR_ITEM_REGULAR), list("M16 AP Magazine (5.56x45mm)", 15, /obj/item/ammo_magazine/rifle/m16/ap, null, VENDOR_ITEM_REGULAR), list("M16 Magazine (5.56x45mm)", 5, /obj/item/ammo_magazine/rifle/m16, null, VENDOR_ITEM_REGULAR), list("MAC-15 Magazine (9mm)", 5, /obj/item/ammo_magazine/smg/mac15, null, VENDOR_ITEM_REGULAR), list("MAR Magazine (7.62x39mm)", 5, /obj/item/ammo_magazine/rifle/mar40, null, VENDOR_ITEM_REGULAR), list("MAR Extended Magazine (7.62x39mm)", 15, /obj/item/ammo_magazine/rifle/mar40/extended, null, VENDOR_ITEM_REGULAR), + list("Type-64 Helical Magazine (.7.62x19mm)", 5, /obj/item/ammo_magazine/smg/bizon, null, VENDOR_ITEM_REGULAR), list("MP27 Magazine (4.6x30mm)", 5, /obj/item/ammo_magazine/smg/mp27, null, VENDOR_ITEM_REGULAR), list("MP5 Magazine (9mm)", 5, /obj/item/ammo_magazine/smg/mp5, null, VENDOR_ITEM_REGULAR), @@ -99,13 +99,13 @@ list("PRIMARY FIREARMS", -1, null, null), list("ABR-40 Hunting Rifle", 30, /obj/item/weapon/gun/rifle/l42a/abr40, null, VENDOR_ITEM_REGULAR), list("Basira-Armstrong Bolt-Action", 15, /obj/item/weapon/gun/boltaction, null, VENDOR_ITEM_REGULAR), - list("CZ-81 Machine Pistol", 20, /obj/item/ammo_magazine/pistol/skorpion, VENDOR_ITEM_REGULAR), list("Double Barrel Shotgun", 20, /obj/item/weapon/gun/shotgun/double, VENDOR_ITEM_REGULAR), list("HG 37-12 Pump Shotgun", 20, /obj/item/weapon/gun/shotgun/double/sawn, VENDOR_ITEM_REGULAR), list("M16 Rifle", 20, /obj/item/weapon/gun/rifle/m16, VENDOR_ITEM_REGULAR), list("MAC-15 Submachinegun", 20, /obj/item/weapon/gun/smg/mac15, VENDOR_ITEM_REGULAR), list("MAR-30 Battle Carbine", 20, /obj/item/weapon/gun/rifle/mar40/carbine, VENDOR_ITEM_REGULAR), list("MAR-40 Battle Rifle", 20, /obj/item/weapon/gun/rifle/mar40, VENDOR_ITEM_REGULAR), + list("Type 64 Submachinegun", 20, /obj/item/weapon/gun/smg/bizon, VENDOR_ITEM_REGULAR), list("MP27 Submachinegun", 20, /obj/item/weapon/gun/smg/mp27, VENDOR_ITEM_REGULAR), list("MP5 Submachinegun", 20, /obj/item/weapon/gun/smg/mp5, VENDOR_ITEM_REGULAR), list("Sawn-Off Shotgun", 20, /obj/item/weapon/gun/shotgun/pump/dual_tube/cmb, VENDOR_ITEM_REGULAR), @@ -116,12 +116,12 @@ list("Box Of Buckshot Shells", 15, /obj/item/ammo_magazine/shotgun/buckshot, VENDOR_ITEM_REGULAR), list("Box Of Flechette Shells", 15, /obj/item/ammo_magazine/shotgun/flechette, VENDOR_ITEM_REGULAR), list("Box Of Shotgun Slugs", 15, /obj/item/ammo_magazine/shotgun, VENDOR_ITEM_REGULAR), - list("CZ-81 Magazine (.32ACP)", 60, /obj/item/ammo_magazine/pistol/skorpion, VENDOR_ITEM_REGULAR), list("M16 AP Magazine (5.56x45mm)", 10, /obj/item/ammo_magazine/rifle/m16/ap, VENDOR_ITEM_REGULAR), list("M16 Magazine (5.56x45mm)", 60, /obj/item/ammo_magazine/rifle/m16, VENDOR_ITEM_REGULAR), list("MAC-15 Magazine (9mm)", 60, /obj/item/ammo_magazine/smg/mac15, VENDOR_ITEM_REGULAR), list("MAR Magazine (7.62x39mm)", 60, /obj/item/ammo_magazine/rifle/mar40, VENDOR_ITEM_REGULAR), list("MAR Extended Magazine (7.62x39mm)", 10, /obj/item/ammo_magazine/rifle/mar40/extended, VENDOR_ITEM_REGULAR), + list("Type 64 Helical Magazine (7.62x19mm)", 60, /obj/item/ammo_magazine/smg/bizon, VENDOR_ITEM_REGULAR), list("MP27 Magazine (4.6x30mm)", 60, /obj/item/ammo_magazine/smg/mp27, VENDOR_ITEM_REGULAR), list("MP5 Magazine (9mm)", 60, /obj/item/ammo_magazine/smg/mp5, VENDOR_ITEM_REGULAR), diff --git a/code/datums/factions/upp.dm b/code/datums/factions/upp.dm index a5a89cfd0a80..9f28e5967831 100644 --- a/code/datums/factions/upp.dm +++ b/code/datums/factions/upp.dm @@ -47,24 +47,24 @@ /datum/faction/upp/get_antag_guns_snowflake_equipment() return list( list("PRIMARY FIREARMS", 0, null, null, null), - list("CZ-81 Machine Pistol", 20, /obj/item/weapon/gun/pistol/skorpion/upp, null, VENDOR_ITEM_REGULAR), + list("Type 64 Submachinegun", 20, /obj/item/weapon/gun/smg/bizon/upp, null, VENDOR_ITEM_REGULAR), list("Type 71 Pulse Rifle", 30, /obj/item/weapon/gun/rifle/type71, null, VENDOR_ITEM_REGULAR), list("Type 71 Pulse Rifle Carbine", 30, /obj/item/weapon/gun/rifle/type71/carbine, null, VENDOR_ITEM_REGULAR), list("PRIMARY AMMUNITION", 0, null, null, null), - list("CZ-81 Magazine (.32ACP)", 5, /obj/item/ammo_magazine/pistol/skorpion, null, VENDOR_ITEM_REGULAR), + list("Type 64 Helical Magazine (7.62x19mm)", 5, /obj/item/ammo_magazine/smg/bizon, null, VENDOR_ITEM_REGULAR), list("Type 71 AP Magazine (5.45x39mm)", 15, /obj/item/ammo_magazine/rifle/type71/ap, null, VENDOR_ITEM_REGULAR), list("Type 71 Magazine (5.45x39mm)", 5, /obj/item/ammo_magazine/rifle/type71, null, VENDOR_ITEM_REGULAR), list("SIDEARMS", 0, null, null, null), - list("Highpower Automag", 15, /obj/item/weapon/gun/pistol/highpower, null, VENDOR_ITEM_REGULAR), - list("Korovin PK-9 Pistol", 15, /obj/item/weapon/gun/pistol/c99/upp, null, VENDOR_ITEM_REGULAR), - list("N-Y 7.62mm Revolver", 15, /obj/item/weapon/gun/revolver/nagant, null, VENDOR_ITEM_REGULAR), + list("Type 73 Pistol", 25, /obj/item/weapon/gun/pistol/t73, null, VENDOR_ITEM_REGULAR), + list("NP92 Pistol", 15, /obj/item/weapon/gun/pistol/np92, null, VENDOR_ITEM_REGULAR), + list("ZHNK-72 Revolver", 15, /obj/item/weapon/gun/revolver/upp, null, VENDOR_ITEM_REGULAR), list("SIDEARM AMMUNITION", 0, null, null, null), - list("Highpower Magazine (9mm)", 5, /obj/item/ammo_magazine/pistol/highpower, null, VENDOR_ITEM_REGULAR), - list("N-Y Speed Loader (7.62x38mmR)", 5, /obj/item/ammo_magazine/revolver/upp, null, VENDOR_ITEM_REGULAR), - list("PK-9 Magazine (.22 Hollowpoint)", 5, /obj/item/ammo_magazine/pistol/c99, null, VENDOR_ITEM_REGULAR), + list("Type 73 Magazine (7.62x25mm Tokarev)", 5, /obj/item/ammo_magazine/pistol/t73, null, VENDOR_ITEM_REGULAR), + list("ZHNK-72 Speed Loader (7.62x38mmR)", 5, /obj/item/ammo_magazine/revolver/upp, null, VENDOR_ITEM_REGULAR), + list("NP92 Magazine (9x18mm Makarov)", 40, /obj/item/ammo_magazine/pistol/np92, null, VENDOR_ITEM_REGULAR), list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 15, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), @@ -86,24 +86,24 @@ /datum/faction/upp/get_antag_guns_sorted_equipment() return list( list("PRIMARY FIREARMS", -1, null, null), - list("CZ-81 Machine Pistol", 20, /obj/item/weapon/gun/pistol/skorpion/upp, VENDOR_ITEM_REGULAR), + list("Type 64 Submachinegun", 20, /obj/item/weapon/gun/smg/bizon/upp, VENDOR_ITEM_REGULAR), list("Type 71 Pulse Rifle", 20, /obj/item/weapon/gun/rifle/type71, VENDOR_ITEM_REGULAR), list("Type 71 Pulse Rifle Carbine", 20, /obj/item/weapon/gun/rifle/type71/carbine, VENDOR_ITEM_REGULAR), list("PRIMARY AMMUNITION", -1, null, null), - list("CZ-81 Magazine (.32ACP)", 60, /obj/item/ammo_magazine/pistol/skorpion, VENDOR_ITEM_REGULAR), + list("Type 64 Helical Magazine (7.62x19mm)", 60, /obj/item/ammo_magazine/smg/bizon, VENDOR_ITEM_REGULAR), list("Type 71 AP Magazine (5.45x39mm)", 60, /obj/item/ammo_magazine/rifle/type71/ap, VENDOR_ITEM_REGULAR), list("Type 71 Magazine (5.45x39mm)", 60, /obj/item/ammo_magazine/rifle/type71, VENDOR_ITEM_REGULAR), list("SIDEARMS", -1, null, null), - list("Highpower Automag", 20, /obj/item/weapon/gun/pistol/highpower, VENDOR_ITEM_REGULAR), - list("Korovin PK-9 Pistol", 20, /obj/item/weapon/gun/pistol/c99/upp, VENDOR_ITEM_REGULAR), - list("N-Y 7.62mm Revolver", 20, /obj/item/weapon/gun/revolver/nagant, VENDOR_ITEM_REGULAR), + list("Type 73 Pistol", 20, /obj/item/weapon/gun/pistol/t73, VENDOR_ITEM_REGULAR), + list("NP02 Pistol", 20, /obj/item/weapon/gun/pistol/np92, VENDOR_ITEM_REGULAR), + list("ZHNK-72 Revolver", 20, /obj/item/weapon/gun/revolver/upp, VENDOR_ITEM_REGULAR), list("SIDEARM AMMUNITION", -1, null, null), - list("Highpower Magazine (9mm)", 40, /obj/item/ammo_magazine/pistol/highpower, VENDOR_ITEM_REGULAR), - list("N-Y Speed Loader (7.62x38mmR)", 40, /obj/item/ammo_magazine/revolver/upp, VENDOR_ITEM_REGULAR), - list("PK-9 Magazine (.22 Hollowpoint)", 40, /obj/item/ammo_magazine/pistol/c99, VENDOR_ITEM_REGULAR), + list("Type 73 Magazine (7.62x25mm Tokarev)", 40, /obj/item/ammo_magazine/pistol/t73, VENDOR_ITEM_REGULAR), + list("ZHNK-72 Speed Loader (7.62x38mmR)", 40, /obj/item/ammo_magazine/revolver/upp, VENDOR_ITEM_REGULAR), + list("NP92 Magazine (9x18mm Makarov)", 40, /obj/item/ammo_magazine/pistol/np92, VENDOR_ITEM_REGULAR), list("UTILITIES", -1, null, null), list("M94 Marking Flare Pack", 20, /obj/item/storage/box/m94, VENDOR_ITEM_RECOMMENDED), diff --git a/code/datums/skills.dm b/code/datums/skills.dm index c9aa694074aa..97fa6c7fd2bd 100644 --- a/code/datums/skills.dm +++ b/code/datums/skills.dm @@ -1290,6 +1290,7 @@ UNITED PROGRESSIVE PEOPLES SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, SKILL_VEHICLE = SKILL_VEHICLE_SMALL, SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, ) /datum/skills/upp/conscript name = "UPP Conscript" diff --git a/code/datums/supply_packs/black_market.dm b/code/datums/supply_packs/black_market.dm index 65b15997d1b4..0120cdcb1c12 100644 --- a/code/datums/supply_packs/black_market.dm +++ b/code/datums/supply_packs/black_market.dm @@ -333,15 +333,15 @@ Additionally, weapons that are way too good to put in the basically-flavor black dollar_cost = 5 containertype = /obj/structure/largecrate/black_market -/datum/supply_packs/contraband/seized/ppsh - name = "PPSh-17b submachinegun crate (x5 magazines included)" +/datum/supply_packs/contraband/seized/pps43 + name = "Type-19 submachinegun crate (x5 magazines included)" contains = list( - /obj/item/weapon/gun/smg/ppsh, - /obj/item/ammo_magazine/smg/ppsh/extended, - /obj/item/ammo_magazine/smg/ppsh/extended, - /obj/item/ammo_magazine/smg/ppsh, - /obj/item/ammo_magazine/smg/ppsh, - /obj/item/ammo_magazine/smg/ppsh, + /obj/item/weapon/gun/smg/pps43, + /obj/item/ammo_magazine/smg/pps43/extended, + /obj/item/ammo_magazine/smg/pps43/extended, + /obj/item/ammo_magazine/smg/pps43, + /obj/item/ammo_magazine/smg/pps43, + /obj/item/ammo_magazine/smg/pps43, ) dollar_cost = 15 containertype = /obj/structure/largecrate/black_market @@ -374,18 +374,18 @@ Additionally, weapons that are way too good to put in the basically-flavor black dollar_cost = 45 containertype = /obj/structure/largecrate/black_market -/datum/supply_packs/contraband/seized/c99 - name = "Korovin PK-9 pistol crate (x6 magazines included)" +/datum/supply_packs/contraband/seized/t73 + name = "Type 73 pistol crate (x6 magazines included)" contains = list( - /obj/item/weapon/gun/pistol/c99, - /obj/item/ammo_magazine/pistol/c99, - /obj/item/ammo_magazine/pistol/c99, - /obj/item/ammo_magazine/pistol/c99, - /obj/item/ammo_magazine/pistol/c99, - /obj/item/ammo_magazine/pistol/c99, - /obj/item/ammo_magazine/pistol/c99, + /obj/item/weapon/gun/pistol/t73, + /obj/item/ammo_magazine/pistol/t73, + /obj/item/ammo_magazine/pistol/t73, + /obj/item/ammo_magazine/pistol/t73, + /obj/item/ammo_magazine/pistol/t73, + /obj/item/ammo_magazine/pistol/t73, + /obj/item/ammo_magazine/pistol/t73, ) - dollar_cost = 5 + dollar_cost = 15 containertype = /obj/structure/largecrate/black_market /datum/supply_packs/contraband/seized/kt42 @@ -416,14 +416,14 @@ Additionally, weapons that are way too good to put in the basically-flavor black dollar_cost = 5 containertype = /obj/structure/largecrate/black_market -/datum/supply_packs/contraband/seized/skorpion - name = "CZ-81 machine pistol (x4 magazines included)" +/datum/supply_packs/contraband/seized/bizon + name = "Type 64 Submachinegun (x4 magazines included)" contains = list( - /obj/item/weapon/gun/pistol/skorpion, - /obj/item/ammo_magazine/pistol/skorpion, - /obj/item/ammo_magazine/pistol/skorpion, - /obj/item/ammo_magazine/pistol/skorpion, - /obj/item/ammo_magazine/pistol/skorpion, + /obj/item/weapon/gun/smg/bizon, + /obj/item/ammo_magazine/smg/bizon, + /obj/item/ammo_magazine/smg/bizon, + /obj/item/ammo_magazine/smg/bizon, + /obj/item/ammo_magazine/smg/bizon, ) dollar_cost = 15 containertype = /obj/structure/largecrate/black_market @@ -457,10 +457,10 @@ Additionally, weapons that are way too good to put in the basically-flavor black dollar_cost = 15 containertype = /obj/structure/largecrate/black_market -/datum/supply_packs/contraband/seized/nagant - name = "N-Y 7.62mm revolver (x6 magazines included)" +/datum/supply_packs/contraband/seized/upprevolver + name = "ZHNK-72 revolver (x6 magazines included)" contains = list( - /obj/item/weapon/gun/revolver/nagant, + /obj/item/weapon/gun/revolver/upp, /obj/item/ammo_magazine/revolver/upp, /obj/item/ammo_magazine/revolver/upp, /obj/item/ammo_magazine/revolver/upp, @@ -468,7 +468,7 @@ Additionally, weapons that are way too good to put in the basically-flavor black /obj/item/ammo_magazine/revolver/upp, /obj/item/ammo_magazine/revolver/upp, ) - dollar_cost = 10 + dollar_cost = 15 containertype = /obj/structure/largecrate/black_market /datum/supply_packs/contraband/seized/r4t @@ -1068,11 +1068,11 @@ Things that don't fit anywhere else. If they're meant for shipside use, they pro new picked_type(loc) loot_message = SPAN_NOTICE("It's some strange elite gear...?") if(11 to 15) - //Skorpion - new /obj/item/weapon/gun/pistol/skorpion(loc) - new /obj/item/ammo_magazine/pistol/skorpion(loc) - new /obj/item/ammo_magazine/pistol/skorpion(loc) - new /obj/item/ammo_magazine/pistol/skorpion(loc) + //Type 64 + new /obj/item/weapon/gun/smg/bizon(loc) + new /obj/item/ammo_magazine/smg/bizon(loc) + new /obj/item/ammo_magazine/smg/bizon(loc) + new /obj/item/ammo_magazine/smg/bizon(loc) // Somehow they found a Webley. new /obj/item/weapon/gun/revolver/m44/custom/webley(loc) new /obj/item/ammo_magazine/revolver/webley(loc) @@ -1080,11 +1080,11 @@ Things that don't fit anywhere else. If they're meant for shipside use, they pro new /obj/item/ammo_magazine/revolver/webley(loc) loot_message = SPAN_NOTICE("It's some CLF pistol armaments!") if(16 to 20) - // PPSH - new /obj/item/weapon/gun/smg/ppsh/with_drum_mag(loc) - new /obj/item/ammo_magazine/smg/ppsh/extended(loc) - new /obj/item/ammo_magazine/smg/ppsh/extended(loc) - new /obj/item/ammo_magazine/smg/ppsh/extended(loc) + // Type 19 + new /obj/item/weapon/gun/smg/pps43/extended_mag(loc) + new /obj/item/ammo_magazine/smg/pps43/extended(loc) + new /obj/item/ammo_magazine/smg/pps43/extended(loc) + new /obj/item/ammo_magazine/smg/pps43/extended(loc) // MAC-15 new /obj/item/weapon/gun/smg/mac15/extended(loc) new /obj/item/ammo_magazine/smg/mac15/extended(loc) diff --git a/code/game/machinery/vending/vendor_types/antag/antag_gear.dm b/code/game/machinery/vending/vendor_types/antag/antag_gear.dm index c2b27dc91ef1..84cd4a8bcec0 100644 --- a/code/game/machinery/vending/vendor_types/antag/antag_gear.dm +++ b/code/game/machinery/vending/vendor_types/antag/antag_gear.dm @@ -49,9 +49,9 @@ /obj/effect/essentials_set/upp_heavy spawned_gear_list = list( - /obj/item/weapon/gun/minigun/upp, - /obj/item/ammo_magazine/minigun, - /obj/item/ammo_magazine/minigun, + /obj/item/weapon/gun/pkp, + /obj/item/ammo_magazine/pkp, + /obj/item/ammo_magazine/pkp, ) /obj/effect/essentials_set/leader/upp diff --git a/code/game/objects/effects/spawners/random.dm b/code/game/objects/effects/spawners/random.dm index 4d5bf88b9e6c..77390d533c9e 100644 --- a/code/game/objects/effects/spawners/random.dm +++ b/code/game/objects/effects/spawners/random.dm @@ -400,7 +400,6 @@ /obj/item/weapon/gun/revolver/small = /obj/item/ammo_magazine/revolver/small, /obj/item/weapon/gun/pistol/heavy = /obj/item/ammo_magazine/pistol/heavy, /obj/item/weapon/gun/pistol/skorpion = /obj/item/ammo_magazine/pistol/skorpion, - /obj/item/weapon/gun/pistol/skorpion/upp = /obj/item/ammo_magazine/pistol/skorpion, ) /obj/effect/spawner/random/gun/pistol/lowchance @@ -494,7 +493,7 @@ /obj/item/weapon/gun/smg/mp27 = /obj/item/ammo_magazine/smg/mp27, /obj/item/weapon/gun/smg/mp27 = /obj/item/ammo_magazine/smg/mp27, /obj/item/weapon/gun/smg/mp27 = /obj/item/ammo_magazine/smg/mp27, - /obj/item/weapon/gun/smg/ppsh = /obj/item/ammo_magazine/smg/ppsh, + /obj/item/weapon/gun/smg/pps43 = /obj/item/ammo_magazine/smg/pps43, /obj/item/weapon/gun/smg/mac15 = /obj/item/ammo_magazine/smg/mac15, /obj/item/weapon/gun/smg/mac15 = /obj/item/ammo_magazine/smg/mac15, /obj/item/weapon/gun/smg/uzi = /obj/item/ammo_magazine/smg/uzi, diff --git a/code/game/objects/items/shards.dm b/code/game/objects/items/shards.dm index f46f5b5a5fc0..412a14268037 100644 --- a/code/game/objects/items/shards.dm +++ b/code/game/objects/items/shards.dm @@ -232,13 +232,13 @@ organ.take_damage(damage_on_move * count, 0, 0, no_limb_loss = TRUE) embedded_mob.pain.apply_pain(damage_on_move * count) -/obj/item/shard/shrapnel/nagant +/obj/item/shard/shrapnel/upp name = "small shrapnel" desc = "Some shrapnel that used to be embedded underneath someone's skin." icon_state = "small" damage_on_move = 2 -/obj/item/shard/shrapnel/nagant/bits +/obj/item/shard/shrapnel/upp/bits name = "tiny shrapnel" desc = "A tiny piece of shrapnel that used to be embedded underneath someone's skin." icon_state = "tiny" diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index 66efb08bedec..66c34a4aadfe 100644 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -371,6 +371,7 @@ new /obj/item/weapon/baton(src) new /obj/item/handcuffs(src) new /obj/item/reagent_container/spray/pepper(src) + new /obj/item/ammo_magazine/revolver/upp/shrapnel(src) /obj/item/storage/belt/security/MP/CMB name = "\improper CMB duty belt" @@ -1384,37 +1385,50 @@ /obj/item/storage/belt/gun/type47 name = "\improper Type 47 pistol holster rig" - desc = "This UPP-designed sidearm rig can very snugly and securely fit either a Nagant-Yamasaki revolver or a Korovin PK-9, and both their magazines or speedloaders. However, it lacks versatility in stored weaponry." + desc = "This UPP-designed sidearm rig can very snugly and securely fit a Type-73, NP92, or a ZHNK-72, and their magazines or speedloaders. However, it lacks versatility in stored weaponry." icon_state = "korovin_holster" item_state = "upp_belt" storage_slots = 7 can_hold = list( - /obj/item/weapon/gun/pistol/c99, - /obj/item/ammo_magazine/pistol/c99, - /obj/item/ammo_magazine/pistol/c99/tranq, - /obj/item/weapon/gun/revolver/nagant, + /obj/item/weapon/gun/pistol/t73, + /obj/item/ammo_magazine/pistol/t73, + /obj/item/ammo_magazine/pistol/t73_impact, + /obj/item/weapon/gun/pistol/np92, + /obj/item/ammo_magazine/pistol/np92, + /obj/item/ammo_magazine/pistol/np92/tranq, + /obj/item/weapon/gun/revolver/upp, /obj/item/ammo_magazine/revolver/upp, /obj/item/ammo_magazine/revolver/upp/shrapnel, ) holster_slots = list("1" = list("icon_x" = -1)) -/obj/item/storage/belt/gun/type47/PK9/fill_preset_inventory() - handle_item_insertion(new /obj/item/weapon/gun/pistol/c99/upp()) +/obj/item/storage/belt/gun/type47/np92/fill_preset_inventory() + handle_item_insertion(new /obj/item/weapon/gun/pistol/np92()) for(var/i = 1 to storage_slots - 1) - new /obj/item/ammo_magazine/pistol/c99(src) + new /obj/item/ammo_magazine/pistol/np92(src) -/obj/item/storage/belt/gun/type47/PK9/tranq/fill_preset_inventory() - handle_item_insertion(new /obj/item/weapon/gun/pistol/c99/upp/tranq()) +/obj/item/storage/belt/gun/type47/np92/suppressed/fill_preset_inventory() + handle_item_insertion(new /obj/item/weapon/gun/pistol/np92/suppressed()) for(var/i = 1 to storage_slots - 1) - new /obj/item/ammo_magazine/pistol/c99/tranq(src) + new /obj/item/ammo_magazine/pistol/np92/suppressed(src) -/obj/item/storage/belt/gun/type47/NY/fill_preset_inventory() - handle_item_insertion(new /obj/item/weapon/gun/revolver/nagant()) +/obj/item/storage/belt/gun/type47/t73/fill_preset_inventory() + handle_item_insertion(new /obj/item/weapon/gun/pistol/t73()) + for(var/i = 1 to storage_slots - 1) + new /obj/item/ammo_magazine/pistol/t73(src) + +/obj/item/storage/belt/gun/type47/t73/leader/fill_preset_inventory() + handle_item_insertion(new /obj/item/weapon/gun/pistol/t73/leader()) + for(var/i = 1 to storage_slots - 1) + new /obj/item/ammo_magazine/pistol/t73_impact(src) + +/obj/item/storage/belt/gun/type47/revolver/fill_preset_inventory() + handle_item_insertion(new /obj/item/weapon/gun/revolver/upp()) for(var/total_storage_slots in 1 to storage_slots - 1) new /obj/item/ammo_magazine/revolver/upp(src) -/obj/item/storage/belt/gun/type47/NY/shrapnel/fill_preset_inventory() - handle_item_insertion(new /obj/item/weapon/gun/revolver/nagant/shrapnel()) +/obj/item/storage/belt/gun/type47/revolver/shrapnel/fill_preset_inventory() + handle_item_insertion(new /obj/item/weapon/gun/revolver/upp/shrapnel()) for(var/total_storage_slots in 1 to storage_slots - 1) new /obj/item/ammo_magazine/revolver/upp/shrapnel(src) diff --git a/code/game/objects/items/storage/misc.dm b/code/game/objects/items/storage/misc.dm index eb6f100f6e8b..424a4f5be0e8 100644 --- a/code/game/objects/items/storage/misc.dm +++ b/code/game/objects/items/storage/misc.dm @@ -124,6 +124,20 @@ new /obj/item/weapon/gun/pistol/clfpistol(src) new /obj/item/ammo_magazine/pistol/clfpistol(src) +/obj/item/storage/box/upp //war trophy luger + name = "Type 73 storing case" + desc = "A small case containing the once-standard sidearm of the UPP, the Type 73, and two additional magazines. The contained sidearm is probably looted off a dead officer or from a captured stockpile, either way this thing is worth a pretty penny." + icon = 'icons/obj/items/storage.dmi' + icon_state = "matebacase" + w_class = SIZE_MEDIUM + max_w_class = SIZE_MEDIUM + storage_slots = 3 + +/obj/item/storage/box/upp/fill_preset_inventory() + new /obj/item/weapon/gun/pistol/t73(src) + new /obj/item/ammo_magazine/pistol/t73(src) + new /obj/item/ammo_magazine/pistol/t73(src) + /obj/item/storage/box/co2_knife name = "M8 cartridge bayonet packaging" desc = "Contains one M8 Cartridge Bayonet and two sister CO2 cartridges. Thanks for being a dedicated Boots magazine subscriber!" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 11b440e0e2ec..9557013268bf 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -105,7 +105,7 @@ new /obj/item/clothing/head/ushanka(src) new /obj/item/clothing/mask/rebreather/scarf(src) new /obj/item/clothing/under/rank/veteran/soviet_uniform_01(src) - new /obj/item/storage/belt/gun/type47/NY(src) + new /obj/item/storage/belt/gun/type47/t73(src) diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index 2393b5df8265..becd128830b6 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -335,13 +335,13 @@ num_guns = 3 num_mags = 3 name = "\improper Hyperdyne firearm crate" - stuff = list( /obj/item/weapon/gun/revolver/nagant = /obj/item/ammo_magazine/revolver/upp, - /obj/item/weapon/gun/pistol/c99 = /obj/item/ammo_magazine/pistol/c99, + stuff = list( /obj/item/weapon/gun/revolver/upp = /obj/item/ammo_magazine/revolver/upp, + /obj/item/weapon/gun/pistol/np92 = /obj/item/ammo_magazine/pistol/np92, /obj/item/weapon/gun/pistol/kt42 = /obj/item/ammo_magazine/pistol/kt42, /obj/item/weapon/gun/rifle/mar40 = /obj/item/ammo_magazine/rifle/mar40, /obj/item/weapon/gun/rifle/mar40/carbine = /obj/item/ammo_magazine/rifle/mar40/extended, /obj/item/weapon/gun/rifle/sniper/svd = /obj/item/ammo_magazine/sniper/svd, - /obj/item/weapon/gun/smg/ppsh = /obj/item/ammo_magazine/smg/ppsh + /obj/item/weapon/gun/smg/pps43 = /obj/item/ammo_magazine/smg/pps43 ) /obj/structure/largecrate/guns/merc @@ -357,11 +357,11 @@ /obj/item/weapon/gun/shotgun/merc = /obj/item/ammo_magazine/handful/shotgun/buckshot, /obj/item/weapon/gun/shotgun/pump/dual_tube/cmb = /obj/item/ammo_magazine/handful/shotgun/buckshot, /obj/item/weapon/gun/smg/mp27 = /obj/item/ammo_magazine/smg/mp27, - /obj/item/weapon/gun/pistol/skorpion = /obj/item/ammo_magazine/pistol/skorpion, + /obj/item/weapon/gun/smg/bizon = /obj/item/ammo_magazine/smg/bizon, /obj/item/weapon/gun/smg/mac15 = /obj/item/ammo_magazine/smg/mac15, /obj/item/weapon/gun/smg/uzi = /obj/item/ammo_magazine/smg/uzi, /obj/item/weapon/gun/rifle/mar40/carbine = /obj/item/ammo_magazine/rifle/mar40, - /obj/item/weapon/gun/smg/ppsh = /obj/item/ammo_magazine/smg/ppsh, + /obj/item/weapon/gun/smg/pps43 = /obj/item/ammo_magazine/smg/pps43, /obj/item/weapon/gun/rifle/l42a = /obj/item/ammo_magazine/rifle/l42a, /obj/item/weapon/gun/rifle/l42a/abr40 = /obj/item/ammo_magazine/rifle/l42a/abr40, /obj/item/weapon/gun/smg/mp5 = /obj/item/ammo_magazine/smg/mp5, @@ -525,9 +525,9 @@ new /obj/item/weapon/gun/rifle/mar40(src) new /obj/item/ammo_magazine/rifle/mar40(src) new /obj/item/ammo_magazine/rifle/mar40(src) - new /obj/item/weapon/gun/pistol/skorpion(src) - new /obj/item/ammo_magazine/pistol/skorpion(src) - new /obj/item/ammo_magazine/pistol/skorpion(src) + new /obj/item/weapon/gun/smg/bizon(src) + new /obj/item/ammo_magazine/smg/bizon(src) + new /obj/item/ammo_magazine/smg/bizon(src) new /obj/item/weapon/gun/shotgun/combat(src) new /obj/item/ammo_magazine/shotgun(src) new /obj/item/ammo_magazine/shotgun/buckshot(src) @@ -571,8 +571,8 @@ new /obj/item/ammo_magazine/rifle(src) new /obj/item/ammo_magazine/rifle/mar40(src) new /obj/item/ammo_magazine/rifle/mar40(src) - new /obj/item/ammo_magazine/pistol/skorpion(src) - new /obj/item/ammo_magazine/pistol/skorpion(src) + new /obj/item/ammo_magazine/smg/bizon(src) + new /obj/item/ammo_magazine/smg/bizon(src) new /obj/item/ammo_magazine/shotgun(src) new /obj/item/ammo_magazine/shotgun/buckshot(src) diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm index e712e267fb2d..106da02a00b6 100644 --- a/code/modules/client/preferences_gear.dm +++ b/code/modules/client/preferences_gear.dm @@ -515,6 +515,12 @@ var/global/list/gear_datums_by_name = list() display_name = "D18 Holdout Pistol" path = /obj/item/storage/box/clf +/datum/gear/weapon/upppistol //ww2 war trophy luger + display_name = "Type 73 Pistol" + path = /obj/item/storage/box/upp + slot = WEAR_IN_BACK + cost = 4 + /datum/gear/weapon/m4a3_custom display_name = "M4A3 Custom Pistol" path = /obj/item/weapon/gun/pistol/m4a3/custom diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index 0181d239c574..42ab826b7d43 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -926,6 +926,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( armor_rad = CLOTHING_ARMOR_MEDIUMLOW armor_internaldamage = CLOTHING_ARMOR_HIGH min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT + clothing_traits = list(TRAIT_EAR_PROTECTION) //the sprites clearly fully cover the ears and most of the head /obj/item/clothing/head/helmet/marine/veteran/UPP/engi name = "\improper UM4-V helmet" diff --git a/code/modules/clothing/suits/marine_armor.dm b/code/modules/clothing/suits/marine_armor.dm index 910bb032349e..23e542b98d4b 100644 --- a/code/modules/clothing/suits/marine_armor.dm +++ b/code/modules/clothing/suits/marine_armor.dm @@ -69,6 +69,7 @@ /obj/item/attachable/bayonet, /obj/item/storage/backpack/general_belt, /obj/item/storage/large_holster/machete, + /obj/item/storage/belt/gun/type47, /obj/item/storage/belt/gun/m4a3, /obj/item/storage/belt/gun/m44, /obj/item/storage/belt/gun/smartpistol, @@ -1268,9 +1269,10 @@ storage_slots = 1 uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP, /obj/item/clothing/under/marine/veteran/UPP/medic, /obj/item/clothing/under/marine/veteran/UPP/engi) -/obj/item/clothing/suit/storage/marine/faction/support - name = "\improper UM5B personal armor" - desc = "Standard body armor of the UPP military, the UM5B (Union Medium MK5 Beta) is a light body armor, slightly weaker than the M3 pattern body armor in service with the USCM, specialized towards ballistics protection. This set of personal armor lacks the iconic neck piece and some of the armor in favor of user mobility." +/obj/item/clothing/suit/storage/marine/faction/UPP/support + name = "\improper UL6 personal armor" + desc = "Standard body armor of the UPP military, the UL6 (Union Light MK6) is a light body armor, slightly weaker than the M3 pattern body armor in service with the USCM, specialized towards ballistics protection. This set of personal armor lacks the iconic neck piece and some of the armor in favor of user mobility." + storage_slots = 3 icon_state = "upp_armor_support" slowdown = SLOWDOWN_ARMOR_LIGHT armor_melee = CLOTHING_ARMOR_HIGH @@ -1278,7 +1280,6 @@ armor_bio = CLOTHING_ARMOR_MEDIUMLOW armor_rad = CLOTHING_ARMOR_MEDIUMLOW armor_internaldamage = CLOTHING_ARMOR_HIGH - uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP/officer) /obj/item/clothing/suit/storage/marine/faction/UPP/commando name = "\improper UM5CU personal armor" @@ -1291,6 +1292,7 @@ name = "\improper UH7 heavy plated armor" desc = "An extremely heavy-duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for having powerful ballistic protection, alongside a noticeable neck guard, fortified in order to allow the wearer to endure the stresses of the bulky helmet." icon_state = "upp_armor_heavy" + storage_slots = 3 slowdown = SLOWDOWN_ARMOR_HEAVY flags_inventory = BLOCKSHARPOBJ|BLOCK_KNOCKDOWN flags_armor_protection = BODY_FLAG_ALL_BUT_HEAD @@ -1306,19 +1308,20 @@ /obj/item/clothing/suit/storage/marine/faction/UPP/heavy/Initialize() . = ..() pockets.bypass_w_limit = list( - /obj/item/ammo_magazine/minigun + /obj/item/ammo_magazine/minigun, + /obj/item/ammo_magazine/pkp, ) /obj/item/clothing/suit/storage/marine/faction/UPP/officer - name = "\improper UL6 officers jacket" - desc = "A lightweight jacket, issued to officers of the UPP's military. Still studded to the brim with kevlar shards, though the synthread construction reduces its effectiveness." + name = "\improper UL4 officer jacket" + desc = "A lightweight jacket, issued to officers of the UPP's military. Slightly protective from incoming damage, best off with proper armor however." icon_state = "upp_coat_officer" - slowdown = SLOWDOWN_ARMOR_VERY_LIGHT + slowdown = SLOWDOWN_ARMOR_NONE flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS - armor_melee = CLOTHING_ARMOR_LOW - armor_bullet = CLOTHING_ARMOR_MEDIUMLOW - armor_energy = CLOTHING_ARMOR_MEDIUMLOW - armor_bomb = CLOTHING_ARMOR_MEDIUMLOW + armor_melee = CLOTHING_ARMOR_LOW //wear actual armor if you go into combat + armor_bullet = CLOTHING_ARMOR_LOW + armor_energy = CLOTHING_ARMOR_LOW + armor_bomb = CLOTHING_ARMOR_LOW armor_bio = CLOTHING_ARMOR_LOW armor_rad = CLOTHING_ARMOR_LOW armor_internaldamage = CLOTHING_ARMOR_LOW @@ -1326,31 +1329,31 @@ uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP/officer) /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan - name = "\improper UL6 Kapitan's jacket" - desc = "A lightweight jacket, issued to the Kapitans of the UPP's military. Made of high-quality materials, even going as far as having the ranks and insignia of the Kapitan and their Company emblazoned on the shoulders and front of the jacket." + name = "\improper UL4 senior officer jacket" + desc = "A lightweight jacket, issued to senior officers of the UPP's military. Made of high-quality materials, even going as far as having the ranks and insignia of the Kapitan and their Company emblazoned on the shoulders and front of the jacket. Slightly protective from incoming damage, best off with proper armor however." icon_state = "upp_coat_kapitan" - slowdown = SLOWDOWN_ARMOR_VERY_LIGHT - flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS - armor_melee = CLOTHING_ARMOR_LOW - armor_bullet = CLOTHING_ARMOR_MEDIUMLOW - armor_energy = CLOTHING_ARMOR_MEDIUMLOW - armor_bomb = CLOTHING_ARMOR_MEDIUMLOW + slowdown = SLOWDOWN_ARMOR_NONE + armor_melee = CLOTHING_ARMOR_LOW //wear actual armor if you go into combat + armor_bullet = CLOTHING_ARMOR_LOW + armor_energy = CLOTHING_ARMOR_LOW + armor_bomb = CLOTHING_ARMOR_LOW armor_bio = CLOTHING_ARMOR_LOW armor_rad = CLOTHING_ARMOR_LOW armor_internaldamage = CLOTHING_ARMOR_LOW + flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS storage_slots = 4 uniform_restricted = list(/obj/item/clothing/under/marine/veteran/UPP/officer) /obj/item/clothing/suit/storage/marine/faction/UPP/mp - name = "\improper UL6 camouflaged jacket" + name = "\improper UL4 camouflaged jacket" desc = "A lightweight jacket, issued to troops when they're not expected to engage in combat. Still studded to the brim with kevlar shards, though the synthread construction reduces its effectiveness." icon_state = "upp_coat_mp" - slowdown = SLOWDOWN_ARMOR_VERY_LIGHT + slowdown = SLOWDOWN_ARMOR_NONE flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS - armor_melee = CLOTHING_ARMOR_LOW - armor_bullet = CLOTHING_ARMOR_MEDIUMLOW - armor_energy = CLOTHING_ARMOR_MEDIUMLOW - armor_bomb = CLOTHING_ARMOR_MEDIUMLOW + armor_melee = CLOTHING_ARMOR_LOW //wear actual armor if you go into combat + armor_bullet = CLOTHING_ARMOR_LOW + armor_energy = CLOTHING_ARMOR_LOW + armor_bomb = CLOTHING_ARMOR_LOW armor_bio = CLOTHING_ARMOR_LOW armor_rad = CLOTHING_ARMOR_LOW armor_internaldamage = CLOTHING_ARMOR_LOW @@ -1360,8 +1363,8 @@ restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND) /obj/item/clothing/suit/storage/marine/faction/UPP/jacket/ivan - name = "\improper UH6 Camo Jacket" - desc = "An experimental heavily armored variant of the UL6 given to only the most elite units... usually." + name = "\improper UH4 Camo Jacket" + desc = "An experimental heavily armored variant of the UL4 given to only the most elite units... usually." slowdown = SLOWDOWN_ARMOR_MEDIUM flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_LEGS|BODY_FLAG_ARMS|BODY_FLAG_HANDS|BODY_FLAG_FEET armor_melee = CLOTHING_ARMOR_HIGH diff --git a/code/modules/gear_presets/_select_equipment.dm b/code/modules/gear_presets/_select_equipment.dm index 94a628553252..89b0fe072c9b 100644 --- a/code/modules/gear_presets/_select_equipment.dm +++ b/code/modules/gear_presets/_select_equipment.dm @@ -388,8 +388,7 @@ /obj/item/weapon/gun/pistol/b92fs = /obj/item/ammo_magazine/pistol/b92fs, /obj/item/weapon/gun/smg/mp27 = /obj/item/ammo_magazine/smg/mp27, /obj/item/weapon/gun/smg/mp5 = /obj/item/ammo_magazine/smg/mp5, - /obj/item/weapon/gun/pistol/skorpion = /obj/item/ammo_magazine/pistol/skorpion, - /obj/item/weapon/gun/pistol/skorpion/upp = /obj/item/ammo_magazine/pistol/skorpion, + /obj/item/weapon/gun/smg/bizon = /obj/item/ammo_magazine/smg/bizon, /obj/item/weapon/gun/smg/mac15 = /obj/item/ammo_magazine/smg/mac15, /obj/item/weapon/gun/smg/uzi = /obj/item/ammo_magazine/smg/uzi ) @@ -473,11 +472,10 @@ var/list/rebel_shotguns = list( ) var/list/rebel_smgs = list( - /obj/item/weapon/gun/smg/ppsh = /obj/item/ammo_magazine/smg/ppsh, + /obj/item/weapon/gun/smg/pps43 = /obj/item/ammo_magazine/smg/pps43, /obj/item/weapon/gun/smg/mp27 = /obj/item/ammo_magazine/smg/mp27, /obj/item/weapon/gun/smg/mp5 = /obj/item/ammo_magazine/smg/mp5, - /obj/item/weapon/gun/pistol/skorpion = /obj/item/ammo_magazine/pistol/skorpion, - /obj/item/weapon/gun/pistol/skorpion/upp = /obj/item/ammo_magazine/pistol/skorpion, + /obj/item/weapon/gun/smg/bizon = /obj/item/ammo_magazine/smg/bizon, /obj/item/weapon/gun/smg/mac15 = /obj/item/ammo_magazine/smg/mac15, /obj/item/weapon/gun/smg/uzi = /obj/item/ammo_magazine/smg/uzi, /obj/item/weapon/gun/smg/fp9000 = /obj/item/ammo_magazine/smg/fp9000 @@ -551,7 +549,6 @@ var/list/rebel_rifles = list( /obj/item/weapon/gun/pistol/holdout = /obj/item/ammo_magazine/pistol/holdout, /obj/item/weapon/gun/pistol/highpower = /obj/item/ammo_magazine/pistol/highpower, /obj/item/weapon/gun/smg/mp27 = /obj/item/ammo_magazine/smg/mp27, - /obj/item/weapon/gun/pistol/skorpion = /obj/item/ammo_magazine/pistol/skorpion, /obj/item/weapon/gun/smg/mac15 = /obj/item/ammo_magazine/smg/mac15, /obj/item/weapon/gun/smg/mac15 = /obj/item/ammo_magazine/smg/mac15/extended) @@ -565,6 +562,7 @@ var/list/rebel_rifles = list( /obj/item/weapon/gun/rifle/mar40/lmg = /obj/item/ammo_magazine/rifle/mar40/lmg, /obj/item/weapon/gun/rifle/m41aMK1 = /obj/item/ammo_magazine/rifle/m41aMK1, /obj/item/weapon/gun/smg/fp9000 = /obj/item/ammo_magazine/smg/fp9000, + /obj/item/weapon/gun/smg/bizon = /obj/item/ammo_magazine/smg/bizon, /obj/item/weapon/gun/rifle/m16 = /obj/item/ammo_magazine/rifle/m16) var/gunpath = sidearm? pick(merc_sidearms) : pick(merc_firearms) @@ -954,21 +952,26 @@ var/list/rebel_rifles = list( ) /datum/equipment_preset/proc/add_upp_weapon(mob/living/carbon/human/new_human) - var/random_gun = rand(1,3) + var/random_gun = rand(1,5) switch(random_gun) - if(1) + if(1,2) new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71(new_human), WEAR_L_HAND) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) - if(2) + if(3) new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/carbine(new_human), WEAR_L_HAND) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) - if(3) + if(4) new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23(new_human), WEAR_L_HAND) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot(new_human), WEAR_IN_BACK) + if(4) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/bizon(new_human), WEAR_L_HAND) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/bizon(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/bizon(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/bizon(new_human), WEAR_IN_BACK) /datum/equipment_preset/proc/spawn_random_upp_headgear(mob/living/carbon/human/new_human) var/random_hat = rand(1,10) @@ -983,7 +986,7 @@ var/list/rebel_rifles = list( new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/ushanka(new_human), WEAR_HEAD) /datum/equipment_preset/proc/spawn_random_upp_armor(mob/living/carbon/human/new_human) - var/random_gear = rand(1, 4) + var/random_gear = rand(1, 5) switch(random_gear) if (1, 2, 3) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY) @@ -994,11 +997,17 @@ var/list/rebel_rifles = list( new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP(new_human), WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET) + if (4) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/support(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET) /datum/equipment_preset/proc/spawn_random_upp_belt(mob/living/carbon/human/new_human) - var/random_gun = rand(1, 3) + var/random_gun = rand(1, 4) switch(random_gun) - if (1, 2) - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/NY(new_human), WEAR_WAIST) + if (1 to 2) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92(new_human), WEAR_WAIST) if (3) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73(new_human), WEAR_WAIST) + if (4) new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/upp(new_human), WEAR_WAIST) diff --git a/code/modules/gear_presets/survivors.dm b/code/modules/gear_presets/survivors.dm index 9ab5e7c8d22c..7d12c9ab82c1 100644 --- a/code/modules/gear_presets/survivors.dm +++ b/code/modules/gear_presets/survivors.dm @@ -1696,7 +1696,7 @@ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/PK9(new_human), WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73(new_human), WEAR_WAIST) ..() @@ -1714,7 +1714,7 @@ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret(new_human), WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/PK9(new_human), WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver(new_human), WEAR_WAIST) add_upp_weapon(new_human) ..() diff --git a/code/modules/gear_presets/upp.dm b/code/modules/gear_presets/upp.dm index a43404c59450..a0fb2b6e19bb 100644 --- a/code/modules/gear_presets/upp.dm +++ b/code/modules/gear_presets/upp.dm @@ -126,9 +126,7 @@ new_human.equip_to_slot_or_del(new /obj/item/storage/box/m94, WEAR_IN_BACK) //3.25 new_human.equip_to_slot_or_del(new /obj/item/storage/box/m94, WEAR_IN_BACK) //4.25 //waist - var/gunbelt = prob(50) ? /obj/item/storage/belt/gun/type47/NY : /obj/item/storage/belt/gun/type47/PK9 - new_human.equip_to_slot_or_del(new gunbelt, WEAR_WAIST) - pick_ammotype(new_human) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92, WEAR_WAIST) /datum/equipment_preset/upp/soldier/proc/pick_ammotype(mob/living/carbon/human/new_human) var/percentage = rand(1, 100) @@ -266,18 +264,18 @@ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap, WEAR_HEAD) //body new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/medic, WEAR_BODY) - new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP, WEAR_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/skorpion/upp/medic, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/support, WEAR_JACKET) //medic should move fast + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/bizon/upp, WEAR_J_STORE) //waist new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/full, WEAR_WAIST) //limbs new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) //pĆ³ckets - var/obj/item/storage/pouch/magazine/pistol/large/ppouch = new() + var/obj/item/storage/pouch/magazine/large/ppouch = new() new_human.equip_to_slot_or_del(ppouch, WEAR_R_STORE) for(var/i = 1 to ppouch.storage_slots) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/skorpion, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/bizon, WEAR_IN_R_STORE) new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/medical, WEAR_L_STORE) new_human.equip_to_slot_or_del(new /obj/item/tool/surgery/surgical_line, WEAR_IN_L_STORE) new_human.equip_to_slot_or_del(new /obj/item/tool/surgery/synthgraft, WEAR_IN_L_STORE) @@ -292,7 +290,7 @@ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), list("Medic Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/medic, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), - list("UM5 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), + list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/medic, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), @@ -557,9 +555,6 @@ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK) //1 new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) //1.33 new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) //1.66 - new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/health/ceramic_plate, WEAR_IN_BACK) //2 - new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/health/ceramic_plate, WEAR_IN_BACK) //2.33 - new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/health/ceramic_plate, WEAR_IN_BACK) //2.66 //face new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP, WEAR_L_EAR) //head @@ -589,7 +584,8 @@ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23/dragon, WEAR_J_STORE) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/heavy/dragonsbreath, WEAR_IN_JACKET) //waist - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/NY, WEAR_WAIST) + var/uppvetsidearm = prob(50) ? /obj/item/storage/belt/gun/type47/t73 : /obj/item/storage/belt/gun/type47/np92 + new_human.equip_to_slot_or_del(new uppvetsidearm, WEAR_WAIST) /datum/equipment_preset/upp/specialist/get_antag_clothing_equipment() return list( @@ -607,7 +603,7 @@ list("BELT (CHOOSE 1)", 0, null, null, null), list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), - list("Type 41 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("Type 41 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("POUCHES (CHOOSE 2)", 0, null, null, null), list("Bayonet Sheath", 0, /obj/item/storage/pouch/bayonet/upp, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), @@ -641,9 +637,9 @@ list("Essential Heavy Set", 0, /obj/effect/essentials_set/upp_heavy, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY), list("SPECIAL AMMUNITION", 0, null, null, null), - list("Rotating Ammo Drum (7.62x51mm)", 15, /obj/item/ammo_magazine/minigun , null, VENDOR_ITEM_RECOMMENDED), + list("QYJ-72 Box Magazine(7.62x54mmR)", 15, /obj/item/ammo_magazine/pkp , null, VENDOR_ITEM_RECOMMENDED), - list("ATTACHMENTS (NONE FIT GSh-7.62)", 0, null, null, null), + list("ATTACHMENTS (NONE FIT QYJ-72)", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), list("Laser Sight", 10, /obj/item/attachable/lasersight, null, VENDOR_ITEM_REGULAR), @@ -670,8 +666,8 @@ //*****************************************************************************************************/ -/datum/equipment_preset/upp/minigunner - name = "UPP Minigunner" +/datum/equipment_preset/upp/machinegunner + name = "UPP Machinegunner" flags = EQUIPMENT_PRESET_EXTRA skills = /datum/skills/upp/specialist @@ -680,15 +676,12 @@ role_comm_title = "Spc" paygrade = "UE5" -/datum/equipment_preset/upp/minigunner/load_gear(mob/living/carbon/human/new_human) +/datum/equipment_preset/upp/machinegunner/load_gear(mob/living/carbon/human/new_human) //back new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK) //1 new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) //1.33 new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) //1.66 - new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/health/ceramic_plate, WEAR_IN_BACK) //2 - new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/health/ceramic_plate, WEAR_IN_BACK) //2.33 - new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/health/ceramic_plate, WEAR_IN_BACK) //2.66 //face new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP, WEAR_L_EAR) //head @@ -711,12 +704,15 @@ implant.on_implanted(new_human) //body - new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/minigun/upp, WEAR_J_STORE) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/minigun, WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pkp, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pkp, WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pkp, WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pkp, WEAR_IN_JACKET) //waist - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/NY/shrapnel, WEAR_WAIST) + var/uppvetsidearm = prob(50) ? /obj/item/storage/belt/gun/type47/t73 : /obj/item/storage/belt/gun/type47/np92 + new_human.equip_to_slot_or_del(new uppvetsidearm, WEAR_WAIST) // 50/50 np92 or t73 -/datum/equipment_preset/upp/minigunner/get_antag_clothing_equipment() +/datum/equipment_preset/upp/machinegunner/get_antag_clothing_equipment() return list( list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), @@ -760,15 +756,15 @@ list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR) ) -/datum/equipment_preset/upp/minigunner/get_antag_gear_equipment() +/datum/equipment_preset/upp/machinegunner/get_antag_gear_equipment() return list( list("HEAVY SET (MANDATORY)", 0, null, null, null), list("Essential Heavy Set", 0, /obj/effect/essentials_set/upp_heavy, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY), list("SPECIAL AMMUNITION", 0, null, null, null), - list("Rotating Ammo Drum (7.62x51mm)", 15, /obj/item/ammo_magazine/minigun , null, VENDOR_ITEM_RECOMMENDED), + list("QYJ-72 Box Magazine (7.62x54mmR)", 15, /obj/item/ammo_magazine/pkp , null, VENDOR_ITEM_RECOMMENDED), - list("ATTACHMENTS (NONE FIT GSh-7.62)", 0, null, null, null), + list("ATTACHMENTS (NONE FIT QYJ-72)", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), list("Laser Sight", 10, /obj/item/attachable/lasersight, null, VENDOR_ITEM_REGULAR), @@ -806,6 +802,7 @@ paygrade = "UE6" /datum/equipment_preset/upp/leader/load_gear(mob/living/carbon/human/new_human) + var/UPPleadsidearm = rand(1,4) //back new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/jima, WEAR_BACK) //face @@ -824,7 +821,14 @@ new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer, WEAR_J_STORE) //waist - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/NY/shrapnel, WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73, WEAR_WAIST) + switch(UPPleadsidearm) + if(1 to 2) // 50% + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73, WEAR_WAIST) + if(3) //25% + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92, WEAR_WAIST) + if(4) //25% + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver, WEAR_WAIST) //limbs new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) @@ -962,23 +966,17 @@ //back new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/health/ceramic_plate, WEAR_IN_BACK) //face new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP, WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc/upp, WEAR_FACE) //head new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD) //uniform - var/obj/item/clothing/under/marine/veteran/UPP/mp/M = new() - var/obj/item/clothing/accessory/storage/webbing/W = new() - M.attach_accessory(new_human, W) - new_human.equip_to_slot_or_del(M, WEAR_BODY) - for(var/i in 1 to W.hold.storage_slots) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/mp, WEAR_BODY) //jacket new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/mp, WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/device/binoculars, WEAR_IN_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver, WEAR_J_STORE) //waist new_human.equip_to_slot_or_del(new /obj/item/storage/belt/security/MP/UPP/full, WEAR_WAIST) //limbs @@ -995,7 +993,7 @@ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/mp, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), - list("UL6 camouflaged jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/mp, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), + list("UL4 camouflaged jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/mp, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Headset", 0, /obj/item/device/radio/headset/distress/UPP, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), @@ -1003,7 +1001,11 @@ list("HELMET (CHOOSE 1)", 0, null, null, null), list("Armored Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR), - list("UM7 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), + list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED), + + list("ARMOR (CHOOSE 1)", 0, null, null, null), + list("UL4 camouflaged jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/mp, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), + list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("BELT (CHOOSE 1)", 0, null, null, null), list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), @@ -1118,7 +1120,6 @@ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector/hacked, WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/health/ceramic_plate, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/megaphone, WEAR_IN_BACK) //face new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR) @@ -1130,14 +1131,15 @@ M.attach_accessory(new_human, W) new_human.equip_to_slot_or_del(M, WEAR_BODY) for(var/i in 1 to W.hold.storage_slots) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/heap, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY) + //jacket new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/officer, WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer/leader, WEAR_J_STORE) //waist - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/NY, WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92, WEAR_WAIST) //limbs new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) @@ -1163,15 +1165,15 @@ list("HELMET (CHOOSE 1)", 0, null, null, null), list("Armored Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR), - list("UM7 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), + list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED), list("ARMOR (CHOOSE 1)", 0, null, null, null), - list("UL6 officers jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/officer, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), - list("UM5B Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), + list("UL4 officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/officer, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), + list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("BELT (CHOOSE 1)", 0, null, null, null), list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("Type 47 Pistol Holster Rig NY", 0, /obj/item/storage/belt/gun/type47/NY, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), + list("Type 73 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("POUCHES (CHOOSE 2)", 0, null, null, null), list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), @@ -1278,7 +1280,6 @@ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector/hacked, WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/health/ceramic_plate, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/megaphone, WEAR_IN_BACK) //face new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR) @@ -1290,14 +1291,15 @@ M.attach_accessory(new_human, W) new_human.equip_to_slot_or_del(M, WEAR_BODY) for(var/i in 1 to W.hold.storage_slots) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/heap, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY) + //jacket new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/officer, WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer/leader, WEAR_J_STORE) //waist - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/NY/shrapnel, WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73, WEAR_WAIST) //limbs new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) @@ -1316,7 +1318,6 @@ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/officer, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), - list("UL6 officers jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/officer, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), @@ -1324,11 +1325,15 @@ list("HELMET (CHOOSE 1)", 0, null, null, null), list("Armored Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR), - list("UM7 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), + list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED), + + list("ARMOR (CHOOSE 1)", 0, null, null, null), + list("UL4 officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/officer, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), + list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("BELT (CHOOSE 1)", 0, null, null, null), list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("Type 47 Pistol Holster Rig NY", 0, /obj/item/storage/belt/gun/type47/NY/shrapnel, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), + list("Type 73 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("POUCHES (CHOOSE 2)", 0, null, null, null), list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), @@ -1428,6 +1433,7 @@ rank = JOB_UPP_MAY_OFFICER role_comm_title = "May." paygrade = "UO3" + skills = /datum/skills/upp/commander /datum/equipment_preset/upp/officer/major/load_gear(mob/living/carbon/human/new_human) //back @@ -1435,7 +1441,6 @@ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector/hacked, WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/health/ceramic_plate, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/megaphone, WEAR_IN_BACK) //face new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR) @@ -1447,14 +1452,15 @@ M.attach_accessory(new_human, W) new_human.equip_to_slot_or_del(M, WEAR_BODY) for(var/i in 1 to W.hold.storage_slots) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/heap, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY) + //jacket new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer/leader, WEAR_J_STORE) //waist - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/mateba/general/impact, WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73/leader, WEAR_WAIST) //limbs new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) @@ -1473,19 +1479,22 @@ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/officer, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), - list("UL6 officers jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/officer, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), list("HELMET (CHOOSE 1)", 0, null, null, null), - list("Armored Peaked Cap", 0, /obj/item/clothing/head/uppcap/peaked, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR), - list("UM7 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), + list("Peaked Cap", 0, /obj/item/clothing/head/uppcap/peaked, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR), + list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED), + + list("ARMOR (CHOOSE 1)", 0, null, null, null), + list("UL4 senior officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), + list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("BELT (CHOOSE 1)", 0, null, null, null), list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("Type 47 Pistol Holster Rig NY", 0, /obj/item/storage/belt/gun/type47/NY/shrapnel, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), + list("Type 74 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73/leader, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("POUCHES (CHOOSE 2)", 0, null, null, null), list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), @@ -1593,7 +1602,6 @@ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector/hacked, WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/health/ceramic_plate, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/megaphone, WEAR_IN_BACK) //face new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR) @@ -1605,14 +1613,15 @@ M.attach_accessory(new_human, W) new_human.equip_to_slot_or_del(M, WEAR_BODY) for(var/i in 1 to W.hold.storage_slots) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/heap, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY) + //jacket - new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/officer, WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer/leader, WEAR_J_STORE) //waist - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/mateba/general/impact, WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73/leader, WEAR_WAIST) //limbs new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) @@ -1631,19 +1640,22 @@ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/officer, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), - list("UL6 officers jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/officer, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), list("HELMET (CHOOSE 1)", 0, null, null, null), - list("Armored Peaked Cap", 0, /obj/item/clothing/head/uppcap/peaked, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR), - list("UM7 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), + list("Peaked Cap", 0, /obj/item/clothing/head/uppcap/peaked, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR), + list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED), + + list("ARMOR (CHOOSE 1)", 0, null, null, null), + list("UL4 senior officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR), + list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("BELT (CHOOSE 1)", 0, null, null, null), list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("Type 47 Pistol Holster Rig NY", 0, /obj/item/storage/belt/gun/type47/NY/shrapnel, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), + list("Type 74 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73/leader, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("POUCHES (CHOOSE 2)", 0, null, null, null), list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), @@ -1742,10 +1754,10 @@ /datum/equipment_preset/upp/sapper/survivor/load_gear(mob/living/carbon/human/new_human) //back new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/engineerpack/upp, WEAR_BACK) - new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/revolver/nagant, WEAR_IN_BACK) //1 - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/upp, WEAR_IN_BACK) //1.3 - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/upp, WEAR_IN_BACK) //1.6 - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/upp, WEAR_IN_BACK) //2 + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/np92, WEAR_IN_BACK) //1 + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/np92, WEAR_IN_BACK) //1.3 + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/np92, WEAR_IN_BACK) //1.6 + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/np92, WEAR_IN_BACK) //2 new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector/hacked, WEAR_IN_BACK) //3 new_human.equip_to_slot_or_del(new /obj/item/defenses/handheld/sentry/mini, WEAR_IN_BACK) //4 //face @@ -1845,19 +1857,19 @@ var/obj/item/clothing/accessory/storage/black_vest/tool_webbing/W = new() UPP.attach_accessory(new_human, W) new_human.equip_to_slot_or_del(UPP, WEAR_BODY) - new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/jacket, WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/support, WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/bottle/tricordrazine, WEAR_IN_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/skorpion/upp/medic, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/bizon/upp, WEAR_J_STORE) //waist new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/full, WEAR_WAIST) //limbs new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) //pĆ³ckets - var/obj/item/storage/pouch/magazine/pistol/large/ppouch = new() + var/obj/item/storage/pouch/magazine/large/ppouch = new() new_human.equip_to_slot_or_del(ppouch, WEAR_R_STORE) for(var/i = 1 to ppouch.storage_slots) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/skorpion, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/bizon, WEAR_IN_R_STORE) new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/medical, WEAR_L_STORE) new_human.equip_to_slot_or_del(new /obj/item/tool/surgery/surgical_line, WEAR_IN_L_STORE) new_human.equip_to_slot_or_del(new /obj/item/tool/surgery/synthgraft, WEAR_IN_L_STORE) @@ -2112,8 +2124,10 @@ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/kdo, WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP, WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/commando, WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap, WEAR_HEAD) - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/PK9/tranq, WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92/suppressed, WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/scout_cloak/upp, WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) @@ -2131,7 +2145,7 @@ new_human.equip_to_slot_or_del(new /obj/item/handcuffs, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/handcuffs, WEAR_IN_BACK) - spawn_weapon(/obj/item/weapon/gun/rifle/type71/carbine/commando, /obj/item/ammo_magazine/rifle/type71/heap, new_human, 0, 8) + spawn_weapon(/obj/item/weapon/gun/rifle/type71/carbine/commando, /obj/item/ammo_magazine/rifle/type71, new_human, 0, 8) /datum/equipment_preset/upp/commando/get_antag_clothing_equipment() return list( @@ -2152,7 +2166,7 @@ list("BELT (CHOOSE 1)", 0, null, null, null), list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("Type 41 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/PK9/tranq, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("NPZ92 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/np92/suppressed, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("POUCHES (CHOOSE 2)", 0, null, null, null), list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), @@ -2233,6 +2247,8 @@ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/kdo/medic, WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/medic, WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/commando, WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap, WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/scout_cloak/upp, WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) @@ -2260,7 +2276,7 @@ new_human.equip_to_slot_or_del(new /obj/item/handcuffs, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/handcuffs, WEAR_IN_JACKET) - spawn_weapon(/obj/item/weapon/gun/rifle/type71/carbine/commando, /obj/item/ammo_magazine/rifle/type71/heap, new_human, 0, 5) + spawn_weapon(/obj/item/weapon/gun/rifle/type71/carbine/commando, /obj/item/ammo_magazine/rifle/type71, new_human, 0, 5) /datum/equipment_preset/upp/commando/medic/get_antag_clothing_equipment() return list( @@ -2401,6 +2417,8 @@ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/kdo/command, WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP, WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/commando, WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/scout_cloak/upp, WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) @@ -2408,7 +2426,7 @@ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc/upp, WEAR_FACE) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/m42_night_goggles/upp, WEAR_EYES) - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/PK9/tranq, WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92/suppressed, WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_BACK) @@ -2422,7 +2440,7 @@ new_human.equip_to_slot_or_del(new /obj/item/handcuffs, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/storage/box/handcuffs, WEAR_IN_BACK) - spawn_weapon(/obj/item/weapon/gun/rifle/type71/carbine/commando, /obj/item/ammo_magazine/rifle/type71/heap, new_human, 0, 7) + spawn_weapon(/obj/item/weapon/gun/rifle/type71/carbine/commando, /obj/item/ammo_magazine/rifle/type71, new_human, 0, 7) /datum/equipment_preset/upp/commando/leader/get_antag_clothing_equipment() return list( @@ -2443,7 +2461,7 @@ list("BELT (CHOOSE 1)", 0, null, null, null), list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("Type 41 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/PK9/tranq, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), + list("NPZ92 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/np92/suppressed, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("POUCHES (CHOOSE 2)", 0, null, null, null), list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), @@ -2554,7 +2572,7 @@ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/cct(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding(new_human), WEAR_EYES) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS) - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/PK9(new_human), WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver(new_human), WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP(new_human), WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/tool/weldpack(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_L_STORE) @@ -2576,7 +2594,9 @@ list("MRE", 0, /obj/item/storage/box/MRE, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), list("PERSONAL SIDEARM (CHOOSE 1)", 0, null, null, null), - list("Korovin PK-9 Pistol", 0, /obj/item/weapon/gun/pistol/c99/upp, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), + list("Type 73 Pistol", 0, /obj/item/weapon/gun/pistol/t73, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_RECOMMENDED), + list("NP92 Pistol", 0, /obj/item/weapon/gun/pistol/np92, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), + list("ZHNK-72 Revolver", 0, /obj/item/weapon/gun/revolver/upp, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), list("BELT (CHOOSE 1)", 0, null, null, null), list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), @@ -2667,9 +2687,9 @@ new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv, WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/roller/surgical, WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/np92, WEAR_IN_BACK) //targeting unarmed medical personal is not a war crime in aliens(primarily because, off memory, warcrimes aren't really a thing, although this definately is bad manners), and the playerbase is HRP in this concern!(if you don't get the joke, the players regularly execute unarmed doctors in hvh events. :D) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/np92, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/np92, WEAR_IN_BACK) //face new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP, WEAR_L_EAR) if(new_human.disabilities & NEARSIGHTED) @@ -2685,12 +2705,15 @@ new_human.equip_to_slot_or_del(UPP, WEAR_BODY) //waist new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/full, WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/reagent_container/hypospray/autoinjector/oxycodone, WEAR_IN_BELT) //limbs new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) //pĆ³ckets - new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium, WEAR_R_STORE) - new_human.equip_to_slot_or_del(new /obj/item/reagent_container/hypospray/autoinjector/oxycodone, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large, WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_R_STORE) new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/medical, WEAR_L_STORE) new_human.equip_to_slot_or_del(new /obj/item/tool/surgery/synthgraft, WEAR_IN_L_STORE) new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer, WEAR_IN_L_STORE) @@ -2705,6 +2728,7 @@ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), list("Medic Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/medic, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), + list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Headset", 0, /obj/item/device/radio/headset/distress/UPP, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), diff --git a/code/modules/gear_presets/uscm_event.dm b/code/modules/gear_presets/uscm_event.dm index 1af69f567077..556dc3076d84 100644 --- a/code/modules/gear_presets/uscm_event.dm +++ b/code/modules/gear_presets/uscm_event.dm @@ -167,9 +167,9 @@ //Otherwise, if you spawn the spy next to other people //they will see messages for them putting guns and explosives into their backpack... new_human.equip_to_slot_or_del(new /obj/item/handcuffs(new_human.back), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/c99/upp/tranq(new_human.back), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/c99/tranq(new_human.back), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/c99/tranq(new_human.back), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/np92/suppressed/tranq(new_human.back), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/np92/tranq(new_human.back), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/np92/tranq(new_human.back), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/storage/box/handcuffs(new_human.back), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/chameleon(new_human.back), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE) diff --git a/code/modules/projectiles/ammo_datums.dm b/code/modules/projectiles/ammo_datums.dm index d09c7ad7bb26..9315a1dd0c68 100644 --- a/code/modules/projectiles/ammo_datums.dm +++ b/code/modules/projectiles/ammo_datums.dm @@ -410,6 +410,13 @@ penetration = ARMOR_PENETRATION_TIER_10 damage = 45 +/datum/ammo/bullet/pistol/heavy/super/highimpact/upp + name = "high-impact pistol bullet" + sound_override = 'sound/weapons/gun_DE50.ogg' + penetration = ARMOR_PENETRATION_TIER_6 + debilitate = list(0,1.5,0,0,0,1,0,0) + flags_ammo_behavior = AMMO_BALLISTIC + /datum/ammo/bullet/pistol/heavy/super/highimpact/New() ..() RegisterSignal(src, COMSIG_AMMO_POINT_BLANK, PROC_REF(handle_battlefield_execution)) @@ -617,42 +624,43 @@ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_penetrating) )) -/datum/ammo/bullet/revolver/nagant - name = "nagant revolver bullet" - headshot_state = HEADSHOT_OVERLAY_LIGHT //Smaller bullet. - damage = 40 +/datum/ammo/bullet/revolver/upp + name = "heavy revolver bullet" + headshot_state = HEADSHOT_OVERLAY_MEDIUM + penetration = ARMOR_PENETRATION_TIER_4 + damage = 70 -/datum/ammo/bullet/revolver/nagant/shrapnel +/datum/ammo/bullet/revolver/upp/shrapnel name = "shrapnel shot" headshot_state = HEADSHOT_OVERLAY_HEAVY //Gol-dang shotgun blow your fething head off. debilitate = list(0,0,0,0,0,0,0,0) icon_state = "shrapnelshot" handful_state = "shrapnel" - bonus_projectiles_type = /datum/ammo/bullet/revolver/nagant/shrapnel_bits + bonus_projectiles_type = /datum/ammo/bullet/revolver/upp/shrapnel_bits max_range = 6 - damage = 25 // + TIER_4 * 3 + damage = 40 // + TIER_4 * 3 damage_falloff = DAMAGE_FALLOFF_TIER_7 - penetration = ARMOR_PENETRATION_TIER_6 + penetration = ARMOR_PENETRATION_TIER_8 bonus_projectiles_amount = EXTRA_PROJECTILES_TIER_3 shrapnel_chance = 100 - shrapnel_type = /obj/item/shard/shrapnel/nagant - //roughly 35 or so damage + shrapnel_type = /obj/item/shard/shrapnel/upp + //roughly 90 or so damage with the additional shrapnel, around 130 in total with primary round -/datum/ammo/bullet/revolver/nagant/shrapnel/on_hit_mob(mob/M, obj/item/projectile/P) +/datum/ammo/bullet/revolver/upp/shrapnel/on_hit_mob(mob/M, obj/item/projectile/P) pushback(M, P, 1) -/datum/ammo/bullet/revolver/nagant/shrapnel_bits +/datum/ammo/bullet/revolver/upp/shrapnel_bits name = "small shrapnel" icon_state = "shrapnelshot_bit" max_range = 6 - damage = 20 - penetration = ARMOR_PENETRATION_TIER_1 + damage = 30 + penetration = ARMOR_PENETRATION_TIER_4 scatter = SCATTER_AMOUNT_TIER_1 bonus_projectiles_amount = 0 - shrapnel_type = /obj/item/shard/shrapnel/nagant/bits + shrapnel_type = /obj/item/shard/shrapnel/upp/bits /datum/ammo/bullet/revolver/small name = "small revolver bullet" @@ -862,6 +870,15 @@ damage_falloff = DAMAGE_FALLOFF_TIER_7 scatter = SCATTER_AMOUNT_TIER_5 +/datum/ammo/bullet/smg/pps43 + name = "simple submachinegun bullet" + damage = 35 + accurate_range = 7 + effective_range_max = 10 + penetration = ARMOR_PENETRATION_TIER_4 + damage_falloff = DAMAGE_FALLOFF_TIER_6 + scatter = SCATTER_AMOUNT_TIER_6 + /* //====== Rifle Ammo @@ -1057,21 +1074,21 @@ /datum/ammo/bullet/rifle/type71 name = "heavy rifle bullet" - damage = 35 - penetration = ARMOR_PENETRATION_TIER_2 + damage = 55 + penetration = ARMOR_PENETRATION_TIER_3 /datum/ammo/bullet/rifle/type71/ap name = "heavy armor-piercing rifle bullet" - damage = 20 + damage = 40 penetration = ARMOR_PENETRATION_TIER_10 /datum/ammo/bullet/rifle/type71/heap name = "heavy high-explosive armor-piercing rifle bullet" headshot_state = HEADSHOT_OVERLAY_HEAVY - damage = 50 - penetration = ARMOR_PENETRATION_TIER_8 + damage = 65 + penetration = ARMOR_PENETRATION_TIER_10 /* //====== @@ -1599,6 +1616,11 @@ . = ..() pushback(M, P, 3) +/datum/ammo/bullet/sniper/upp + name = "armor-piercing sniper bullet" + damage = 80 + penetration = ARMOR_PENETRATION_TIER_10 + /datum/ammo/bullet/sniper/anti_materiel name = "anti-materiel sniper bullet" @@ -1865,6 +1887,18 @@ penetration= ARMOR_PENETRATION_TIER_6 shrapnel_chance = SHRAPNEL_CHANCE_TIER_2 +/datum/ammo/bullet/pkp + name = "machinegun bullet" + headshot_state = HEADSHOT_OVERLAY_MEDIUM + + accuracy = HIT_ACCURACY_TIER_1 + accuracy_var_low = PROJECTILE_VARIANCE_TIER_8 + accuracy_var_high = PROJECTILE_VARIANCE_TIER_6 + accurate_range = 14 + damage = 35 + penetration= ARMOR_PENETRATION_TIER_6 + shrapnel_chance = SHRAPNEL_CHANCE_TIER_2 + /* //====== Rocket Ammo @@ -2079,6 +2113,42 @@ /datum/ammo/rocket/wp/do_at_max_range(obj/item/projectile/P) drop_flame(get_turf(P), P.weapon_cause_data) +/datum/ammo/rocket/wp/upp + name = "extreme-intensity incendiary rocket" + flags_ammo_behavior = AMMO_ROCKET|AMMO_EXPLOSIVE|AMMO_STRIKES_SURFACE + damage_type = BURN + + accuracy_var_low = PROJECTILE_VARIANCE_TIER_6 + accurate_range = 8 + damage = 150 + max_range = 10 + +/datum/ammo/rocket/wp/upp/set_bullet_traits() + . = ..() + LAZYADD(traits_to_give, list( + BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_incendiary) + )) + +/datum/ammo/rocket/wp/upp/drop_flame(turf/T, datum/cause_data/cause_data) + playsound(T, 'sound/weapons/gun_flamethrower3.ogg', 75, 1, 7) + if(!istype(T)) return + smoke.set_up(1, T) + smoke.start() + var/datum/reagent/napalm/upp/R = new() + new /obj/flamer_fire(T, cause_data, R, 3) + +/datum/ammo/rocket/wp/upp/on_hit_mob(mob/M, obj/item/projectile/P) + drop_flame(get_turf(M), P.weapon_cause_data) + +/datum/ammo/rocket/wp/upp/on_hit_obj(obj/O, obj/item/projectile/P) + drop_flame(get_turf(O), P.weapon_cause_data) + +/datum/ammo/rocket/wp/upp/on_hit_turf(turf/T, obj/item/projectile/P) + drop_flame(T, P.weapon_cause_data) + +/datum/ammo/rocket/wp/upp/do_at_max_range(obj/item/projectile/P) + drop_flame(get_turf(P), P.weapon_cause_data) + /datum/ammo/rocket/wp/quad name = "thermobaric rocket" flags_ammo_behavior = AMMO_ROCKET|AMMO_STRIKES_SURFACE diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm index 7d2dbf5288be..8d1197b6321a 100644 --- a/code/modules/projectiles/gun_attachables.dm +++ b/code/modules/projectiles/gun_attachables.dm @@ -952,6 +952,9 @@ Defined in conflicts.dm of the #defines folder. //other variable zoom scopes +/obj/item/attachable/scope/variable_zoom/integrated + name = "variable zoom scope" + /obj/item/attachable/scope/variable_zoom/slavic icon_state = "slavicscope" attach_icon = "slavicscope" @@ -1655,6 +1658,81 @@ Defined in conflicts.dm of the #defines folder. if(MAP_PRISON_STATION, MAP_PRISON_STATION_V3, MAP_LV522_CHANCES_CLAIM) attach_icon = new_attach_icon ? new_attach_icon : "c_" + attach_icon +/obj/item/attachable/upp_rpg_breech + name = "HJRA-12 Breech" + desc = "This isn't supposed to be seperated from the gun, how'd this happen?" + icon = 'icons/obj/items/weapons/guns/attachments/stock.dmi' + icon_state = "hjra_breech" + attach_icon = "hjra_breech" + slot = "stock" + wield_delay_mod = WIELD_DELAY_NONE + flags_attach_features = NO_FLAGS + melee_mod = 0 + size_mod = 0 + +/obj/item/attachable/pkpbarrel + name = "QYJ-72 Barrel" + desc = "This isn't supposed to be seperated from the gun, how'd this happen?" + icon = 'icons/obj/items/weapons/guns/attachments/barrel.dmi' + icon_state = "uppmg_barrel" + attach_icon = "uppmg_barrel" + slot = "muzzle" + wield_delay_mod = WIELD_DELAY_NONE + flags_attach_features = NO_FLAGS + melee_mod = 0 + size_mod = 0 + +/obj/item/attachable/stock/pkpstock + name = "QYJ-72 Stock" + desc = "This isn't supposed to be seperated from the gun, how'd this happen?" + icon = 'icons/obj/items/weapons/guns/attachments/stock.dmi' + icon_state = "uppmg_stock" + attach_icon = "uppmg_stock" + slot = "stock" + wield_delay_mod = WIELD_DELAY_NONE + flags_attach_features = NO_FLAGS + melee_mod = 20 //the thought of a upp spec beating people to death with a pk makes me laugh + size_mod = 0 + +/obj/item/attachable/type88_barrel + name = "Type-88 Barrel" + desc = "This isn't supposed to be seperated from the gun, how'd this happen?" + icon = 'icons/obj/items/weapons/guns/attachments/barrel.dmi' + icon_state = "type88_barrel" + attach_icon = "type88_barrel" + slot = "special" + wield_delay_mod = WIELD_DELAY_NONE + flags_attach_features = NO_FLAGS + melee_mod = 0 + size_mod = 0 + +/obj/item/attachable/type73suppressor + name = "Type 73 Integrated Suppressor" + desc = "This isn't supposed to be seperated from the gun, how'd this happen?" + icon = 'icons/obj/items/weapons/guns/attachments/barrel.dmi' + icon_state = "type73_suppressor" + attach_icon = "type73_suppressor" + slot = "muzzle" + wield_delay_mod = WIELD_DELAY_NONE + flags_attach_features = NO_FLAGS + melee_mod = 0 + size_mod = 0 + +/obj/item/attachable/stock/type71 + name = "Type 71 Stock" + desc = "This isn't supposed to be seperated from the gun, how'd this happen?" + icon = 'icons/obj/items/weapons/guns/attachments/stock.dmi' + icon_state = "type71_stock" + attach_icon = "type71_stock" + slot = "stock" + wield_delay_mod = WIELD_DELAY_NONE + flags_attach_features = NO_FLAGS + melee_mod = 15 + size_mod = 0 + +/obj/item/attachable/stock/type71/New() + ..() + /obj/item/attachable/stock/smg name = "submachinegun stock" desc = "A rare ARMAT stock distributed in small numbers to USCM forces. Compatible with the M39, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl" diff --git a/code/modules/projectiles/guns/misc.dm b/code/modules/projectiles/guns/misc.dm index 373587ff881a..5503ab03a1da 100644 --- a/code/modules/projectiles/guns/misc.dm +++ b/code/modules/projectiles/guns/misc.dm @@ -4,7 +4,7 @@ /obj/item/weapon/gun/minigun name = "\improper Ol' Painless" desc = "An enormous multi-barreled rotating gatling gun. This thing will no doubt pack a punch." - icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' + icon = 'icons/obj/items/weapons/guns/guns_by_faction/event.dmi' icon_state = "painless" item_state = "painless" @@ -159,6 +159,125 @@ return FALSE +/obj/item/weapon/gun/pkp + name = "\improper QYJ-72 General Purpose Machine Gun" + desc = "The QYJ-72 is the standard GPMG of the Union of Progressive Peoples, chambered in 7.62x54mmR, it fires a hard-hitting cartridge with a high rate of fire. With an extremely large box at 250 rounds, the QJY-72 is designed with suppressing fire and accuracy by volume of fire at its forefront. \nAlt-click it to open the feed cover and allow for reloading." + icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' + icon_state = "qjy72" + item_state = "qjy72" + + fire_sound = 'sound/weapons/gun_mg.ogg' + cocked_sound = 'sound/weapons/gun_m60_cocked.ogg' + current_mag = /obj/item/ammo_magazine/pkp + w_class = SIZE_LARGE + force = 30 //the image of a upp machinegunner beating someone to death with a gpmg makes me laugh + start_semiauto = FALSE + start_automatic = TRUE + flags_gun_features = GUN_WIELDED_FIRING_ONLY|GUN_CAN_POINTBLANK|GUN_AUTO_EJECTOR|GUN_SPECIALIST|GUN_AMMO_COUNTER + gun_category = GUN_CATEGORY_HEAVY + attachable_allowed = list( + /obj/item/attachable/pkpbarrel, + /obj/item/attachable/stock/pkpstock, + ) + var/cover_open = FALSE //if the gun's feed-cover is open or not. + + +/obj/item/weapon/gun/pkp/handle_starting_attachment() + ..() + var/obj/item/attachable/attachie = new /obj/item/attachable/pkpbarrel(src) + attachie.flags_attach_features &= ~ATTACH_REMOVABLE + attachie.Attach(src) + update_attachable(attachie.slot) + + var/obj/item/attachable/pkpstock = new /obj/item/attachable/stock/pkpstock(src) + pkpstock.flags_attach_features &= ~ATTACH_REMOVABLE + pkpstock.Attach(src) + update_attachable(pkpstock.slot) + + //invisible mag harness + var/obj/item/attachable/magnetic_harness/Integrated = new(src) + Integrated.hidden = TRUE + Integrated.flags_attach_features &= ~ATTACH_REMOVABLE + Integrated.Attach(src) + update_attachable(Integrated.slot) + +/obj/item/weapon/gun/pkp/Initialize(mapload, spawn_empty) + . = ..() + if(current_mag && current_mag.current_rounds > 0) + load_into_chamber() + +/obj/item/weapon/gun/pkp/set_gun_attachment_offsets() + attachable_offset = list("muzzle_x" = 34, "muzzle_y" = 18,"rail_x" = 5, "rail_y" = 5, "under_x" = 39, "under_y" = 7, "stock_x" = 10, "stock_y" = 13) + + +/obj/item/weapon/gun/pkp/set_gun_config_values() + ..() + fire_delay = FIRE_DELAY_TIER_10 + burst_amount = BURST_AMOUNT_TIER_6 + burst_delay = FIRE_DELAY_TIER_9 + accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 + accuracy_mult_unwielded = BASE_ACCURACY_MULT + fa_max_scatter = SCATTER_AMOUNT_TIER_8 + scatter = SCATTER_AMOUNT_TIER_10 + burst_scatter_mult = SCATTER_AMOUNT_TIER_8 + scatter_unwielded = SCATTER_AMOUNT_TIER_10 + damage_mult = BASE_BULLET_DAMAGE_MULT + recoil = RECOIL_AMOUNT_TIER_5 + empty_sound = 'sound/weapons/gun_empty.ogg' + +/obj/item/weapon/gun/pkp/clicked(mob/user, list/mods) + if(!mods["alt"] || !CAN_PICKUP(user, src)) + return ..() + else + if(!locate(src) in list(user.get_active_hand(), user.get_inactive_hand())) + return TRUE + if(user.get_active_hand() && user.get_inactive_hand()) + to_chat(user, SPAN_WARNING("You can't do that with your hands full!")) + return TRUE + if(!cover_open) + playsound(src.loc, 'sound/handling/smartgun_open.ogg', 50, TRUE, 3) + to_chat(user, SPAN_NOTICE("You open [src]'s feed cover, allowing the belt to be removed.")) + cover_open = TRUE + else + playsound(src.loc, 'sound/handling/smartgun_close.ogg', 50, TRUE, 3) + to_chat(user, SPAN_NOTICE("You close [src]'s feed cover.")) + cover_open = FALSE + update_icon() + return TRUE + +/obj/item/weapon/gun/pkp/replace_magazine(mob/user, obj/item/ammo_magazine/magazine) + if(!cover_open) + to_chat(user, SPAN_WARNING("[src]'s feed cover is closed! You can't put a new belt in! (alt-click to open it)")) + return + return ..() + +/obj/item/weapon/gun/pkp/unload(mob/user, reload_override, drop_override, loc_override) + if(!cover_open) + to_chat(user, SPAN_WARNING("[src]'s feed cover is closed! You can't take out the belt! (alt-click to open it)")) + return + return ..() + +/obj/item/weapon/gun/pkp/update_icon() + . = ..() + if(cover_open) + overlays += "+[base_gun_icon]_cover_open" + else + overlays += "+[base_gun_icon]_cover_closed" + +/obj/item/weapon/gun/pkp/able_to_fire(mob/living/user) + . = ..() + if(.) + if(cover_open) + to_chat(user, SPAN_WARNING("You can't fire [src] with the feed cover open! (alt-click to close)")) + return FALSE + if(!skillcheck(user, SKILL_FIREARMS, SKILL_FIREARMS_TRAINED)) + to_chat(user, SPAN_WARNING("You don't seem to know how to use [src]...")) + return 0 + if(!skillcheck(user, SKILL_SPEC_WEAPONS, SKILL_SPEC_ALL) && user.skills.get_skill_level(SKILL_SPEC_WEAPONS) != SKILL_SPEC_UPP) + to_chat(user, SPAN_WARNING("You don't seem to know how to use [src]...")) + return 0 + + /obj/effect/syringe_gun_dummy name = "" desc = "" diff --git a/code/modules/projectiles/guns/pistols.dm b/code/modules/projectiles/guns/pistols.dm index e2985df6a12a..c17ca5bca739 100644 --- a/code/modules/projectiles/guns/pistols.dm +++ b/code/modules/projectiles/guns/pistols.dm @@ -258,66 +258,132 @@ icon_state = "g_deagle" item_state = "g_deagle" base_gun_icon = "g_deagle" + //------------------------------------------------------- -//MAUSER MERC PISTOL //Inspired by the Makarov, specifically the "PB" version, an integrally silenced Makarov. -//Rebalanced: Now acts like an UPP M4A3. +//NP92 pistol +//Its a makarov + +/obj/item/weapon/gun/pistol/np92 + name = "\improper NP92 pistol" + desc = "The standard issue sidearm of the UPP. The NP92 is a small but powerful sidearm, well-liked by most it is issued to, although some prefer the weapon it was meant to replace, the Type 73. Takes 12 round magazines." + icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' + icon_state = "np92" + item_state = "np92" + fire_sound = "88m4" + current_mag = /obj/item/ammo_magazine/pistol/np92 + flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_ONE_HAND_WIELDED|GUN_AMMO_COUNTER + attachable_allowed = list( + /obj/item/attachable/suppressor, + /obj/item/attachable/reddot, + /obj/item/attachable/reflex, + /obj/item/attachable/flashlight, + ) + +/obj/item/weapon/gun/pistol/np92/set_gun_attachment_offsets() + attachable_offset = list("muzzle_x" = 27, "muzzle_y" = 20,"rail_x" = 13, "rail_y" = 22, "under_x" = 21, "under_y" = 18, "stock_x" = 21, "stock_y" = 18) + +/obj/item/weapon/gun/pistol/np92/set_gun_config_values() + ..() + set_fire_delay(FIRE_DELAY_TIER_12) + accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_5 + accuracy_mult_unwielded = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_5 + scatter = SCATTER_AMOUNT_TIER_6 + burst_scatter_mult = SCATTER_AMOUNT_TIER_6 + scatter_unwielded = SCATTER_AMOUNT_TIER_6 + damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_3 -/obj/item/weapon/gun/pistol/c99 - name = "\improper Korovin PK-9 pistol" - desc = "The Korovin PK-9 is a cheap, robust and reliable sidearm, its design is strongly inspired by the classic ancient Makarov pistol. Commonly used by many groups, mostly those worried about cost." +/obj/item/weapon/gun/pistol/np92/suppressed + name = "\improper NPZ92 pistol" + desc = "The NPZ92 is a version of the NP92 that includes an integrated suppressor, issued sparingly to Kommando units." icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' - icon_state = "pk9" - item_state = "pk9" + icon_state = "npz92" + item_state = "npz92" inherent_traits = list(TRAIT_GUN_SILENCED) - fire_sound = 'sound/weapons/gun_c99.ogg' - current_mag = /obj/item/ammo_magazine/pistol/c99 - flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_ONE_HAND_WIELDED + fire_sound = "gun_silenced" + current_mag = /obj/item/ammo_magazine/pistol/np92/suppressed + flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_ONE_HAND_WIELDED|GUN_AMMO_COUNTER + attachable_allowed = list( + /obj/item/attachable/reddot, + /obj/item/attachable/reflex, + /obj/item/attachable/flashlight, + ) + +/obj/item/weapon/gun/pistol/np92/suppressed/tranq + current_mag = /obj/item/ammo_magazine/pistol/np92/tranq + +//------------------------------------------------------- +//Type 73 pistol +//Its a TT + +/obj/item/weapon/gun/pistol/t73 + name = "\improper Type 73 pistol" + desc = "The Type 73 is the once-standard issue sidearm of the UPP. Replaced by the NP92 in UPP use, it remains popular with veteran UPP troops due to familiarity and extra power. Due to an extremely large amount being produced, they tend to end up in the hands of forces attempting to arm themselves on a budget. Users include the Union of Progressive Peoples, Colonial Liberation Front, and just about any mercenary or pirate group out there." + icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' + icon_state = "tt" + item_state = "tt" + fire_sound = 'sound/weapons/gun_tt.ogg' + current_mag = /obj/item/ammo_magazine/pistol/t73 + flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_ONE_HAND_WIELDED|GUN_AMMO_COUNTER attachable_allowed = list( /obj/item/attachable/reddot, /obj/item/attachable/reflex, /obj/item/attachable/flashlight, /obj/item/attachable/lasersight, - /obj/item/attachable/burstfire_assembly, + /obj/item/attachable/suppressor, ) -/obj/item/weapon/gun/pistol/c99/set_gun_attachment_offsets() - attachable_offset = list("muzzle_x" = 30, "muzzle_y" = 19,"rail_x" = 10, "rail_y" = 22, "under_x" = 21, "under_y" = 18, "stock_x" = 21, "stock_y" = 18) +/obj/item/weapon/gun/pistol/t73/set_gun_attachment_offsets() + attachable_offset = list("muzzle_x" = 28, "muzzle_y" = 20,"rail_x" = 13, "rail_y" = 22, "under_x" = 22, "under_y" = 15, "stock_x" = 21, "stock_y" = 18) -/obj/item/weapon/gun/pistol/c99/set_gun_config_values() +/obj/item/weapon/gun/pistol/t73/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_12) - accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 - accuracy_mult_unwielded = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 + set_fire_delay(FIRE_DELAY_TIER_11) + accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_5 + accuracy_mult_unwielded = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_5 scatter = SCATTER_AMOUNT_TIER_6 burst_scatter_mult = SCATTER_AMOUNT_TIER_6 scatter_unwielded = SCATTER_AMOUNT_TIER_6 - damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_7 + damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_6 -/obj/item/weapon/gun/pistol/c99/upp - desc = "The Korovin PK-9 is a cheap, robust and reliable sidearm, its design is strongly inspired by the classic ancient Makarov pistol. This version has been refitted for military usage by the UPP." - icon_state = "pk9u" - item_state = "pk9u" -/obj/item/weapon/gun/pistol/c99/upp/tranq - desc = "The Korovin PK-9 is a cheap, robust and reliable sidearm, its design strongly inspired by the classic ancient Makarov pistol. This version contains a customized exterior, an integrated laser and reflex sight, and is noticeably easy to handle." - icon_state = "pk9r" - item_state = "pk9r" - current_mag = /obj/item/ammo_magazine/pistol/c99/tranq - aim_slowdown = 0 - wield_delay = WIELD_DELAY_MIN +/obj/item/weapon/gun/pistol/t73/leader + name = "\improper Type 74 pistol" + desc = "The Type 74 is the designation for a specially modified Type 73 with an integrated laser sight system, multiple lightning cuts to reduce weight in order to allow a higher pressure round to be used with the same recoil sping, and a more comfortable grip. Due to the adoption of the NP92, the Type 74 was produced in limited numbers, because of this it is typically only issued on request to high-ranking officers." + icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' + icon_state = "ttb" + item_state = "ttb" + current_mag = /obj/item/ammo_magazine/pistol/t73_impact + flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_ONE_HAND_WIELDED|GUN_AMMO_COUNTER + accepted_ammo = list( + /obj/item/ammo_magazine/pistol/t73, + /obj/item/ammo_magazine/pistol/t73_impact, + ) + attachable_allowed = list( + /obj/item/attachable/reddot, + /obj/item/attachable/reflex, + /obj/item/attachable/flashlight, + /obj/item/attachable/suppressor, + /obj/item/attachable/heavy_barrel, + ) -/obj/item/weapon/gun/pistol/c99/upp/tranq/handle_starting_attachment() +/obj/item/weapon/gun/pistol/t73/leader/handle_starting_attachment() ..() - var/obj/item/attachable/lasersight/LS = new(src) - LS.flags_attach_features &= ~ATTACH_REMOVABLE - LS.Attach(src) - update_attachable(LS.slot) + var/obj/item/attachable/lasersight/TT = new(src) + TT.flags_attach_features &= ~ATTACH_REMOVABLE + TT.hidden = TRUE + TT.Attach(src) + update_attachable(TT.slot) - var/obj/item/attachable/reflex/RX = new(src) - RX.flags_attach_features &= ~ATTACH_REMOVABLE - RX.Attach(src) - update_attachable(RX.slot) +/obj/item/weapon/gun/pistol/t73/leader/set_gun_config_values() + ..() + set_fire_delay(FIRE_DELAY_TIER_11) + accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_6 + accuracy_mult_unwielded = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_6 + scatter = SCATTER_AMOUNT_TIER_7 + burst_scatter_mult = SCATTER_AMOUNT_TIER_6 + scatter_unwielded = SCATTER_AMOUNT_TIER_7 + damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_6 //------------------------------------------------------- //KT-42 //Inspired by the .44 Auto Mag pistol @@ -770,7 +836,7 @@ It is a modified Beretta 93R, and can fire three-round burst or single fire. Whe /obj/item/weapon/gun/pistol/skorpion name = "\improper CZ-81 machine pistol" desc = "A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20-round magazine." - icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' + icon = 'icons/obj/items/weapons/guns/guns_by_faction/colony.dmi' icon_state = "skorpion" item_state = "skorpion" @@ -798,36 +864,8 @@ It is a modified Beretta 93R, and can fire three-round burst or single fire. Whe ..() set_fire_delay(FIRE_DELAY_TIER_11) fa_scatter_peak = 15 //shots - fa_max_scatter = SCATTER_AMOUNT_TIER_4 - - accuracy_mult = BASE_ACCURACY_MULT - scatter = SCATTER_AMOUNT_TIER_6 - damage_mult = BASE_BULLET_DAMAGE_MULT - -/obj/item/weapon/gun/pistol/skorpion/upp - desc = "A robust, 20th century firearm modernized for the 23rd century. Fires .32ACP caliber rounds from a 20-round magazine." - icon_state = "skorpion_u" - item_state = "skorpion_u" - -/obj/item/weapon/gun/pistol/skorpion/upp/medic - random_spawn_chance = 100 - random_rail_chance = 70 - random_spawn_rail = list( - /obj/item/attachable/reflex, - /obj/item/attachable/flashlight, - ) - random_muzzle_chance = 50 - random_spawn_muzzle = list( - /obj/item/attachable/suppressor, - ) - random_under_chance = 60 - random_spawn_under = list( - /obj/item/attachable/lasersight, - ) - -/obj/item/weapon/gun/pistol/skorpion/set_gun_config_values() - ..() fa_max_scatter = SCATTER_AMOUNT_TIER_5 + accuracy_mult = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_7 damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_2 diff --git a/code/modules/projectiles/guns/revolvers.dm b/code/modules/projectiles/guns/revolvers.dm index 7a8782f34d7d..7f89e652ef4e 100644 --- a/code/modules/projectiles/guns/revolvers.dm +++ b/code/modules/projectiles/guns/revolvers.dm @@ -440,14 +440,20 @@ //------------------------------------------------------- //RUSSIAN REVOLVER //Based on the 7.62mm Russian revolvers. -/obj/item/weapon/gun/revolver/nagant - name = "\improper N-Y 7.62mm revolver" - desc = "The Nagant-Yamasaki 7.62 is an effective killing machine designed by a consortion of shady Not-Americans. It is frequently found in the hands of criminals or mercenaries." +/obj/item/weapon/gun/revolver/upp + name = "\improper ZHNK-72 revolver" + desc = "The ZHNK-72 is a UPP designed revolver. The ZHNK-72 is used by the UPP armed forces in a policing role as well as limited numbers in the hands of SNCOs." icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' - icon_state = "ny762" - item_state = "ny762" + icon_state = "zhnk72" + item_state = "zhnk72" - fire_sound = 'sound/weapons/gun_pistol_medium.ogg' + fire_sound = "gun_pkd" //sounds stolen from bladerunner revolvers bc they arent used and sound awesome + fire_rattle = 'sound/weapons/gun_pkd_fire01_rattle.ogg' + reload_sound = 'sound/weapons/handling/pkd_speed_load.ogg' + cocked_sound = 'sound/weapons/handling/pkd_cock.wav' + unload_sound = 'sound/weapons/handling/pkd_open_chamber.ogg' + chamber_close_sound = 'sound/weapons/handling/pkd_close_chamber.ogg' + hand_reload_sound = 'sound/weapons/gun_revolver_load3.ogg' current_mag = /obj/item/ammo_magazine/internal/revolver/upp force = 8 attachable_allowed = list( @@ -460,23 +466,22 @@ /obj/item/attachable/bayonet/upp, /obj/item/attachable/heavy_barrel, /obj/item/attachable/extended_barrel, - /obj/item/attachable/compensator, /obj/item/attachable/lasersight, // Underbarrel ) -/obj/item/weapon/gun/revolver/nagant/set_gun_attachment_offsets() - attachable_offset = list("muzzle_x" = 28, "muzzle_y" = 21,"rail_x" = 14, "rail_y" = 23, "under_x" = 24, "under_y" = 19, "stock_x" = 24, "stock_y" = 19) +/obj/item/weapon/gun/revolver/upp/set_gun_attachment_offsets() + attachable_offset = list("muzzle_x" = 28, "muzzle_y" = 21,"rail_x" = 14, "rail_y" = 23, "under_x" = 19, "under_y" = 17, "stock_x" = 24, "stock_y" = 19) -/obj/item/weapon/gun/revolver/nagant/set_gun_config_values() +/obj/item/weapon/gun/revolver/upp/set_gun_config_values() ..() set_fire_delay(FIRE_DELAY_TIER_9) accuracy_mult = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_6 - damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_1 + damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_4 recoil = 0 recoil_unwielded = 0 -/obj/item/weapon/gun/revolver/nagant/shrapnel +/obj/item/weapon/gun/revolver/upp/shrapnel current_mag = /obj/item/ammo_magazine/internal/revolver/upp/shrapnel random_spawn_chance = 100 random_under_chance = 100 diff --git a/code/modules/projectiles/guns/rifles.dm b/code/modules/projectiles/guns/rifles.dm index 18ffb082217c..4ca3073b1284 100644 --- a/code/modules/projectiles/guns/rifles.dm +++ b/code/modules/projectiles/guns/rifles.dm @@ -1270,6 +1270,8 @@ item_state = "type71" fire_sound = 'sound/weapons/gun_type71.ogg' + reload_sound = 'sound/weapons/handling/m41_reload.ogg' + unload_sound = 'sound/weapons/handling/m41_unload.ogg' current_mag = /obj/item/ammo_magazine/rifle/type71 wield_delay = WIELD_DELAY_FAST attachable_allowed = list( @@ -1285,10 +1287,8 @@ /obj/item/attachable/extended_barrel, /obj/item/attachable/heavy_barrel, /obj/item/attachable/verticalgrip, // Underbarrel - /obj/item/attachable/angledgrip, /obj/item/attachable/flashlight/grip, /obj/item/attachable/lasersight, - /obj/item/attachable/bipod, /obj/item/attachable/burstfire_assembly, /obj/item/attachable/attached_gun/flamer, /obj/item/attachable/attached_gun/flamer/advanced, @@ -1299,11 +1299,11 @@ flags_equip_slot = SLOT_BACK /obj/item/weapon/gun/rifle/type71/set_gun_attachment_offsets() - attachable_offset = list("muzzle_x" = 32, "muzzle_y" = 18,"rail_x" = 18, "rail_y" = 23, "under_x" = 20, "under_y" = 13, "stock_x" = 24, "stock_y" = 13) + attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 17,"rail_x" = 10, "rail_y" = 23, "under_x" = 20, "under_y" = 13, "stock_x" = 11, "stock_y" = 13) /obj/item/weapon/gun/rifle/type71/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_11) + set_fire_delay(FIRE_DELAY_TIER_8) set_burst_amount(BURST_AMOUNT_TIER_4) set_burst_delay(FIRE_DELAY_TIER_9) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 @@ -1311,9 +1311,16 @@ scatter = SCATTER_AMOUNT_TIER_6 burst_scatter_mult = SCATTER_AMOUNT_TIER_10 scatter_unwielded = SCATTER_AMOUNT_TIER_4 - damage_mult = BASE_BULLET_DAMAGE_MULT + damage_mult = BASE_BULLET_DAMAGE_MULT //10~ more damage than m41, as well as higher ap from bullet, slightly higher DPS, 133>137.5 recoil_unwielded = RECOIL_AMOUNT_TIER_3 +/obj/item/weapon/gun/rifle/type71/handle_starting_attachment() + ..() + var/obj/item/attachable/stock/type71/STOCK = new(src) + STOCK.flags_attach_features &= ~ATTACH_REMOVABLE + STOCK.Attach(src) + update_attachable(STOCK.slot) + /obj/item/weapon/gun/rifle/type71/rifleman //add GL random_spawn_chance = 100 @@ -1328,9 +1335,7 @@ ) random_under_chance = 40 random_spawn_under = list( - /obj/item/attachable/lasersight, /obj/item/attachable/verticalgrip, - /obj/item/attachable/angledgrip, ) /obj/item/weapon/gun/rifle/type71/dual @@ -1348,7 +1353,6 @@ random_spawn_under = list( /obj/item/attachable/lasersight, /obj/item/attachable/verticalgrip, - /obj/item/attachable/angledgrip, ) /obj/item/weapon/gun/rifle/type71/sapper @@ -1367,7 +1371,6 @@ ) random_under_chance = 90 random_spawn_under = list( - /obj/item/attachable/lasersight, /obj/item/attachable/attached_gun/extinguisher, ) @@ -1375,10 +1378,17 @@ name = "\improper Type 71-F pulse rifle" desc = " This appears to be a less common variant of the Type 71 with an integrated flamethrower that seems especially powerful." attachable_allowed = list( - /obj/item/attachable/suppressor, + /obj/item/attachable/flashlight, // Rail + /obj/item/attachable/magnetic_harness, + /obj/item/attachable/scope, + /obj/item/attachable/scope/mini, /obj/item/attachable/reddot, /obj/item/attachable/reflex, + /obj/item/attachable/suppressor, // Muzzle + /obj/item/attachable/bayonet, + /obj/item/attachable/bayonet/upp, /obj/item/attachable/extended_barrel, + /obj/item/attachable/heavy_barrel, ) /obj/item/weapon/gun/rifle/type71/flamer/handle_starting_attachment() @@ -1410,16 +1420,35 @@ aim_slowdown = SLOWDOWN_ADS_QUICK //Carbine is more lightweight wield_delay = WIELD_DELAY_VERY_FAST bonus_overlay_x = 2 + force = 20 //integrated melee mod from stock, which doesn't fit on the gun but is still clearly there on the sprite + attachable_allowed = list( + /obj/item/attachable/flashlight, // Rail + /obj/item/attachable/magnetic_harness, + /obj/item/attachable/scope, + /obj/item/attachable/scope/mini, + /obj/item/attachable/reddot, + /obj/item/attachable/reflex, + /obj/item/attachable/suppressor, // Muzzle + /obj/item/attachable/bayonet, + /obj/item/attachable/bayonet/upp, + /obj/item/attachable/extended_barrel, + /obj/item/attachable/heavy_barrel, + /obj/item/attachable/verticalgrip, // Underbarrel + /obj/item/attachable/burstfire_assembly, + ) random_spawn_muzzle = list() //no default bayonet /obj/item/weapon/gun/rifle/type71/carbine/set_gun_attachment_offsets() - attachable_offset = list("muzzle_x" = 30, "muzzle_y" = 18,"rail_x" = 19, "rail_y" = 22, "under_x" = 21, "under_y" = 14, "stock_x" = 24, "stock_y" = 13) + attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 17,"rail_x" = 14, "rail_y" = 23, "under_x" = 25, "under_y" = 14, "stock_x" = 24, "stock_y" = 13) + +/obj/item/weapon/gun/rifle/type71/carbine/handle_starting_attachment() + return //integrated attachment code makes me want to blow my brains out /obj/item/weapon/gun/rifle/type71/carbine/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_11) - damage_mult = BASE_BULLET_DAMAGE_MULT - BULLET_DAMAGE_MULT_TIER_2 + set_fire_delay(FIRE_DELAY_TIER_11)//same fire rate as m41 + damage_mult = BASE_BULLET_DAMAGE_MULT - BULLET_DAMAGE_MULT_TIER_4//same damage as m41 reg bullets probably scatter_unwielded = SCATTER_AMOUNT_TIER_5 recoil_unwielded = RECOIL_AMOUNT_TIER_4 @@ -1436,9 +1465,7 @@ ) random_under_chance = 40 random_spawn_under = list( - /obj/item/attachable/lasersight, /obj/item/attachable/verticalgrip, - /obj/item/attachable/angledgrip, ) /obj/item/weapon/gun/rifle/type71/carbine/commando @@ -1446,12 +1473,13 @@ desc = "A much rarer variant of the Type 71, this version contains an integrated suppressor, integrated scope, and extensive fine-tuning. Many parts have been replaced, filed down, and improved upon. As a result, this variant is rarely seen outside of commando units." icon_state = "type73" item_state = "type73" + + fire_sound = "gun_silenced" wield_delay = 0 //Ends up being .5 seconds due to scope - current_mag = /obj/item/ammo_magazine/rifle/type71/heap + inherent_traits = list(TRAIT_GUN_SILENCED) + current_mag = /obj/item/ammo_magazine/rifle/type71/ap attachable_allowed = list( - /obj/item/attachable/lasersight, /obj/item/attachable/verticalgrip, - /obj/item/attachable/angledgrip, ) random_spawn_chance = 0 random_spawn_rail = list() @@ -1459,24 +1487,23 @@ bonus_overlay_x = 1 bonus_overlay_y = 0 -/obj/item/weapon/gun/rifle/type71/carbine/commando/handle_starting_attachment()//Making the gun have an invisible silencer since it's supposed to have one. +/obj/item/weapon/gun/rifle/type71/carbine/commando/handle_starting_attachment() ..() //suppressor - var/obj/item/attachable/suppressor/S = new(src) - S.hidden = TRUE - S.flags_attach_features &= ~ATTACH_REMOVABLE - S.Attach(src) - update_attachable(S.slot) + var/obj/item/attachable/type73suppressor/suppressor = new(src) + suppressor.flags_attach_features &= ~ATTACH_REMOVABLE + suppressor.Attach(src) + update_attachable(suppressor.slot) //scope - var/obj/item/attachable/scope/mini/F = new(src) - F.hidden = TRUE - F.flags_attach_features &= ~ATTACH_REMOVABLE - F.Attach(src) - update_attachable(F.slot) + var/obj/item/attachable/scope/mini/scope = new(src) + scope.hidden = TRUE + scope.flags_attach_features &= ~ATTACH_REMOVABLE + scope.Attach(src) + update_attachable(scope.slot) /obj/item/weapon/gun/rifle/type71/carbine/commando/set_gun_attachment_offsets() - attachable_offset = list("muzzle_x" = 30, "muzzle_y" = 19,"rail_x" = 10, "rail_y" = 22, "under_x" = 21, "under_y" = 18, "stock_x" = 21, "stock_y" = 18) + attachable_offset = list("muzzle_x" = 35, "muzzle_y" = 17,"rail_x" = 10, "rail_y" = 22, "under_x" = 23, "under_y" = 14, "stock_x" = 21, "stock_y" = 18) /obj/item/weapon/gun/rifle/type71/carbine/commando/set_gun_config_values() diff --git a/code/modules/projectiles/guns/shotguns.dm b/code/modules/projectiles/guns/shotguns.dm index a154062c9d10..481b1a3b9173 100644 --- a/code/modules/projectiles/guns/shotguns.dm +++ b/code/modules/projectiles/guns/shotguns.dm @@ -391,7 +391,7 @@ can cause issues with ammo types getting mixed up during the burst. starting_attachment_types = list(/obj/item/attachable/stock/type23) /obj/item/weapon/gun/shotgun/type23/set_gun_attachment_offsets() - attachable_offset = list("muzzle_x" = 31, "muzzle_y" = 19,"rail_x" = 13, "rail_y" = 21, "under_x" = 24, "under_y" = 15, "stock_x" = 1, "stock_y" = 16) + attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 19,"rail_x" = 13, "rail_y" = 21, "under_x" = 24, "under_y" = 15, "stock_x" = -1, "stock_y" = 17) /obj/item/weapon/gun/shotgun/type23/set_gun_config_values() ..() diff --git a/code/modules/projectiles/guns/smgs.dm b/code/modules/projectiles/guns/smgs.dm index 70b0acb3f2c8..0b949c9b9072 100644 --- a/code/modules/projectiles/guns/smgs.dm +++ b/code/modules/projectiles/guns/smgs.dm @@ -333,6 +333,89 @@ #undef PPSH_UNJAM_CHANCE +//------------------------------------------------------- +//Type-19, + +/obj/item/weapon/gun/smg/pps43 + name = "\improper Type-19 Submachinegun" //placeholder + desc = "An outdated, but reliable and powerful, submachinegun originating in the Union of Progressive Peoples, it is still in limited service in the UPP but is most often used by paramilitary groups or corporate security forces. It is usually used with a 35 round stick magazine, or a 71 round drum." + icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' + icon_state = "insasu" + item_state = "insasu" + + fire_sound = 'sound/weapons/smg_heavy.ogg' + current_mag = /obj/item/ammo_magazine/smg/pps43 + flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_AMMO_COUNTER + attachable_allowed = list( + /obj/item/attachable/suppressor, + /obj/item/attachable/reddot, + /obj/item/attachable/reflex, + /obj/item/attachable/flashlight/grip, + /obj/item/attachable/verticalgrip, + /obj/item/attachable/lasersight, + /obj/item/attachable/flashlight, + /obj/item/attachable/extended_barrel, + /obj/item/attachable/magnetic_harness, + ) + +/obj/item/weapon/gun/smg/pps43/set_gun_attachment_offsets() + attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 20,"rail_x" = 20, "rail_y" = 24, "under_x" = 25, "under_y" = 17, "stock_x" = 26, "stock_y" = 15) + +/obj/item/weapon/gun/smg/pps43/set_gun_config_values() + ..() + fire_delay = FIRE_DELAY_TIER_SMG + burst_delay = FIRE_DELAY_TIER_SMG + burst_amount = BURST_AMOUNT_TIER_3 + accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_3 + accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_5 + scatter = SCATTER_AMOUNT_TIER_6 + burst_scatter_mult = SCATTER_AMOUNT_TIER_4 + scatter_unwielded = SCATTER_AMOUNT_TIER_4 + damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_4 + recoil_unwielded = RECOIL_AMOUNT_TIER_5 + +/obj/item/weapon/gun/smg/pps43/extended_mag + current_mag = /obj/item/ammo_magazine/smg/pps43/extended +//------------------------------------------------------- +//Type 64 + +/obj/item/weapon/gun/smg/bizon + name = "\improper Type 64 Submachinegun" + desc = "The standard submachinegun of the UPP, sporting an unusual 64 round helical magazine, it has a high fire-rate, but is unusually accurate. This one has a faux-wood grip, denoting it as civilian use or as an export model." + desc_lore = "The Type 64 finds its way into the hands of more than just UPP soldiers, it has an active life with rebel groups, corporate security forces, mercenaries, less well-armed militaries, and just about everything or everyone in between." + icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' + icon_state = "type64" + item_state = "type64" + + fire_sound = 'sound/weapons/smg_heavy.ogg' + current_mag = /obj/item/ammo_magazine/smg/bizon + flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_AMMO_COUNTER + wield_delay = WIELD_DELAY_MIN + aim_slowdown = SLOWDOWN_ADS_QUICK_MINUS + +/obj/item/weapon/gun/smg/bizon/set_gun_attachment_offsets() + attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 20,"rail_x" = 18, "rail_y" = 23, "under_x" = 26, "under_y" = 15, "stock_x" = 26, "stock_y" = 15) + +/obj/item/weapon/gun/smg/bizon/set_gun_config_values() + ..() + fire_delay = FIRE_DELAY_TIER_SMG + burst_delay = FIRE_DELAY_TIER_SMG + burst_amount = BURST_AMOUNT_TIER_4 + accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_5 + accuracy_mult_unwielded = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_3 + scatter = SCATTER_AMOUNT_TIER_9 + burst_scatter_mult = SCATTER_AMOUNT_TIER_8 + scatter_unwielded = SCATTER_AMOUNT_TIER_4 + damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_3 + recoil_unwielded = RECOIL_AMOUNT_TIER_5 + +/obj/item/weapon/gun/smg/bizon/upp + name = "\improper Type 64 Submachinegun" + desc = "The standard submachinegun of the UPP, sporting an unusual 64 round helical magazine, it has a high fire-rate, but is unusually accurate. This one has a black polymer grip, denoting it as in-use by the UPP military." + desc_lore = "The Type 64 finds its way into the hands of more than just UPP soldiers, it has an active life with rebel groups, corporate security forces, mercenaries, less well-armed militaries, and just about everything or everyone in between." + icon_state = "type64_u" + item_state = "type64" + //------------------------------------------------------- //GENERIC UZI //Based on the uzi submachinegun, of course. diff --git a/code/modules/projectiles/guns/specialist.dm b/code/modules/projectiles/guns/specialist.dm index 184c0ed38266..4f826ad1c8b5 100644 --- a/code/modules/projectiles/guns/specialist.dm +++ b/code/modules/projectiles/guns/specialist.dm @@ -446,73 +446,56 @@ step(PMC_sniper,turn(PMC_sniper.dir,180)) PMC_sniper.apply_effect(5, WEAKEN) -//SVD //Based on the actual Dragunov DMR rifle. +//Type 88 //Based on the actual Dragunov DMR rifle. /obj/item/weapon/gun/rifle/sniper/svd - name = "\improper SVD Dragunov-033 designated marksman rifle" - desc = "A wannabe replica of an SVD, constructed from a MAR-40 by someone probably illiterate that thought the original SVD was built from an AK pattern. Fires 7.62x54mmR rounds." + name = "\improper Type 88 designated marksman rifle" + desc = "The standard issue DMR of the UPP, the Type 88 is sought after by competitive shooters and terrorists alike for its high degree of accuracy. Typically loaded with armor-piercing 7.62x54mmR rounds in a 12 round magazine." icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' - icon_state = "svd003" - item_state = "svd003" //NEEDS A ONE HANDED STATE + icon_state = "type88" + item_state = "type88" - fire_sound = 'sound/weapons/gun_kt42.ogg' + fire_sound = 'sound/weapons/gun_mg.ogg' current_mag = /obj/item/ammo_magazine/sniper/svd attachable_allowed = list( //Muzzle, /obj/item/attachable/bayonet, /obj/item/attachable/bayonet/upp_replica, /obj/item/attachable/bayonet/upp, - /obj/item/attachable/extended_barrel, - /obj/item/attachable/heavy_barrel, - //Barrel, - /obj/item/attachable/slavicbarrel, - //Rail, - /obj/item/attachable/reddot, - /obj/item/attachable/reflex, - /obj/item/attachable/flashlight, - /obj/item/attachable/magnetic_harness, - /obj/item/attachable/scope, - /obj/item/attachable/scope/variable_zoom, - /obj/item/attachable/scope/variable_zoom/slavic, - /obj/item/attachable/scope/mini, - /obj/item/attachable/scope/slavic, //Under, /obj/item/attachable/verticalgrip, - /obj/item/attachable/angledgrip, - /obj/item/attachable/lasersight, /obj/item/attachable/bipod, - //Stock, - /obj/item/attachable/stock/slavic, + //Integrated, + /obj/item/attachable/type88_barrel, ) has_aimed_shot = FALSE - flags_gun_features = GUN_AUTO_EJECTOR|GUN_WIELDED_FIRING_ONLY - starting_attachment_types = list(/obj/item/attachable/scope/variable_zoom/slavic) + flags_gun_features = GUN_AUTO_EJECTOR|GUN_WIELDED_FIRING_ONLY|GUN_AMMO_COUNTER|GUN_CAN_POINTBLANK + starting_attachment_types = list() sniper_beam_type = null skill_locked = FALSE /obj/item/weapon/gun/rifle/sniper/svd/handle_starting_attachment() ..() - var/obj/item/attachable/attachie = new /obj/item/attachable/slavicbarrel(src) + var/obj/item/attachable/attachie = new /obj/item/attachable/type88_barrel(src) attachie.flags_attach_features &= ~ATTACH_REMOVABLE attachie.Attach(src) update_attachable(attachie.slot) - attachie = new /obj/item/attachable/stock/slavic(src) - attachie.flags_attach_features &= ~ATTACH_REMOVABLE - attachie.Attach(src) - update_attachable(attachie.slot) + var/obj/item/attachable/scope/variable_zoom/integrated/type88sight = new(src) + type88sight.flags_attach_features &= ~ATTACH_REMOVABLE + type88sight.hidden = TRUE + type88sight.Attach(src) + update_attachable(type88sight.slot) /obj/item/weapon/gun/rifle/sniper/svd/set_gun_attachment_offsets() - attachable_offset = list("muzzle_x" = 32, "muzzle_y" = 17,"rail_x" = 13, "rail_y" = 19, "under_x" = 24, "under_y" = 13, "stock_x" = 24, "stock_y" = 13) + attachable_offset = list("muzzle_x" = 32, "muzzle_y" = 17,"rail_x" = 13, "rail_y" = 19, "under_x" = 26, "under_y" = 14, "stock_x" = 24, "stock_y" = 13, "special_x" = 39, "special_y" = 18) /obj/item/weapon/gun/rifle/sniper/svd/set_gun_config_values() ..() set_fire_delay(FIRE_DELAY_TIER_6) - set_burst_amount(BURST_AMOUNT_TIER_2) - set_burst_delay(FIRE_DELAY_TIER_11) - accuracy_mult = BASE_ACCURACY_MULT + set_burst_amount(BURST_AMOUNT_TIER_1) + accuracy_mult = BASE_ACCURACY_MULT * 3 scatter = SCATTER_AMOUNT_TIER_8 - burst_scatter_mult = SCATTER_AMOUNT_TIER_6 damage_mult = BASE_BULLET_DAMAGE_MULT recoil = RECOIL_AMOUNT_TIER_5 damage_falloff_mult = 0 @@ -580,7 +563,7 @@ /obj/item/weapon/gun/rifle/m4ra_custom/set_gun_attachment_offsets() - attachable_offset = list("muzzle_x" = 43, "muzzle_y" = 17,"rail_x" = 23, "rail_y" = 21, "under_x" = 30, "under_y" = 11, "stock_x" = 24, "stock_y" = 13, "special_x" = 37, "special_y" = 16) + attachable_offset = list("muzzle_x" = 43, "muzzle_y" = 17,"rail_x" = 23, "rail_y" = 21, "under_x" = 30, "under_y" = 11, "stock_x" = 24, "stock_y" = 13, "special_x" = 39, "special_y" = 17) /obj/item/weapon/gun/rifle/m4ra_custom/set_gun_config_values() ..() @@ -1332,6 +1315,56 @@ qdel(src) user.put_in_active_hand(F) +//------------------------------------------------------- +//UPP Rocket Launcher + +/obj/item/weapon/gun/launcher/rocket/upp + name = "\improper HJRA-12 Handheld Anti-Tank Grenade Launcher" + desc = "The HJRA-12 Handheld Anti-Tank Grenade Launcher is the standard Anti-Armor weapon of the UPP. It is designed to be easy to use and to take out or disable armored vehicles." + icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' + icon_state = "hjra12" + item_state = "hjra12" + skill_locked = FALSE + current_mag = /obj/item/ammo_magazine/rocket/upp/at + + attachable_allowed = list(/obj/item/attachable/upp_rpg_breech) + + flags_gun_features = GUN_WIELDED_FIRING_ONLY + + flags_item = TWOHANDED + +/obj/item/weapon/gun/launcher/rocket/upp/set_gun_attachment_offsets() + attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 18,"rail_x" = 6, "rail_y" = 19, "under_x" = 19, "under_y" = 14, "stock_x" = -6, "stock_y" = 16, "special_x" = 37, "special_y" = 16) + +/obj/item/weapon/gun/launcher/rocket/upp/handle_starting_attachment() + ..() + var/obj/item/attachable/upp_rpg_breech/S = new(src) + S.flags_attach_features &= ~ATTACH_REMOVABLE + S.Attach(src) + update_attachables() + + var/obj/item/attachable/magnetic_harness/Integrated = new(src) + Integrated.hidden = TRUE + Integrated.flags_attach_features &= ~ATTACH_REMOVABLE + Integrated.Attach(src) + update_attachable(Integrated.slot) + +/obj/item/weapon/gun/launcher/rocket/upp/apply_bullet_effects(obj/item/projectile/projectile_to_fire, mob/user, i = 1, reflex = 0) + . = ..() + if(!HAS_TRAIT(user, TRAIT_EAR_PROTECTION) && ishuman(user)) + return + + var/backblast_loc = get_turf(get_step(user.loc, turn(user.dir, 180))) + smoke.set_up(1, 0, backblast_loc, turn(user.dir, 180)) + smoke.start() + playsound(src, 'sound/weapons/gun_rocketlauncher.ogg', 100, TRUE, 10) + for(var/mob/living/carbon/C in backblast_loc) + if(!C.lying && !HAS_TRAIT(C, TRAIT_EAR_PROTECTION)) //Have to be standing up to get the fun stuff + C.apply_damage(15, BRUTE) //The shockwave hurts, quite a bit. It can knock unarmored targets unconscious in real life + C.apply_effect(4, STUN) //For good measure + C.apply_effect(6, STUTTER) + C.emote("pain") + //------------------------------------------------------- //Flare gun. Close enough to a specialist gun? diff --git a/code/modules/projectiles/magazines/misc.dm b/code/modules/projectiles/magazines/misc.dm index d224498ebceb..87568c953211 100644 --- a/code/modules/projectiles/magazines/misc.dm +++ b/code/modules/projectiles/magazines/misc.dm @@ -6,7 +6,7 @@ name = "rotating ammo drum (7.62x51mm)" desc = "A huge ammo drum for a huge gun." caliber = "7.62x51mm" - icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/event.dmi' icon_state = "painless" //PLACEHOLDER matter = list("metal" = 10000) @@ -31,6 +31,19 @@ reload_delay = 8 gun_type = /obj/item/weapon/gun/m60 +/obj/item/ammo_magazine/pkp + name = "QYJ-72 ammo box (7.62x54mmR)" + desc = "A 250 round box for the UPP's standard GPMG, the QYJ-72. Chambered in 7.62x54mmR." + caliber = "7.62x54mmR" + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + icon_state = "qjy72" + + matter = list("metal" = 10000) + default_ammo = /datum/ammo/bullet/pkp + max_rounds = 250 + reload_delay = 12 + gun_type = /obj/item/weapon/gun/pkp + //rocket launchers /obj/item/ammo_magazine/rifle/grenadespawner diff --git a/code/modules/projectiles/magazines/pistols.dm b/code/modules/projectiles/magazines/pistols.dm index dae86cc813cc..11e6fe9dbfeb 100644 --- a/code/modules/projectiles/magazines/pistols.dm +++ b/code/modules/projectiles/magazines/pistols.dm @@ -192,21 +192,53 @@ ammo_band_color = AMMO_BAND_COLOR_AP //------------------------------------------------------- -//MAUSER MERC PISTOL //Inspired by the Makarov. +//Type 31 pistol. //A makarov -/obj/item/ammo_magazine/pistol/c99 - name = "\improper PK-9 magazine (.380)" +/obj/item/ammo_magazine/pistol/np92 + name = "\improper NP92 magazine (9x18mm Makarov)" default_ammo = /datum/ammo/bullet/pistol - caliber = ".380" + caliber = "9x18mm Makarov" icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' - icon_state = "pk-9" - max_rounds = 8 - gun_type = /obj/item/weapon/gun/pistol/c99 + icon_state = "np92mag" + max_rounds = 12 + gun_type = /obj/item/weapon/gun/pistol/np92 + +/obj/item/ammo_magazine/pistol/np92/suppressed + name = "\improper NPZ92 magazine (9x18mm Makarov)" + default_ammo = /datum/ammo/bullet/pistol + caliber = "9x18mm Makarov" + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + icon_state = "npz92mag" + max_rounds = 12 -/obj/item/ammo_magazine/pistol/c99/tranq - name = "\improper PK-9 tranquilizer magazine (.380)" +/obj/item/ammo_magazine/pistol/np92/tranq + name = "\improper NPZ92 tranq magazine (9x18mm Makarov)" default_ammo = /datum/ammo/bullet/pistol/tranq - icon_state = "pk-9_tranq" + caliber = "9x18mm Makarov" + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + icon_state = "npz92tranqmag" + max_rounds = 12 + +//------------------------------------------------------- +//Type 73 pistol. //A TT + +/obj/item/ammo_magazine/pistol/t73 + name = "\improper Type 73 magazine (7.62x25mm Tokarev)" + default_ammo = /datum/ammo/bullet/pistol/heavy + caliber = "7.62x25mm Tokarev" + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + icon_state = "ttmag" + max_rounds = 9 + gun_type = /obj/item/weapon/gun/pistol/t73 + +/obj/item/ammo_magazine/pistol/t73_impact + name = "\improper High Impact Type 74 magazine (7.62x25mm Tokarev)" + default_ammo = /datum/ammo/bullet/pistol/heavy/super/highimpact/upp + caliber = "7.62x25mm Tokarev" + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + icon_state = "ttmag_impact" + max_rounds = 9 + gun_type = /obj/item/weapon/gun/pistol/t73/leader //------------------------------------------------------- //KT-42 //Inspired by the .44 Auto Mag pistol @@ -316,7 +348,7 @@ It is a modified Beretta 93R, and can fire three-round burst or single fire. Whe name = "\improper CZ-81 20-round magazine (.32ACP)" desc = "A .32ACP caliber magazine for the CZ-81." caliber = ".32ACP" - icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/colony.dmi' icon_state = "skorpion" //PLACEHOLDER gun_type = /obj/item/weapon/gun/pistol/skorpion max_rounds = 20 diff --git a/code/modules/projectiles/magazines/revolvers.dm b/code/modules/projectiles/magazines/revolvers.dm index c9803fdf5671..07fc75a50fad 100644 --- a/code/modules/projectiles/magazines/revolvers.dm +++ b/code/modules/projectiles/magazines/revolvers.dm @@ -55,18 +55,18 @@ caliber = ".44 sabot" /obj/item/ammo_magazine/revolver/upp - name = "\improper N-Y speed loader (7.62x38mmR)" - default_ammo = /datum/ammo/bullet/revolver/nagant + name = "\improper ZHNK-72 speed loader (7.62x38mmR)" + default_ammo = /datum/ammo/bullet/revolver/upp caliber = "7.62x38mmR" icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' - icon_state = "ny762" - gun_type = /obj/item/weapon/gun/revolver/nagant + icon_state = "zhnk72loader" + gun_type = /obj/item/weapon/gun/revolver/upp /obj/item/ammo_magazine/revolver/upp/shrapnel - name = "\improper N-Y shrapnel-shot speed loader (7.62x38mmR)" + name = "\improper ZHNK-72 shrapnel-shot speed loader (7.62x38mmR)" desc = "This speedloader contains seven 'shrapnel-shot' bullets, cheap recycled casings picked up off the ground and refilled with gunpowder and random scrap metal. Acts similarly to flechette." - default_ammo = /datum/ammo/bullet/revolver/nagant/shrapnel - icon_state = "ny762_shrapnel" + default_ammo = /datum/ammo/bullet/revolver/upp/shrapnel + icon_state = "zhnk72loader_shrapnel" /obj/item/ammo_magazine/revolver/small name = "\improper S&W speed loader (.38)" @@ -167,13 +167,13 @@ //RUSSIAN REVOLVER //Based on the 7.62mm Russian revolvers. /obj/item/ammo_magazine/internal/revolver/upp - default_ammo = /datum/ammo/bullet/revolver/nagant + default_ammo = /datum/ammo/bullet/revolver/upp caliber = "7.62x38mmR" max_rounds = 7 - gun_type = /obj/item/weapon/gun/revolver/nagant + gun_type = /obj/item/weapon/gun/revolver/upp /obj/item/ammo_magazine/internal/revolver/upp/shrapnel - default_ammo = /datum/ammo/bullet/revolver/nagant/shrapnel + default_ammo = /datum/ammo/bullet/revolver/upp/shrapnel //------------------------------------------------------- diff --git a/code/modules/projectiles/magazines/rifles.dm b/code/modules/projectiles/magazines/rifles.dm index ca008c2d1376..fe04a9f15a6a 100644 --- a/code/modules/projectiles/magazines/rifles.dm +++ b/code/modules/projectiles/magazines/rifles.dm @@ -290,7 +290,9 @@ desc = "A 5.45x39mm high-capacity casket magazine for the Type 71 rifle." caliber = "5.45x39mm" icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' - icon_state = "type_71" + icon_state = "type71" + ammo_band_icon = "+type71_band" + ammo_band_icon_empty = "+type71_band_e" default_ammo = /datum/ammo/bullet/rifle/type71 max_rounds = 60 gun_type = /obj/item/weapon/gun/rifle/type71 @@ -298,16 +300,14 @@ /obj/item/ammo_magazine/rifle/type71/ap name = "\improper Type 71 AP magazine (5.45x39mm)" desc = "A 5.45x39mm high-capacity casket magazine containing armor piercing rounds for the Type 71 rifle." - icon_state = "type_71_ap" default_ammo = /datum/ammo/bullet/rifle/type71/ap - bonus_overlay = "type71_ap" + ammo_band_color = AMMO_BAND_COLOR_AP /obj/item/ammo_magazine/rifle/type71/heap name = "\improper Type 71 HEAP magazine (5.45x39mm)" desc = "A 5.45x39mm high-capacity casket magazine containing the standard high explosive armor piercing rounds for the Type 71 rifle." - icon_state = "type_71_heap" default_ammo = /datum/ammo/bullet/rifle/type71/heap - bonus_overlay = "type71_heap" + ammo_band_color = AMMO_BAND_COLOR_HEAP //------------------------------------------------------- //L42A Battle Rifle diff --git a/code/modules/projectiles/magazines/smgs.dm b/code/modules/projectiles/magazines/smgs.dm index 333d47e19931..b89aee06f6be 100644 --- a/code/modules/projectiles/magazines/smgs.dm +++ b/code/modules/projectiles/magazines/smgs.dm @@ -150,6 +150,44 @@ #undef PPSH_STICK_MAGAZINE_JAM_CHANCE #undef PPSH_DRUM_MAGAZINE_JAM_CHANCE +//------------------------------------------------------- +//Type-19, based on the PPS-43 + +/obj/item/ammo_magazine/smg/pps43 + name = "\improper Type-19 stick magazine (7.62x25mm)" + desc = "A stick magazine for the Type-19 submachinegun." + caliber = "7.62x25mm" + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + icon_state = "insasu_stickmag" + bonus_overlay = "insasu_stickmag_overlay" + max_rounds = 35 + gun_type = /obj/item/weapon/gun/smg/pps43 + default_ammo = /datum/ammo/bullet/smg/pps43 + var/bonus_mag_aim_slowdown = 0 + var/bonus_mag_wield_delay = 0 + + +/obj/item/ammo_magazine/smg/pps43/extended + name = "\improper Type-19 drum magazine (7.62x25mm)" + desc = "A drum magazine for the Type-19 submachinegun." + icon_state = "insasu_drum" + bonus_overlay = "insasu_drum_overlay" + max_rounds = 71 + w_class = SIZE_MEDIUM + bonus_mag_aim_slowdown = SLOWDOWN_ADS_QUICK_MINUS + bonus_mag_wield_delay = WIELD_DELAY_VERY_FAST +//------------------------------------------------------- +//Type 64 SMG, based on the PP Bizon. + +/obj/item/ammo_magazine/smg/bizon + name = "\improper Type 64 Helical Magazine (7.62x19mm)" + desc = "A 64 round magazine for the Type 64 submachinegun, the standard SMG of the UPP armed forces." + caliber = "7.62x19mm" + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + icon_state = "type64mag" + max_rounds = 64 + gun_type = /obj/item/weapon/gun/smg/bizon + //------------------------------------------------------- //GENERIC UZI //Based on the uzi submachinegun, of course. diff --git a/code/modules/projectiles/magazines/specialist.dm b/code/modules/projectiles/magazines/specialist.dm index 23b540202c40..2730563e2cbb 100644 --- a/code/modules/projectiles/magazines/specialist.dm +++ b/code/modules/projectiles/magazines/specialist.dm @@ -48,16 +48,16 @@ max_rounds = 6 -//SVD //Based on the actual Dragunov designated marksman rifle. +//Type 88 //Based on the actual Dragunov designated marksman rifle. /obj/item/ammo_magazine/sniper/svd - name = "\improper SVD magazine (7.62x54mmR)" - desc = "A large caliber magazine for the SVD designated marksman rifle." + name = "\improper Type-88 Magazine (7.62x54mmR)" + desc = "A large caliber magazine for the Type-88 designated marksman rifle." caliber = "7.62x54mmR" icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' - icon_state = "svd" - default_ammo = /datum/ammo/bullet/sniper/crude - max_rounds = 10 + icon_state = "type88mag" + default_ammo = /datum/ammo/bullet/sniper/upp + max_rounds = 12 gun_type = /obj/item/weapon/gun/rifle/sniper/svd //M4RA magazines @@ -331,3 +331,47 @@ default_ammo = /datum/ammo/rocket/ap/anti_tank gun_type = /obj/item/weapon/gun/launcher/rocket/anti_tank reload_delay = 100 + + +//------------------------------------------------------- +//UPP Rockets + +/obj/item/ammo_magazine/rocket/upp + name = "\improper HJRA-12 High-Explosive Rocket" + desc = "A rocket for the UPP standard-issue HJRA-12 Handheld Anti-Tank Grenade Launcher. This one is a standard High-Explosive rocket for anti-personal or light-vehicle use." + caliber = "88mm" + icon_state = "hjra_explosive" + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + + max_rounds = 1 + default_ammo = /datum/ammo/rocket + gun_type = /obj/item/weapon/gun/launcher/rocket/upp + reload_delay = 85 + +/obj/item/ammo_magazine/rocket/upp/update_icon() + if(current_rounds <= 0) + qdel(src) + else + icon_state = initial(icon_state) + +/obj/item/ammo_magazine/rocket/upp/at + name = "\improper HJRA-12 Anti-Tank Rocket" + desc = "A rocket for the UPP standard-issue HJRA-12 Handheld Anti-Tank Grenade Launcher. This one is a standard Anti-Tank rocket designed to disable or destroy hostile vehicles." + caliber = "88mm" + icon_state = "hjra_tank" + + max_rounds = 1 + default_ammo = /datum/ammo/rocket/ap/anti_tank + gun_type = /obj/item/weapon/gun/launcher/rocket/upp + reload_delay = 85 + +/obj/item/ammo_magazine/rocket/upp/incen + name = "\improper HJRA-12 Extreme-Intensity Incendiary Rocket" + desc = "A rocket for the UPP standard-issue HJRA-12 Handheld Anti-Tank Grenade Launcher. This one is an extreme-intensity incendiary rocket, using an experimental chemical designated R-189 by the UPP, it is designed to melt through fortified positions and bunkers but is most commonly used in an anti-personnal role due to over-issuing and the tempatures after use in its intended role leaving the tempature of the air incompatible with human life." + caliber = "88mm" + icon_state = "hjra_incen" + + max_rounds = 1 + default_ammo = /datum/ammo/rocket/wp/upp + gun_type = /obj/item/weapon/gun/launcher/rocket/upp + reload_delay = 85 diff --git a/code/modules/reagents/chemistry_reagents/other.dm b/code/modules/reagents/chemistry_reagents/other.dm index a7f0a1143428..45e66c182e6a 100644 --- a/code/modules/reagents/chemistry_reagents/other.dm +++ b/code/modules/reagents/chemistry_reagents/other.dm @@ -788,6 +788,20 @@ PROPERTY_FIRE_PENETRATING = 1 ) +/datum/reagent/napalm/upp + name = "R189" + id = "R189" + description = "A UPP chemical, it burns at an extremely high tempature and is designed to melt directly through fortified positions or bunkers." + color = "#ffe49c" + burncolor = "#ffe49c" + burn_sprite = "dynamic" + properties = list( + PROPERTY_INTENSITY = BURN_LEVEL_TIER_9, + PROPERTY_DURATION = BURN_TIME_TIER_3, + PROPERTY_RADIUS = 6, + PROPERTY_FIRE_PENETRATING = 1, + ) + /datum/reagent/chlorinetrifluoride name = "Chlorine Trifluoride" id = "chlorine trifluoride" diff --git a/code/modules/vehicles/hardpoints/hardpoint_ammo/minigun_ammo.dm b/code/modules/vehicles/hardpoints/hardpoint_ammo/minigun_ammo.dm index 23219f551a47..78222cdb3a40 100644 --- a/code/modules/vehicles/hardpoints/hardpoint_ammo/minigun_ammo.dm +++ b/code/modules/vehicles/hardpoints/hardpoint_ammo/minigun_ammo.dm @@ -1,6 +1,6 @@ /obj/item/ammo_magazine/hardpoint/ltaaap_minigun name = "LTAA-AP Minigun Magazine" - icon = 'icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi' + icon = 'icons/obj/items/weapons/guns/ammo_by_faction/event.dmi' desc = "A primary armament minigun magazine." caliber = "7.62x51mm" //Correlates to miniguns icon_state = "painless" diff --git a/icons/mob/humans/onmob/back.dmi b/icons/mob/humans/onmob/back.dmi index 969016a4a4e5..e4f228109127 100644 Binary files a/icons/mob/humans/onmob/back.dmi and b/icons/mob/humans/onmob/back.dmi differ diff --git a/icons/mob/humans/onmob/items_lefthand_1.dmi b/icons/mob/humans/onmob/items_lefthand_1.dmi index d65bcccc02af..75c578316c83 100644 Binary files a/icons/mob/humans/onmob/items_lefthand_1.dmi and b/icons/mob/humans/onmob/items_lefthand_1.dmi differ diff --git a/icons/mob/humans/onmob/items_righthand_1.dmi b/icons/mob/humans/onmob/items_righthand_1.dmi index f9b5350d6a7b..4f98571ff715 100644 Binary files a/icons/mob/humans/onmob/items_righthand_1.dmi and b/icons/mob/humans/onmob/items_righthand_1.dmi differ diff --git a/icons/mob/humans/onmob/suit_slot.dmi b/icons/mob/humans/onmob/suit_slot.dmi index df588b9b59ca..9f0e15209fe6 100644 Binary files a/icons/mob/humans/onmob/suit_slot.dmi and b/icons/mob/humans/onmob/suit_slot.dmi differ diff --git a/icons/obj/items/clothing/belts.dmi b/icons/obj/items/clothing/belts.dmi index e561b5f84548..989a2eb5b9ec 100644 Binary files a/icons/obj/items/clothing/belts.dmi and b/icons/obj/items/clothing/belts.dmi differ diff --git a/icons/obj/items/weapons/guns/ammo_by_faction/colony.dmi b/icons/obj/items/weapons/guns/ammo_by_faction/colony.dmi index 6d0e08c40623..2adece3b1ab1 100644 Binary files a/icons/obj/items/weapons/guns/ammo_by_faction/colony.dmi and b/icons/obj/items/weapons/guns/ammo_by_faction/colony.dmi differ diff --git a/icons/obj/items/weapons/guns/ammo_by_faction/event.dmi b/icons/obj/items/weapons/guns/ammo_by_faction/event.dmi index 7328f00f8b3d..868ae1a1211a 100644 Binary files a/icons/obj/items/weapons/guns/ammo_by_faction/event.dmi and b/icons/obj/items/weapons/guns/ammo_by_faction/event.dmi differ diff --git a/icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi b/icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi index a6b212b5f0dc..6f160bbbe7cb 100644 Binary files a/icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi and b/icons/obj/items/weapons/guns/ammo_by_faction/upp.dmi differ diff --git a/icons/obj/items/weapons/guns/attachments.dmi b/icons/obj/items/weapons/guns/attachments.dmi index 4a879f0d91c0..332217fe1cf0 100644 Binary files a/icons/obj/items/weapons/guns/attachments.dmi and b/icons/obj/items/weapons/guns/attachments.dmi differ diff --git a/icons/obj/items/weapons/guns/attachments/barrel.dmi b/icons/obj/items/weapons/guns/attachments/barrel.dmi index d040aa85fd5d..aaa591f64a88 100644 Binary files a/icons/obj/items/weapons/guns/attachments/barrel.dmi and b/icons/obj/items/weapons/guns/attachments/barrel.dmi differ diff --git a/icons/obj/items/weapons/guns/attachments/stock.dmi b/icons/obj/items/weapons/guns/attachments/stock.dmi index 8eb95d15770f..330102213689 100644 Binary files a/icons/obj/items/weapons/guns/attachments/stock.dmi and b/icons/obj/items/weapons/guns/attachments/stock.dmi differ diff --git a/icons/obj/items/weapons/guns/guns_by_faction/colony.dmi b/icons/obj/items/weapons/guns/guns_by_faction/colony.dmi index 1e659671c999..caa62ef55605 100644 Binary files a/icons/obj/items/weapons/guns/guns_by_faction/colony.dmi and b/icons/obj/items/weapons/guns/guns_by_faction/colony.dmi differ diff --git a/icons/obj/items/weapons/guns/guns_by_faction/event.dmi b/icons/obj/items/weapons/guns/guns_by_faction/event.dmi index 3494faec7f7e..4c517b712bb2 100644 Binary files a/icons/obj/items/weapons/guns/guns_by_faction/event.dmi and b/icons/obj/items/weapons/guns/guns_by_faction/event.dmi differ diff --git a/icons/obj/items/weapons/guns/guns_by_faction/upp.dmi b/icons/obj/items/weapons/guns/guns_by_faction/upp.dmi index 68919a4b9db4..669efcfc59c4 100644 Binary files a/icons/obj/items/weapons/guns/guns_by_faction/upp.dmi and b/icons/obj/items/weapons/guns/guns_by_faction/upp.dmi differ diff --git a/icons/obj/items/weapons/guns/legacy/old_cmguns.dmi b/icons/obj/items/weapons/guns/legacy/old_cmguns.dmi index 24cade43454f..0c416b3605e4 100644 Binary files a/icons/obj/items/weapons/guns/legacy/old_cmguns.dmi and b/icons/obj/items/weapons/guns/legacy/old_cmguns.dmi differ diff --git a/maps/map_files/BigRed/BigRed.dmm b/maps/map_files/BigRed/BigRed.dmm index 32259fa72f45..d1b53b3d2bdc 100644 --- a/maps/map_files/BigRed/BigRed.dmm +++ b/maps/map_files/BigRed/BigRed.dmm @@ -32114,19 +32114,19 @@ }, /area/bigredv2/caves/mining) "mmz" = ( -/obj/item/ammo_magazine/pistol/skorpion{ +/obj/item/ammo_magazine/smg/bizon{ pixel_x = 5; pixel_y = -5 }, -/obj/item/weapon/gun/pistol/skorpion{ +/obj/item/weapon/gun/smg/bizon{ pixel_x = 1; pixel_y = 11 }, -/obj/item/ammo_magazine/pistol/skorpion{ +/obj/item/ammo_magazine/smg/bizon{ pixel_x = 11; pixel_y = -3 }, -/obj/item/ammo_magazine/pistol/skorpion, +/obj/item/ammo_magazine/smg/bizon, /obj/structure/machinery/light/small{ dir = 8 }, diff --git a/maps/map_files/Ice_Colony_v3/Shivas_Snowball.dmm b/maps/map_files/Ice_Colony_v3/Shivas_Snowball.dmm index d221090da880..023b4094286e 100644 --- a/maps/map_files/Ice_Colony_v3/Shivas_Snowball.dmm +++ b/maps/map_files/Ice_Colony_v3/Shivas_Snowball.dmm @@ -24178,9 +24178,9 @@ /area/shiva/exterior/junkyard) "tJX" = ( /obj/structure/closet/secure_closet/engineering_personal, -/obj/item/weapon/gun/smg/ppsh, -/obj/item/ammo_magazine/smg/ppsh, -/obj/item/ammo_magazine/smg/ppsh, +/obj/item/weapon/gun/smg/pps43, +/obj/item/ammo_magazine/smg/pps43, +/obj/item/ammo_magazine/smg/pps43, /turf/open/floor/shiva{ dir = 1 }, @@ -27086,9 +27086,9 @@ "wOf" = ( /obj/structure/closet/secure_closet/engineering_personal, /obj/structure/machinery/light/double, -/obj/item/weapon/gun/smg/ppsh, -/obj/item/ammo_magazine/smg/ppsh, -/obj/item/ammo_magazine/smg/ppsh, +/obj/item/weapon/gun/smg/pps43, +/obj/item/ammo_magazine/smg/pps43, +/obj/item/ammo_magazine/smg/pps43, /turf/open/floor/shiva{ dir = 1 }, diff --git a/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm b/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm index c43a02dddf12..8ee54d9cc1df 100644 --- a/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm +++ b/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm @@ -1474,7 +1474,7 @@ }, /area/strata/ug/interior/jungle/deep/structures/res) "aem" = ( -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /obj/effect/decal/cleanable/blood/gibs/core, /turf/open/auto_turf/snow/brown_base/layer0, /area/strata/ag/interior/outpost/gen/bball/nest) @@ -1552,7 +1552,7 @@ /area/strata/ug/interior/jungle/deep/minehead) "aeA" = ( /obj/structure/surface/rack, -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /turf/open/floor/strata{ icon_state = "red1" }, @@ -4302,7 +4302,7 @@ /area/strata/ag/exterior/paths/cabin_area) "amy" = ( /obj/effect/decal/strata_decals/catwalk/prison, -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /turf/open/floor/greengrid, /area/strata/ag/exterior/research_decks) "amz" = ( @@ -7015,7 +7015,7 @@ }, /area/strata/ag/interior/outpost/canteen/lower_cafeteria) "auS" = ( -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /obj/structure/pipes/standard/manifold/hidden/cyan{ dir = 1 }, @@ -9161,7 +9161,7 @@ "aBr" = ( /obj/structure/surface/table/reinforced/prison, /obj/item/storage/pouch/flare/full, -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /obj/effect/landmark/item_pool_spawner/survivor_ammo/buckshot, /turf/open/floor/strata{ icon_state = "orange_tile" @@ -14758,7 +14758,7 @@ /turf/open/floor/strata, /area/strata/ag/exterior/research_decks) "aTo" = ( -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /turf/open/floor/strata, /area/strata/ag/exterior/research_decks) "aTp" = ( @@ -20782,7 +20782,7 @@ /turf/open/auto_turf/snow/brown_base/layer0, /area/strata/ag/exterior/paths/southresearch) "bpt" = ( -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /obj/effect/decal/cleanable/blood/gibs/core, /turf/open/auto_turf/snow/brown_base/layer0, /area/strata/ag/exterior/paths/southresearch) @@ -22040,7 +22040,7 @@ "buh" = ( /obj/structure/surface/rack, /obj/item/tool/shovel/etool/folded, -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /obj/item/attachable/bayonet/upp, /obj/effect/landmark/item_pool_spawner/survivor_ammo/buckshot, /turf/open/floor/prison{ @@ -26680,7 +26680,7 @@ }, /area/strata/ag/interior/outpost/canteen) "caT" = ( -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /obj/effect/decal/cleanable/blood/gibs/core, /turf/open/auto_turf/ice/layer1, /area/strata/ag/interior/outpost/gen/bball/nest) @@ -27006,7 +27006,7 @@ /area/strata/ag/interior/outpost/security) "cdf" = ( /obj/structure/surface/rack, -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /turf/open/floor/strata{ icon_state = "red1" }, @@ -28839,7 +28839,7 @@ /turf/closed/wall/strata_ice/jungle, /area/strata/ug/interior/jungle/deep/east_dorms) "cph" = ( -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /obj/effect/decal/cleanable/blood, /obj/effect/decal/cleanable/blood/gibs/core, /turf/open/auto_turf/ice/layer1, @@ -30696,7 +30696,7 @@ /area/strata/ag/exterior/marsh/center) "enQ" = ( /obj/structure/surface/rack, -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /turf/open/floor/strata{ icon_state = "red1" }, @@ -33594,7 +33594,7 @@ "jhu" = ( /obj/structure/surface/rack, /obj/item/tool/shovel/etool/folded, -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /obj/item/attachable/bayonet/upp, /obj/effect/landmark/item_pool_spawner/survivor_ammo/buckshot, /turf/open/floor/strata{ @@ -33761,7 +33761,7 @@ /area/strata/ag/interior/mountain) "jwS" = ( /obj/structure/surface/rack, -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /obj/item/handcuffs, /turf/open/floor/strata{ icon_state = "red1" @@ -39250,7 +39250,7 @@ }, /area/strata/ag/interior/dorms) "sWr" = ( -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /obj/effect/decal/cleanable/blood/gibs/core, /turf/open/auto_turf/strata_grass/layer1, /area/strata/ug/interior/jungle/deep/east_engi) @@ -40868,7 +40868,7 @@ }, /area/strata/ug/interior/jungle/deep/structures/engi) "vsG" = ( -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /turf/open/auto_turf/strata_grass/layer1, /area/strata/ug/interior/jungle/deep/east_engi) "vsL" = ( @@ -41076,7 +41076,7 @@ /obj/structure/mirror{ pixel_x = -29 }, -/obj/item/weapon/gun/pistol/c99, +/obj/item/weapon/gun/pistol/t73, /turf/open/floor/strata{ dir = 8; icon_state = "white_cyan2" diff --git a/sound/weapons/gun_mg.ogg b/sound/weapons/gun_mg.ogg new file mode 100644 index 000000000000..9741526d31b0 Binary files /dev/null and b/sound/weapons/gun_mg.ogg differ diff --git a/sound/weapons/gun_tt.ogg b/sound/weapons/gun_tt.ogg new file mode 100644 index 000000000000..e55663329860 Binary files /dev/null and b/sound/weapons/gun_tt.ogg differ