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Carrier Eggsac Strain can now place eggs on Regular Weeds, Egg range Bugfix, and QOL notification for Egg generation #3891
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…ment) and rename of variable from single letter
while looking at this any chance the egg generation cooldown is reduced a little ? its comically slow currently |
I am sure it can be done, but I don't want to expand the scope of this pr anymore |
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code looks fine just resolve ur conflicts
Conflicts have been resolved. A maintainer will review the pull request shortly. |
About the pull request
Eggsac Strain can now place eggs on regular weeds instead of only hive weeds, notified when they generate an egg, and fixes #3869
Explain why it's good for the game
The eggsac strain is designed to be a mobile egg factory, able to place eggs closer to front for player huggers/general captures. However with limitations on only hiveweeds, it really limited the ability of the eggsac strain to utilize their strain's abilities, and the risk of losing a egg to marines forced them to stay at hive, making it a unpopular pick. This gives more purpose to the eggsac, allowing them to place eggs much closer to frontline for ghosts to spawn into/general captures, as well as an improv trap for approaching marines. They still have the risk of giving eggs to marines however, which I feel balances out this buff. Also bugs bad
Testing Photographs and Procedure
Things I have tested:
Changelog
🆑
balance: Carriers with Eggsac strain can now place eggs on regular weeds.
fix: Extra egg planting range now properly applied for Eggsac strain and Queen on ovi
qol: Eggsac Carriers now notified when they generate a egg.
code: new variable to xenomorphs to dictate egg planting distance, and removal of unused procs
/:cl: